It has previously been argued, several times by different posters, that the special world designations should be gated behind traditions instead of technologies. Some purported advantages of the change are that:
Edit: withdrawing the following thought, but recommend reading the alternative suggestion in posts #3 and #4.
However, I would now like to discuss an extension of the idea. If eccentric world-wide purpose alignments are suitable as tradition-unlocked abilities, could that also extend to the other existing world designations? One hypothetical design could look like this:
In the table above, the allocation principles were basically:
Some alternatives:
What are your thoughts?
Should the special world designations be gated behind traditions instead of technologies?
Does it make sense that world designations would not be available from the beginning, and would need to be unlocked?
Should general world designations be gated behind traditions?
If yes to both, are there better alternatives to the draft above?
- Players who want a specific special designation are guaranteed to get it, instead of being helplessly at the mercy of random chance.
- The traditions trees with special world designations would become more valuable and distinct.
- It would help differentiate empires more, make them feel more different, based on their cultural choices. Currently every empire can get and use Penal Colonies and Resort Worlds.
- It reduces the risk of players only too late gaining the ability to use the special designations, after they have already developed all available worlds. If they are part of a tradition tree that the player intends to pick, players can prepare by setting aside a world (and also have the option of picking the tradition tree earlier).
- It makes more sense to gate the special world designations behind traditions, because they do not fundamentally represent any new scientific discovery. They are rather an expression of already existing sociocultural phenomena, just on an eccentric scale. This makes them a better fit for traditions.
- One special designation, Gestation World, is in fact already gated behind a tradition rather than a technology. It would be consistent if the rest of the special designations were the same.
Edit: withdrawing the following thought, but recommend reading the alternative suggestion in posts #3 and #4.
In the table above, the allocation principles were basically:
Empire Capital and Colony remain available for all (Colony loses the population restriction).All worlds have a designation and must have at least one option available.This also emphasises the power relationship and imperial nature of the interstellar states in Stellaris, though in reality it will not take long for players to unlock their first alternatives.
No designation in the base game may require a DLC tradition tree. DLC tradition trees are matched with thematically appropriate designations, where they make sense as alternative requirements.Expansion unlocks all basic resource designations.Prosperity unlocks all industrial designations, including Forge Capital and Factory Capital.Mercantile unlocks Urban World and Trade Capital, as well as Resort World.Harmony unlocks Unification/Ecclesiastical World.Discovery unlocks Tech-World.Supremacy unlocks Fortress World.Adaptability unlocks all "generalist" designations (Rural World, Urban World, Industrial World).Domination unlocks all Capital designations, as well as Penal Colony and Thrall-World.Diplomacy unlocks Unification/Ecclesiastical World, as that was the closest approximation, as well as Resort World.
Diplomacy could unlock all Capital designations, as well as Resort World, making it more of a "nicer parallel" to Domination.Harmony could unlock all urban-type designations, while Diplomacy unlocks specifically Unification/Ecclesiastical World.Aptitude could unlock Unification/Ecclesiastical World designations.Subterfuge could unlock Tech-World designations.Ascension path traditions could unlock appropriate resource designations.The model could also be complemented with a new Mixed/Balanced/Regular/Unspecialised World designation that would be available as a post-Colony option for all.(Perhaps also "Sector Capital" and "Core World" designations, or a revamped Capital designation that is used by both Empire and Sector capitals, but that would be a topic for an upgraded sector system.)
What are your thoughts?
Should the special world designations be gated behind traditions instead of technologies?
Does it make sense that world designations would not be available from the beginning, and would need to be unlocked?
Should general world designations be gated behind traditions?
If yes to both, are there better alternatives to the draft above?
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