- An actual trade bankruptcy. There's no punishment for being negative trade which is a truly funny thing.
- Voidworm crisis is an instant and permanent desync, forcing you to either turn off voidworms or make the mid game year 2500
- End Game Crisis isn't properly implemented. 3 of them can't take worlds because they were never implemented in to 4.0. I just assume the unbidden are bugged as well somehow.
- Increasing the range on bio ships since beta has made them just automatically superior to mechanical ships, the balance here isn't good.
- Fauna play style got massacred by bio existing. It also could use proper implementation, since it's basically a third hidden ship set, and kind of subpar right now.
- Battleships have questionable worth for mechanical ship sets, being that they lose to all other mechanical ships, and get OBLITERATED by bio battleships.
- Devouring swarm kind of became insane with biological ship sets. Suddenly it's hull/armor regen is whacky.
- Clone Army remains an origin that simply occupies a higher plane of existence than all others (at least progenitor got taken down a notch.)
- Wilderness seems a bit slow.
- Telepaths are not okay.
- Mechanical hangers are still subpar.
- Parliamentary/Crowdsourcing are just way too strong as they are now.
- Cybernetic Creed just doesn't work properly, their first colony can't colonize.
- Holdings seem to break the game.
- Tooltips are very inconsistent. Some civics specify their job replacements, some don't, some don't even mention entire mechanics they're doing. Most Origins still fail to say even half of what they're implementing.
- Nanomachine ascension does very little in the current version other than get nano autocannons, which cosmogenesis steals anyway (seriously it's lame.)
- Purity hive loses it's empire size for modify species cost. It's kind of destroying yourself for no reason as it's implemented right now, a huge newb trap.
- Please buff Lithoids. They've never been viable since they were released. If their growth penalty got reduced to 15% they'd be playable. Every update since they were first released has made them worse and worse. I don't think an entire race type should occupy the "challenge run" area.
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