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Tinto Flavour #19 - 20th of May 2025

Hello and Welcome to another Tinto Flavor! This time, I have been forced to write it, as I am the one responsible for the country we will learn about today.

Today, we are going to delve into all the fun flavor that you get from playing Sweden! But prior to that, just remember to wishlist https://store.steampowered.com/app/3450310/Europa_Universalis_V/ !


Sweden is a feudal kingdom under the rule of Magnus Eriksson, who also holds the crown of Norway. Skåne was bought from the impoverished Danes just a few years ago. Our realm is vast, but sparsely populated, and mostly covered by forests. Inside those forests, riches of iron and copper remain hidden, but can soon be exploited to enrich our country.

sweden.png


Mostly Catholic Swedes, but there are plenty of different Finnish people as well. Even a few Norse pagans live in the inland forests.

The King is not only ugly, he also has shitty stats. 33/0/33 is a bit boring numbers though, so feel free to suggest any fitting variants within +/-10 of it.


map.png


Sweden is large on the map, but very different from the modern borders of the country.



Sweden starts with a relatively powerful Commoners estate, as they are both represented in the Riksdag and have the privilege to freely move.

estates.png


They also have a unique privilege for the Commoners:

unique_commoner.png


This one requires quite a lot of crown power to remove, and while it's active, you can not remove free mobility and their representation in parliament either. Luckily, a bit more food and better fighting levies are not all bad..


Sweden also has access to this unique cabinet action that can be done in any province in Norrland or Finland that has a total population of less than 10,000 people. This is to simulate the insane population growth that Finland had during the 14th and 15th century, which was the highest in the world at that time.

cabinet.png


While Sweden does not start with any Works of Art, it has a unique bonus in Falun, where the Great Copper Mountain gives a lot of extra copper per laborer working there.

kopparberget.png


Sweden gets two unique units in the Age of Absolutism:

hakkapelitta.png

This cavalry unit has +5 initiative, +10% movement speed and +1 combat speed compared to the regular cavalry units of this age.


caroleans.png

Caroleans have +2 initiative, do 10% more morale damage and take 20% less morale damage.

These units enable a Swedish army to have the possibility of quickly and decisively winning battles in the Age of Absolutism, which was the time period where Sweden had its military successes historically.


While you get these units from advances, there are also plenty of other advances that Sweden has access to. Some of these include the following..



1_advance.png

The mentality of always attacking is an important one! GÅ PÅ!


2_advance.png

A quality government involved both the King and the Estates.

3_advance.png

This used to be a sign of quality….

4_advance.png

One of the greatest scientists of the Age of Absolutism.



Advances alone do not always give enough flavor, so there are plenty of dynamic historical events as well.

While Sweden starts with a historical saint in Erik the Holy, there are others presented as well in the game.

saints.png


After this event, close to the start of the game, where Bridget of Sweden first appears…

birgitta_1.png


Eventually, after she dies, you get this event.



birgitta_2.png

She will become a saint, and you have the possibility to get a minor holy site for the Catholic Faith in Vadstena!


Some of the other over 60 unique historical events include the following..


sala.png




wallons.png



göteborg.png



rudbeck.png



Tomorrow, @SaintDaveUK will talk about how our unit graphics work..
 
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So, what's about EUIV? It is pretty clear that the development of this game has ended, but can it at least get a proper farewell post? The lack of communication is starting to feel really sad...

Not to mention a couple of annoying bugs and balance issues... I totally understand that developers have no time for this, but maybe modders could help in that case, like it was with Imperator: Rome?

Not a proper place, I know... Ready for all red Xs in the world.

UPD: on the question of why I posted it here and not on the EUIV subforum: that subforum seems to be practically abandoned by developers. You can see it by filtering bug reports, for example. Discussions about the end of EUIV there also haven't gotten any kind of response from the developers. Are they ignoring the question, or just hadn't seen it, being busy with Project Ceasar? The latter seemed to be the case, so I asked about the situation here. I got a reaction (or rather a lack of reaction) I needed. Now I am assured that either developers willfully try to ignore it, or there is a larger policy, imposed by the Paradox leadership, to remain silent. Neither is a good way of communication, in my opinion. Still, I got my answers. Sorry for the inappropriate posting, needed to satisfy my curiosity. Feel free for red Xs...
 
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NEW SVEA RIKE CONFIRMED?? :D

I will just get the inevitable question out of the way, is there any flavour for a non-historical pagan Sweden?

Localized estate names are a great touch btw
 
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So, what's about EUIV? It is pretty clear that the development of this game has ended, but can it at least get a proper farewell post? The lack of communication is starting to feel really sad...

Not to mention a couple of annoying bugs and balance issues... I totally understand that developers have no time for this, but maybe modders could help in that case, like it was with Imperator: Rome?

Not a proper place, I know... Ready for all red Xs in the world.
Here's a wild idea... why not ask this on subforum that is actually dedicated to EU4?
 
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“This cavalry unit has +5 initiative, +10% movement speed and +1 combat speed compared to the regular cavalry units of this age.”

Could you add this type of information to the tooltip below in a seperate window instead of having to scan all the combat stats
 
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