• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Flavour #19 - 20th of May 2025

Hello and Welcome to another Tinto Flavor! This time, I have been forced to write it, as I am the one responsible for the country we will learn about today.

Today, we are going to delve into all the fun flavor that you get from playing Sweden! But prior to that, just remember to wishlist https://store.steampowered.com/app/3450310/Europa_Universalis_V/ !


Sweden is a feudal kingdom under the rule of Magnus Eriksson, who also holds the crown of Norway. Skåne was bought from the impoverished Danes just a few years ago. Our realm is vast, but sparsely populated, and mostly covered by forests. Inside those forests, riches of iron and copper remain hidden, but can soon be exploited to enrich our country.

sweden.png


Mostly Catholic Swedes, but there are plenty of different Finnish people as well. Even a few Norse pagans live in the inland forests.

The King is not only ugly, he also has shitty stats. 33/0/33 is a bit boring numbers though, so feel free to suggest any fitting variants within +/-10 of it.


map.png


Sweden is large on the map, but very different from the modern borders of the country.



Sweden starts with a relatively powerful Commoners estate, as they are both represented in the Riksdag and have the privilege to freely move.

estates.png


They also have a unique privilege for the Commoners:

unique_commoner.png


This one requires quite a lot of crown power to remove, and while it's active, you can not remove free mobility and their representation in parliament either. Luckily, a bit more food and better fighting levies are not all bad..


Sweden also has access to this unique cabinet action that can be done in any province in Norrland or Finland that has a total population of less than 10,000 people. This is to simulate the insane population growth that Finland had during the 14th and 15th century, which was the highest in the world at that time.

cabinet.png


While Sweden does not start with any Works of Art, it has a unique bonus in Falun, where the Great Copper Mountain gives a lot of extra copper per laborer working there.

kopparberget.png


Sweden gets two unique units in the Age of Absolutism:

hakkapelitta.png

This cavalry unit has +5 initiative, +10% movement speed and +1 combat speed compared to the regular cavalry units of this age.


caroleans.png

Caroleans have +2 initiative, do 10% more morale damage and take 20% less morale damage.

These units enable a Swedish army to have the possibility of quickly and decisively winning battles in the Age of Absolutism, which was the time period where Sweden had its military successes historically.


While you get these units from advances, there are also plenty of other advances that Sweden has access to. Some of these include the following..



1_advance.png

The mentality of always attacking is an important one! GÅ PÅ!


2_advance.png

A quality government involved both the King and the Estates.

3_advance.png

This used to be a sign of quality….

4_advance.png

One of the greatest scientists of the Age of Absolutism.



Advances alone do not always give enough flavor, so there are plenty of dynamic historical events as well.

While Sweden starts with a historical saint in Erik the Holy, there are others presented as well in the game.

saints.png


After this event, close to the start of the game, where Bridget of Sweden first appears…

birgitta_1.png


Eventually, after she dies, you get this event.



birgitta_2.png

She will become a saint, and you have the possibility to get a minor holy site for the Catholic Faith in Vadstena!


Some of the other over 60 unique historical events include the following..


sala.png




wallons.png



göteborg.png



rudbeck.png



Tomorrow, @SaintDaveUK will talk about how our unit graphics work..
 
  • 157Like
  • 55Love
  • 6Haha
  • 4
  • 3
Reactions:
  • 25Like
  • 19
  • 9
  • 4
  • 1Haha
Reactions:
  • 18Like
  • 8
Reactions:
Would Suecia Antiqua et Hordierna qualify as "work of art" that is spawned by an event or similar? Maybe its collection size could be dependent on how big Sweden is in the game? Just a spontaneous idea.

Is Indelningsverket going to be an advance?

Will Bellman make an appereance (also culture related)?

Is there any additional buff (except pop increase) to let´s say Norrköping when de Geer shows up? Like making it into a town (unless it already is)?

Will there be an event relating to foundation of Helsingfors (Helsinki)?
 
Last edited:
If Sweden starts with Scania... Is there any content that helps Denmark recover it? If not, how often does Sweden just keeps Scania the whole gameplay in your QA/QC tests?

Any content regading Sweden getting exempt from Sund Tolls?

I think the Scania market had a modifier in EUIV... Is there anything related similar here?

Anything related to the Navy? I guess the Vasa has an event, but I don't know if you keep the capital ship system from EUIV.

Any content/modifiers related to Sweden as wood / fur / iron producers or just the RGO distribution will model that?

Can we build the Göta Canal or is it too late in the game period to have been considered?
 
Last edited:
  • 4Like
Reactions:
ofc.. The silver in Sala can only be found by Sweden. Anything else would unhistorical.
Hopefully this is a joke. It's unhistorical purely because the Kingdom of Sweden controlled Sala for basically all of modern history. If the Kalmar Union centralized before this point or Sala was conquered somehow, there's no reason the silver couldn't have still been discovered seeing as its a natural resource discovered without an innately Swedish institution. Either Sweden should discover it earlier than other tags, or the event should be bound to the location of Sala and independent from tags entirely.
 
Last edited:
  • 9Like
  • 1
Reactions:
Those norwegian mountains look very sharp, more like the rockies than the scandes. During the ice age, the ice sheet would flatten the peaks, meaning there are no clear ridges like those in the above screenshot. It's an old, well-worn mountain range (that once split apart from the appalachians!) with much smoother shapes than we see here. I don't think this is pedantic. If the Andes are to look like the Andes, then the Scandes should look like the Scandes!
1747760155206.jpeg


1747759697569.jpeg

1747760200933.jpeg

1747759892867.png
 
  • 3
  • 1Like
Reactions:
What exactly is "finnish" culture supposed to represent here if they are not savonians and not tavastians and not karelians and not fennoswedes? Is this another mixup of cultures like Markish and Brandenburger two names for the same culture yet mistakenly separated as distinct in game. It makes little sense to have regional variation cultures and the overarching culture existing simultaneously, as in Bavarian and German being distinct. Or a pop being Wessexian but not English. So the idea to split up Gotlanders from the main Swedish culture can hardly be justified when the other regional cultures of sweden are lumped together, theres no consistancy here. If you wanted to you could give each location in Norway its own cultural tag, one dialect and folkdress for every vale!
 
  • 4
  • 1Like
Reactions:
Regarding "regional units" such as the Hakkapeliitta, is it so that they are only able to be recruited in Finland, and for example, losing the territory of Finland to foreign power would lock Sweden out from recruiting them? I imagine some similar system is implemented with the Balkan Christian pops and Janissaries, for example. Just a thought/question regarding these types of units...
 
  • 1
Reactions:
What exactly is "finnish" culture supposed to represent here if they are not savonians and not tavastians and not karelians and not fennoswedes? Is this another mixup of cultures like Markish and Brandenburger two names for the same culture yet mistakenly separated as distinct in game. It makes little sense to have regional variation cultures and the overarching culture existing simultaneously, as in Bavarian and German being distinct. Or a pop being Wessexian but not English. So the idea to split up Gotlanders from the main Swedish culture can hardly be justified when the other regional cultures of sweden are lumped together, theres no consistancy here. If you wanted to you could give each location in Norway its own cultural tag, one dialect and folkdress for every vale!
I'm pretty sure that the Finnish culture refers to Varsinaissuomalaiset which, in my opinion, is the easiest or simplest translation into English of that name.
 
  • 2
  • 1Like
Reactions:
What exactly is "finnish" culture supposed to represent here if they are not savonians and not tavastians and not karelians and not fennoswedes? Is this another mixup of cultures like Markish and Brandenburger two names for the same culture yet mistakenly separated as distinct in game. It makes little sense to have regional variation cultures and the overarching culture existing simultaneously, as in Bavarian and German being distinct. Or a pop being Wessexian but not English. So the idea to split up Gotlanders from the main Swedish culture can hardly be justified when the other regional cultures of sweden are lumped together, theres no consistancy here. If you wanted to you could give each location in Norway its own cultural tag, one dialect and folkdress for every vale!

They represent the "catholic finns" at the start of the game.. eventually all tavasts/savonians/kvenwill merge into all being finns.



1747769817161.png
 
Last edited:
  • 34Like
  • 11
  • 6Love
  • 1
Reactions:
Seeing this map, I just have to ask - what is the reason you decided not to go with an Imperator-style heightmap? It's actually jarring how "generic" the 3D map is - textures notwithstanding - compared to the incredibly detailed coastlines and lakes. Like the design decisions were made by two entirely separate teams. I remain baffled by this stylistic choice.
 
  • 5
  • 2Like
  • 2
Reactions:
Seeing this map, I just have to ask - what is the reason you decided not to go with an Imperator-style heightmap? It's actually jarring how "generic" the 3D map is - textures notwithstanding - compared to the incredibly detailed coastlines and lakes. Like the design decisions were made by two entirely separate teams. I remain baffled by this stylistic choice.

We added imperator style heightmaps a few days ago.
 
Seeing this map, I just have to ask - what is the reason you decided not to go with an Imperator-style heightmap? It's actually jarring how "generic" the 3D map is - textures notwithstanding - compared to the incredibly detailed coastlines and lakes. Like the design decisions were made by two entirely separate teams. I remain baffled by this stylistic choice.
I actually like the heightmap; especially considering that it is WIP and will be improved significantly
 
  • 6
Reactions: