• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #6 Great Britain & Ireland Feedback

9 September 2024 12 May 2025​


What an exciting week we have had, and best of all I finally get to say the name Europa Universalis V. It still feels weird in my mouth after carefully saying Caesar for what feels like a lifetime.

But lo, the day is finally come for the British Isles feedback thread. This short update was supposed to come out a few months ago, but I just had to teach some of you a lesson. Also I had a lot of other things on, like appearing in the announcement show last week.


Here we see the updated topography:

topography.jpg



The updated vegetation:
vegetation.jpg



Many impassable barriers have been added, for example the various peaks of the Pennines and the Wicklow Mountains. The Shannon also now poses a more significant barrier between east and west Ireland, with only a few crossing points often guarded by stockades.


Here we have the Locations map, bear in mind they are only showing the default English names but many places have Gaelic or Brythonic versions.

locations.jpg




Every country has had a general increase in density.

England, in particular the south, has had a big revamp at Location and Province level to more accurately reflect the historical counties, many of them pre-Norman in origin and many of them still in use today in some form. Westminster as a capital has been killed and rolled into a monolithic London.




Provinces:
provinces.jpg


Areas:

areas.jpg



And political mapmode (with overlord colouring off):
political.png




And Dynasties:
dynasty.jpg


We have added the Earldom of Orkney in the northern isles as a Norwegian vassal. Meanwhile the Palatinate of Durham and Chester have both been promoted from a special set of buildings to vassals under England. Wales has also been limited strictly to the Principality of Wales, with the marcher lords existing as very low control locations under England.

Ireland has had a major rework in terms of locations and tags. Mostly there have been minor Irish chieftaincies added. As always we are grateful to the many suggestions that have come from the forumers.



Culture:
culture.jpg



The most obvious culture change is that English has had Northumbrian split off, to represent the divide between southern and northern dialects and attitudes. A practical example of this is how in the south the English are more friendly to Normans, whereas the Northumbrians hate them (the northern shires still bear the scars of the Harrying of the North). Northumbrians and Scots also spoke a similar form of English in this period, so it helps to set them up as a sort of middleman.

Norwegians in northern Scotland and the nearby North Atlantic have also been split into Norn.


As a bonus, Court Language, showing 3 main worlds: Gaelic, Anglo-French, and Roman Catholic Bishoprics.

court_language.jpg



There have also been some changes to Raw Goods, as you can see here:

raw.jpg





We still have time to make some changes, so let us know what we can do to push this even further towards where it needs to be.

I won’t show Population numbers right now, as it’s pending a proper rework. Among other things, the idea is to reduce the population numbers in England.
 
Last edited:
  • 162Like
  • 76Love
  • 8
  • 5
Reactions:
There's also the complication that whilst there's no legal barrier to a King granting rural lands to outside settlers as new subjects under the feudalism system, that's MUCH harder and more controversial under Brehon law, where every strip of land had its own local clans and families, whose rights to it could not simply be revoked by decree without just cause.

We're getting into alt-history here, though – I'd prefer to make sure we can model everything that actually happened first!
I think this might be over-egging it a small bit. Even though a lot of land was indeed held by kingroups and couldn't generally be alienated, you could indeed purchase land in medieval Ireland. In fact, if you had a craft, like poetry or smithing and were landless, you were expected to purchase land to raise your status in society. Even kinland could be partially alienated. You could sell a lifetime grant of land to a prospective buyer would not be completely alienated from your or your kingroup until after 3 generations. That's not even to mention the fact that there were significant lands attached to kingship in Ireland known as the mruig ríg, corresponding to crownland, which kings regularly bestowed on officers or favourites or mercenaries in return for service, in as much the same way as feudal lords did elsewhere.
 
  • 2
Reactions:
1747848754131.png

Here's my finalised topography map for Ireland. I've referenced Sulphurologist's excellent data-driven work, but I've adjusted it significantly to better represent how the Ireland's hills and bogs interact with its political geography, especially given that the precise shape of locations don't always map precisely onto the areas they represent. Ireland's political divides - most notably between the Gaelic princes and Anglo-Norman Earls and Lordship - maps almost precisely onto its geographical features, and I've rearranged things to nudge both the AI and the player in similar directions. I've tried be consistent with how I treat specific landscapes too: i.e. a location predominantly characterised by raised bogs will be "wetlands, woods", and a location that's mostly drumlins will be "flatlands, sparse" unless there's good reason otherwise.


Context:

1747841879603.png

The divide between areas occupied Anglo-Norman settlers and the areas left to the Irish was essentially identical the divide between fertile lowlands suitable for agriculture and urbanisation, and the rough, rugged and/or boggy lands that were too poor to farm, and too difficult to root the raiding clans out of to be worth it. To illustrate this, I've roughly overlaid a map of the areas settled and conquered by the Anglo-Normans with a map of Irish peatland (which maps neatly onto both wooded lowland bogs and sparse, rugged uplands). I've also added an indication of the rough boundaries of Anglo-Norman rule in 1337, having receded slightly in the midlands, mostly in lands that were too poor and difficult to hold to justify expending resources on, and starkly in Connacht.

Whilst the current setup for Ireland represents this pretty well, I think it could do with some tweaks to make the divide more flavourful and interesting.

Bogs:
1747839190522.png

Ireland's extensive peat bogs are one of its most geographically distinctive and important features. Peatland is acidic, water-logged, and nearly useless agriculturally, but vital as a fuel source, and both the wooded, marshy raised bogs and sparse, upland blanket bogs were key refuges for the Irish: it was near-impossible for feudal armies to pursue Irish cattle-raiding parties into peatlands. I've made the already-common pattern of representing upland blanket bogs as sparse hills and the marshier, forested Raised Bogs as wooded wetlands. The less common Atlantic blanket bogs of western Connacht, otherwise similar to upland ones but at lower elevations, are sparse wetlands.

I've made the following bog-related changes here:
  • Leitrim, Longford, and Ardagh are now wetlands. The raised bogs and lakeland of County Longford and southern County Leitrim that dissuaded the Anglo-Normans from continuing their settlement into the lands of the Ó Fearghail are now represented, better representing Longford as a defensible backwater instead of a fertile morsel for the Lordship to consume.
  • Daingean is now wetlands, Cullohill is now hills, and Athy is now flatland. The Bog of Allen is a huge expanse of raised bogs in south-central Ireland that provided harbour to disparate clans of Leinster, Meath, and Munster. Its extent is now more accurately represent: the Kingdom of Offaly lay precisely at its heart, managing as a result to avoid outright conquest until Tudor-era settlements. The Slieve Bloom mountains, the only true uplands in central Ireland, are now represented: the King of Ossory was often called the "King of the Slieve Blooms". Finally, representing Athy as a flatland allows the continuous corridor along the Barrow from New Ross, through Carlow, and up to Naas be represented accurately as one of the Lordship's richest belts of farmlands and towns.
  • Castlebar and Tuam are now flatlands, and Kilconnell is wetland. This more accurately represents the band of fertile soil between Killala bay and Galway which formed the heartland of the Burke Lordship of Connacht, as well as the raised bogs of central Connacht which protected the Ó Ceallaigh of Hy Many until the lordship collapsed.
  • Skreen (which should be renamed Enniscrone) is now hills, and Sligo is flatland. The belt of basin peats that extends from County Mayo to County Kildare mostly stops at County Sligo's borders; in the west are the Ox mountains, and the port city of Sligo sits fortuitously in a a gap of fertile soil between them and the Dartry Mountains of County Leitrim.
  • Clogher, Cavan, Monaghan, and Antrim are now flatland. With the exception of small areas around Lough Neagh, the peatlands of Northern Ireland are all highland blanket bogs. The first three are all examples of the non-wetland drumlin landscape, which I went over in a previous comment: I think it's probably better represented as sparse flatlands to distinguish it from more fertile lands to the South. While there are areas of raised bog in the Antrim location, they're small and the area is fertile enough that a wetland environment seems wrong.
  • Kilrush is now wetlands, and Ennis is now flatland. The Loop Head peninsula contains Ireland's southwesternmost raised peatlands, whereas the lowlands of central County Clare were perhaps the richest and most developed Gaelic-controlled territory at the time. The karst landscape of the Burren in northern Clare is interesting, but not particularly rugged or high. If Ireland weren't already over-stuffed and there weren't better candidates I might suggest another location.
  • Adare is now flatland, and Tralee is now hills. Blanket peats are only found in the very easternmost reaches of County Limerick, but cover much of the Tralee location in Limerick. Additionally, Adare is in central Limerick -well within the Limerick location itself - and was owned by the Earl of Kildare rather than Desmond. I'd recommend renaming Adare to Castlenoe (An Caisleán Nua), now known as Newcastle West. This is to this day the second-largest town in County Limerick, and an important Desmond Fitzgerald castle.
  • Blarney is now hills. There just aren't any wetlands here!!
Elevation:
1747848241249.png

When obsessively staring maps of Ireland (as I'm sure one frequently does) it's easy to focus in on the rugged-looking ranges that the Irish call "mountains" and forget the fact that Ireland is for the most part a very low-lying place. On this lovely old topographic map, much of Ireland looks almost intraversible - until you realise that even the medium-brown shade here only represents a height of 300m. Munster in the current setup is pretty much all hills, despite many of these locations having only small regions any higher than 100m.

This also reduces the contrast between areas that were slightly elevated or contained small ranges of hills but were otherwise easy to settle and traverse and those that were serious impediments to governments and armies. The wild Macgillycuddy's Reeks and Wicklow Mountains, windswept wastelands that English soldiers wouldn't consider trying to conquer for centuries, and mellow, fertile southern County Tipperary are both "hills". I've narrowed the threshold for what counts as hills to avoid this, which also makes the regions of Ireland that attracted the most settlement more distinct - both in the 11th and 12th centuries and in the later plantations.

For Munster, specifically:

Excluding late medieval Ireland's second city of Waterford, there were two main bands of Anglo-Norman settlement and power in Munster. The first is the sea-oriented coastal lowland either side of Cork harbour, the site of old Viking settlements turned entrepots for English merchants like Kinsale, Youghal, and Cork. Apart from being blessed with incredible natural harbours, this was the only band of fertile brown earth soil suitable for commercial agriculture rather than cattle-rearing or subsistence farming.

The second was the Golden Vale, a lowland stretching from Clonmel in the East up through much of County Limerick. This land was renowned as the best grazing land in Ireland, and an important powerbase of the Butlers, Desmond Geraldines, and Clanwilliam Burkes. While towns like Clonmel, Cashel, Cahir, Kilmallock, and Tipperary were not particularly large or impressive by European standards, the number of them in such close proximity was very unusual on an island which had whole regions in which you couldn't find a permanent village, much less a town.

Dividing these lowlying regions was a discontinuous band of hills: the Knockmealdowns in central-to-east Waterford, and the foothills of the high ranges in Kerry in the west.

To illustrate this pattern to players, I would suggest that:
  • Kinsale and Youghal should become flatland, extending the lowlands either side of Cork.
  • Clonmel, Tipperary, and Kilmallock should become flatland, maintaining a continuous lowland band from the Suir to the Shannon estuary.
  • Kilmeaden should become hills, extending the Knockmealdowns.
Apart from that:
  • The bulk of the Silvermine Hills are in the Cashel location, whereas the Nenagh location is almost exclusively lowlands along the banks of the Shannon. While I've explained my issue with the County Tipperary location setup before, if you don't watch to change it then Cashel should become hills, and Nenagh should become flatland. The Silver good should also be restricted to the Cashel location, with Tipperary becoming livestock and Nenagh perhaps becoming wool.
1747852342595.jpeg

Finally, there are couple tweaks to make to Ulster. The Finn and Foyle valleys would be the main target for English and Scottish settlers outside of Antrim and Down due to being significantly more fertile and lowlying than the surrounding lands, yet are represented with the same terrain as the moors of western County Donegal and the Sperrin Mountains. Additionally, Armagh is not even slightly hilly!
  • Raphoe and Derry should become flatland and Magherafelt should become hills, representing the Finn and Foyle valley and the Clandeboye portions of the Sperrin Mountains respectively.
  • Armagh should become flatland.
Thanks for sitting through all that!! I'll post a companion piece on vegetation after a bit of a breather, but here's a sneak preview:
1747852828755.png
 

Attachments

  • 1747840316355.png
    1747840316355.png
    7,2 MB · Views: 0
  • 1747840416496.png
    1747840416496.png
    489,4 KB · Views: 0
  • 1747841331306.png
    1747841331306.png
    1,5 MB · Views: 0
  • 1747842954342.png
    1747842954342.png
    993,4 KB · Views: 0
  • 1747843390812.png
    1747843390812.png
    1.002,2 KB · Views: 0
  • 1747851638187.png
    1747851638187.png
    990,8 KB · Views: 0
  • 1747851796642.png
    1747851796642.png
    990,8 KB · Views: 0
  • 4Like
  • 2Love
  • 2
Reactions:
I've been looking over the Irish map and suggestions, and these three points don't seem to have been brought up, I'd like to get more opinions

Athlone is in the wrong place
The current location is on the western side of the Shannon, but actually Athlone should be where Ballymore is, since Ballymore is essentially the hinterland between Athlone city and Mullingar, the two main towns of Westmeath.
The "Athlone" location on the western side of the river can be carved up to fix Roscommon's borders, and the rump location that was formerly Athlone can instead be Ballinasloe (my choice) or Clonfert. (Border refinements with Kilconnell as required).
Another missed chokepoint on the route to Galway is that Athenry and Tuam are the roads into Galway city from the east - Kilconnell shouldn't be able to access Galway. Not to mention that Annaghdown has a land border with Castlebar above Lough Corrib.

Correction: This point about Athlone is wrong and based more on its modern influence over western Westmeath. The current placement of Athlone in the west is okay. Ballymore is the questionable location, since the location might be its own tag instead, with Castletown Geoghegan or Kilbeggan as the placename.

Wicklow-Wexford are Underpowered
Enniscorthy is undoubtedly the biggest absence from the map. It was a big medieval town, recaptured by Gaelic lords in the 14th century, and centre of the 1798 rebellion. Arklow is also a worthwhile addition since it was a well-developed medieval town, another Gaelic high water mark, and an additional obstacle in the way of Dublin.
In addition, adding Thomastown and folding Kilkenny back into Leinster makes the southeastern Pale far more robust.

Rathfriland is four locations in an OPM trenchcoat
Rathfriland is obviously too big, but I think it can go beyond halving and instead be quartered (with help from Armagh). The southeast is Newry; Rathfriland is the Mourne mountain coastline extending into the middle of the location (up to Banbridge); the northeast is Dromore, and the northwest along with the north of Armagh (to the border with Dungannon) is Portadown/Lurgan, equivalent to the baronies of Oneilland (and the two towns).
The Portadown/Lurgan location would be part of Oriel province, and the Fews location is a bit too square when it should snake like an arrowhead into the Rathfriland location to incorporate Tandragee as a location capital, and also correspond its borders more to the baronies of Orior/Airthir.
 
Last edited:
  • 2Like
  • 1
Reactions:
About the culture in Sutherland:

Sutherland has it name from the Norse sudr (south). As it was southern land from their perspective in Orkney. Seems Sutherland has been given no Norse culture. Should not this be changed? Atleast a minority.
View attachment 1302861

As you can see, the area south of Caithnes is given 100% Highland culture(pictish).

Had a road trip from Inverness northwards to see the area of clan Gunn, the Orkneys etc some years back. And i was surprised to see Scandinavian place names everywhere.


Some research with AI help:

Number of Norse Place Names in Sutherland While exact counts of Norse-derived place names in Sutherland are difficult to pinpoint due to the blending of linguistic influences and varying interpretations, studies suggest that a significant proportion of place names in Sutherland have Norse origins.
According to historical analyses, such as those in The Celtic Review, Sutherland's place names fall into three main categories: Pictish, Gaelic, and Norse, with Norse names being particularly prominent in coastal areas and regions with strong Viking settlement, such as the parishes of Dornoch, Rogart, and Lairg. It is estimated that hundreds of place names in Sutherland have Norse roots, especially in areas like Strathnaver, Dornoch, and Assynt, where Viking influence was pronounced. For instance, names ending in -bol (e.g., Embo, Skibo, Skelbo) and -dal (e.g., Helmsdale) are notably common, reflecting Norse terms for farms or valleys.[(https://www.jstor.org/stable/30070153)

(https://www.historylinks.org.uk/norse-invaders)
"

The first Vikings to settle in south-east Sutherland came from Norway and probably arrived in the area c.850 AD by way of Orkney and Caithness. The creation of the Earldom of Orkney by King Harald Harfagri of Norway led to increased Viking activity in Sutherland (the ‘Southern land’ of the Earldom of Orkney) as the new earls sought to consolidate their hold on the northern mainland of Scotland.

From the time of the arrival of the Vikings in the middle of the 9th century through to the building of Dornoch Cathedral during the 1220s, south-east Sutherland was the site of numerous raids and skirmishes between the local Pictish tribes and the Norsemen.

One Viking warlord may have lingered in Dornoch longer than he intended. The Orkneyinga Saga tells how Sigurd the Powerful ruthlessly tricked his enemy Maelbrighte in 895, killing him and forty of his men. As Sigurd rode home in triumph with Maelbrighte's head strapped to his saddle, he gashed his leg on the dead man's tooth. The wound was fatal and Sigurd the Powerful was buried, says the saga 'in a mound on the bank of the River Oykell'.

The location of Sigurd's grave is still unknown, but some experts believe it is in Dornoch parish. The River Oykell flows into the sea through the Dornoch Firth and just at the mouth of the firth lies Cyderhall Farm which, in the 13th century, was known as Syvardhoch - or the 'howe (burial mound) of Sigurd'.

Gradually violence gave way to peaceful co-existence as the Vikings began to settle in the area, particularly on the fertile coastal strip of land around the Dornoch Firth, and marry into local families. The Viking presence in the area is indicated by a number of local place-names, notably Embo, Skibo and Skelbo (-bol means a ‘large farm on a prime site’)."

Reasons for Norse Place Names1. *Viking Settlement and Control*: From the 9th to 12th centuries, Norse settlers, primarily from Norway, established significant control over northern Scotland, including Sutherland, under the Jarl of Orkney. This period of Scandinavian dominance led to the naming or renaming of places based on Norse language and culture. The name "Sutherland" itself derives from the Old Norse sudr ("south"), indicating its position relative to the Norse territories of Orkney and Caithness.(https://www.sutherlandshire.nsw.gov...rland-Shire-Origin-of-suburbs-place-names.pdf)[(https://en.wikipedia.org/wiki/Sutherland)
2. *Geographical and Economic Factors*: The Norse were skilled seafarers and settled in coastal and riverine areas suitable for farming, fishing, and trade. Many Norse place names in Sutherland reflect geographical features or land use, such as: - -bol (e.g., Skelbo, Embo), meaning "large farm on a prime site."[](https://www.historylinks.org.uk/norse-invaders) - -dal (e.g., Helmsdale), meaning "valley" or "dale." - -fjord or -vik (e.g., Dornoch Firth), indicating fjords or bays. These names were practical, describing the landscape or the function of the settlement.
3. *Cultural and Linguistic Influence*: The Norse settlers left a lasting linguistic imprint, with many place names either directly adopted or adapted into Gaelic speech over time. For example, Unapool (Assynt) derives from "Una's stead" or "Uni's stead," and Kirkibol and Crosspool reflect Norse terms for church-related sites (kirk for church, bol for farm). Some names, like Ben Hope, come from Norse hóp ("bay" or "estuary"), reflecting the Viking tendency to name places after natural features.[](https://ardgay.org/wp-content/uploads/Some-Sutherland-Names-of-Place-1906.pdf)[](https://www.landscapesforyou.scot/About-Folder/Scottish-Place-Names/Place-Names-C-E)
4. *Interaction with Gaelic and Pictish Populations*: While Norse names are prevalent, they often coexist with or were modified by Gaelic and Pictish influences. Some Norse names were transmitted through Gaelic, altering their pronunciation or form, as noted in historical records. This blending reflects the cultural integration of Norse settlers with local populations, particularly in areas like Strathnaver, where names of Norse, Gaelic, English, and Scots origins are found together.[](https://www.electricscotland.com/books/placenames/placenameshighla00macbuoft.pdf)[](https://www.ssns.org.uk/wp-content/uploads/2019/10/02_Waugh_Strathnaver_2000_pp_13-23.pdf)
5. *Strategic Importance of Sutherland*: Sutherland’s proximity to the Norse strongholds of Orkney and Shetland facilitated Viking settlement. The region’s northern coastal areas, such as around Reay and Dornoch, were key for Norse navigation and control, leading to a higher concentration of Norse names in these areas.[](https://www.ssns.org.uk/wp-content/uploads/2019/10/02_Fraser_Ross_1986_pp_23-32.pdf)[](https://www.historylinksarchive.org.uk/pictures/document/10068.pdf?r=3806364)

Examples of Norse-Derived Place Names- *Embo, Skibo, Skelbo*: From Norse -bol, meaning "large farm."[](https://www.historylinks.org.uk/norse-invaders)
- *Helmsdale*: From Old Norse hjalmr (helmet) and dalr (valley), possibly referring to a helmet-shaped hill or a personal name.
(https://www.landscapesforyou.scot/About-Folder/Scottish-Place-Names/Place-Names-C-E)
- *Unapool*: From "Una’s stead" or "Uni’s stead."
(https://ardgay.org/wp-content/uploads/Some-Sutherland-Names-of-Place-1906.pdf)- *Kirkibol, Crosspool*: Norse church-related names, rare in Sutherland but indicative of ecclesiastical influence.
(https://ardgay.org/wp-content/uploads/Some-Sutherland-Names-of-Place-1906.pdf)
- *Sutherland*: From Old Norse sudr ("south"), reflecting its position as the southernmost territory under Norse control.
(https://www.sutherlandshire.nsw.gov...rland-Shire-Origin-of-suburbs-place-names.pdf)
Conclusion: While a precise number of Norse place names in Sutherland is hard to determine, they are numerous, particularly in coastal and northern regions, due to extensive Viking settlement from the 9th century onward. These names reflect geographical features, land use, and cultural integration, shaped by the Norse settlers’ economic and strategic priorities. For further details on specific place names or maps, resources like Cosmo Innes’ Origines Parochiales or local historical archives provide valuable insights.(https://archive.org/download/placenameshighla00macbuoft/placenameshighla00macbuoft.pdf)

So there is a lot on the Norse placenames in Sutherland that confirms a strong Norse presence. Hope this will be added.

Finish off with some maps:
Norse(Norwegians) and Danes in Britain:
View attachment 1302961
Viking Scotland 800ad-1014AD:
View attachment 1302956

View attachment 1302952
Viking Scotland 1014ad-1104ad:
View attachment 1302953
Norse, danish and general Scandinavian place names:

View attachment 1302960
For all you who respectfully disagree:
  1. Do you have any historical reasons for it?
  2. Or is it that you dont like it?
  3. Or does this hurt some nationalistic pride?
can be debated like adults.:)
 
  • 6
  • 1Haha
Reactions:
Wikipedia says that Scotland became fully Gaelicised in the 11th century, so 300 years before the game start.
I see, however culture is more than language. I think they probably mixed together with Gaelic as the stronger one. Would be strange if Pictish disappeared without a trace. Not against the pictish culture have been replaced by gaelic in the game if that seems to be the case.

When it comes to Norn, the last recorded speaker in Scotland by name was in 1850 and unamed in 1932.

https://en.wikipedia.org/wiki/Walter_Sutherland_(Norn)
 
  • 4
Reactions:
I see, however culture is more than language. I think they probably mixed together with Gaelic as the stronger one. Would be strange if Pictish disappeared without a trace. Not against the pictish culture have been replaced by gaelic in the game if that seems to be the case.
Pict identity (not just language) seems to have been gone by the 11th century.
 
  • 4Like
Reactions:
For all you who respectfully disagree:
  1. Do you have any historical reasons for it?
  2. Or is it that you dont like it?
  3. Or does this hurt some nationalistic pride?
can be debated like adults.:)
Ok, I'll bite. I'd disagreed with your posts because you're trying to reflect the situation as it was 300+ years before the game start. Toponyms are not a good indication for where a culture should be placed at the start of EU5. There are still loads of Pictish toponyms in Scotland, but that doesn't mean that there are still Picts walking about. Likewise for the Norn culture. There's pretty solid records as to where these Pops would be located at the game's start, and I think Paradox have done a good job representing the situation as it should be. Posting a map reflecting the situation in the year 1000 is not a good justification for expanding these pops to other areas.

And yes, language is a pretty important distinguishing factor for culture when we're talking about Norn, Pictish, and Highland cultures. To claim that the Picts wouldn't have just disappears falls apart once you realise that assimilation is a thing. People don't disappear, but societies do change, and cultural/linguistic shifts play a huge part in that. I don't speak the same language as my grandparents -- that doesn't mean that that lineage has disappeared.
 
  • 6Like
Reactions:
From the first page of the introduction of "From Pictland to Alba 789-1079", the second volume of The New Edinburgh History of Scotland:

In or around the year 1140 Henry, Archdeacon of Huntingdon and Cambridge, composed a history of the English. He took as his model and inspiration the Ecclesiastical History of the English Nation written some 400 years earlier by the Northumbrian monk Bede. As part of his introductory material Bede had described Britain as being inhabited by four nations speaking five tongues: the Britons; the English; the Gaels; and the Picts; each of whom had their own language. The fifth language was Latin which united the four nations in their study of the Christian scriptures. Henry of Huntingdon copied this passage into his own introduction but then added: 'but we see that the Picts have now been wiped out and their language also is totally destroyed so that they seem to be a fable we find mentioned in old writings.'

If anyone really needed a source for the position that there should not be a Pictish culture in Scotland in the fourteenth century, good grief.
 
Last edited:
  • 7Like
  • 1
Reactions:
A sketch of the marcher lordships if they were countries on the current map.
I don't think gameplay will support the intention very well without designing a IO or something, but thats a lot of effort so I can't guarantee this is the direction we will take for release. But it's a conversation starter at least.
Just an idea for the future in case this ends up being a direction the team goes in post-release - When the War of the Roses kicks off it should be possible for the marcher lords to side differently as they did historically. This could be dynamic through mechanics or pre-assigned as a shortcut. It would help the civil war feel more dynamic and alive.
 
  • 4
Reactions:
The ancient kingdoms as Welsh culture releasables, as a big releasable Wales tag didn't feel right.
View attachment 1302290
Could we see the other releasables in the British Isles.

And does anyone have any suggestions for possible revolter/releasable tags?


A proposal I have for Scotland would be:

1747943908295.png

The Lordship of Galloway.

Galloway was a semi-independent lordship in southwest Scotland during the medieval period. Fergus of Galloway would take the throne of the Kingdom of Galloway in 1110 and his dynasty would rule until 1234. After that it occasionally continued to resist central scottish authority and would have its own laws until 1426.


Some other potential options for Scotland:

1747945035472.png

The Earldom of Sutherland


1747945160694.png


The Earldom of Caithness


1747947965815.png

The Earldom of Argyll


Highland Regions with periods of significant autonomy during the medieval period.
 
Last edited:
  • 3Like
  • 1Love
  • 1
Reactions:
I'd add Duchies of Lothian and Strathclyde to that list. Plus the Kingdom of Fife, of course! Lothian in particular I could see being a potential buffer state in conflicts arising between Scots and English,
 
  • 1Like
Reactions:
From the first page of the introduction of "From Pictland to Alba 789-1079", the second volume of The New Edinburgh History of Scotland:



If anyone really needed a source for the position that there should not be a Pictish culture in Scotland in the fourteenth century, good grief.
Pict identity (not just language) seems to have been gone by the 11th century.
I think you look to black and white on this. Find it strange a people and culture vanishes into thin air in just 300 years. But whatever.

From my perspective:
"Vikings destroyed the Kingdom of Northumbria, greatly weakened the Kingdom of Strathclyde, and founded the Kingdom of York. In a major battle in 839, the Vikings killed the King of Fortriu, Eógan mac Óengusa, the King of Dál Riata Áed mac Boanta, and many others. In the aftermath, in the 840s, Kenneth MacAlpin (Medieval Gaelic: Cináed mac Ailpín) became king of the Picts."

I knew Gealic took over what was left of Pictland forming what was to become Scotland. But yes i did not know to what degree pictish was eliminated and how fast.

I'm here for giving the Scandinavian point of view. Not from a local. My topic is on the Norse. For me this about Picts have been a detour of what I'm here for. So i leave the topics about Picts here.

I know I'm an outsider here. Like cheering on the wrong team in a fan pub haha. But well that's Norse history in Britain for you.
 
  • 8
Reactions:
Ok, I'll bite. I'd disagreed with your posts because you're trying to reflect the situation as it was 300+ years before the game start. Toponyms are not a good indication for where a culture should be placed at the start of EU5. There are still loads of Pictish toponyms in Scotland, but that doesn't mean that there are still Picts walking about. Likewise for the Norn culture. There's pretty solid records as to where these Pops would be located at the game's start, and I think Paradox have done a good job representing the situation as it should be. Posting a map reflecting the situation in the year 1000 is not a good justification for expanding these pops to other areas.

And yes, language is a pretty important distinguishing factor for culture when we're talking about Norn, Pictish, and Highland cultures. To claim that the Picts wouldn't have just disappears falls apart once you realise that assimilation is a thing. People don't disappear, but societies do change, and cultural/linguistic shifts play a huge part in that. I don't speak the same language as my grandparents -- that doesn't mean that that lineage has disappeared.
Pictish, Middle Irish and Old Norse would certainly have been spoken for quite some time. Significant degree of linguistic balkanisation took place and then Normans etc. Even today not looking at Scandinavian parts of english. You got several scandinavian words in scottish.

Old Norse, left a significant imprint on Scottish toponymy, particularly in the Highlands, Orkney, Shetland, and the Hebrides. These words are not part of modern English or Gaelic but are distinctly Scandinavian in origin. But i have said enough about place names.

Here are some examples in dialects:
- *bairn* (child): From Old Norse barn.
Common in Scots but directly Norse in origin, still used in Shetlandic and Orcadian dialects.- *skerf* (scarf or shawl): From Old Norse skarfr, used in Shetlandic dialect.- *voe* (small bay or inlet): From Old Norse vágr, common in Shetland (e.g., Sullom Voe).- *quoy* (enclosed land): From Old Norse kvi, seen in place names like Quoygrew (Orkney) and used in local dialect for a parcel of land.- *peerie* (small): From Old Norse pírr, still used in Shetland to mean "little" (e.g., "a peerie bairn").- *kist* (chest, box): From Old Norse kista, used in Scots and Orcadian dialect for a storage chest.- *lug* (ear or handle): From Old Norse lugga, meaning to pull or refer to the ear, used in northern Scots dialects. So even today centuries later you see traces.

https://www.scotsman.com/heritage-and-retro/heritage/norn-language-scotland-viking-tongue-4197136

If anyone wants to go "deep" in Norn:
https://nornlanguage.x10.mx/index.php?nynorn

The historical record from Scottish sources is weak, with the irish annals and the later Norse sagas, of which the Orkneyar saga is the principal source of information.

There are various competing theories that have addressed the early colonisation process, although it is clear that the Northern Isles were the first to be conquered by Vikings and the last to be relinquished by the Norwegian crown. Thorfinn Sigurdsson's rule in the 11th century included expansion well into north mainland Scotland and this may have been the zenith of Scandinavian influence. The obliteration of pre-Norse names in the Hebrides and Northern Isles, and their replacement with Norse ones was almost total although the emergence of alliances with the native Gaelic speakers produced a powerful Norse–Gael culture that had wide influence in Argyll, Galloway and beyond.
Vikings were many places, can speak of the Normans, the Rus also, but that will make this comment to long.

If you look at the Norse geals:
Several Scottish clans have Norse–Gaelic roots, such as Clan MacDonald, Clan MacDougall and Clan MacLeod. The elite mercenary warriors known as the gallowglass (gallóglaigh) emerged from these Norse–Gaelic clans and became an important part of Irish warfare. The Viking longship also influenced the Gaelic birlinn and longa fada, which were used extensively until the 17th century. Norse–Gaelic surnames survive today and include MacIvor, MacAskill, and [Mac]Cotter.

The Norse–Gaels often called themselves Ostmen or Austmen, meaning East-men, a name preserved in a corrupted form in the Dublin area known as Oxmantown which comes from Austmanna-tún (homestead of the Eastmen). In contrast, they called Gaels Vestmenn (West-men) (see Vestmannaeyjar and Vestmanna).

The term Ostmen was used between the 12th and 14th centuries by the English in Ireland to refer to Norse–Gaelic people living in Ireland. Meaning literally "the men from the east" (i.e. Scandinavia), the term came from the Old Norse word austr or east. The Ostmen were regarded as a separate group from the English and Irish and were accorded privileges and rights to which the Irish were not entitled. They lived in distinct localities; in Dublin they lived outside the city walls on the north bank of the River Liffey in Ostmentown, a name which survives to this day in corrupted form as Oxmantown. It was once thought that their settlement had been established by Norse–Gaels who had been forced out of Dublin by the English but this is now known not to be the case. Other groups of Ostmen lived in Limerick and Waterford. Many were merchants or lived a partly rural lifestyle, pursuing fishing, craft-working and cattle raising. Their roles in Ireland's economy made them valuable subjects and the English Crown granted them special legal protections. These eventually fell out of use as the Ostmen assimilated into the English settler community throughout the 13th and 14th centuries.
Other terms for the Norse–Gaels are Norse-Irish, Hiberno-Norse or Hiberno-Scandinavian for those in Ireland, and Norse-Scots or Scoto-Norse for those in Scotland.

Looking at Cathnes, sutherland and Ross:
Sigurd Eysteinsson and Thorstein the Red moved on northern Scotland, conquering large areas variously described in the sagas as constituting all of Caithness and Sutherland and possibly including territory in Ross and even Moray during the last decade of the 9th century.The Orkneyinga Saga relates how the former defeated the Pict Máel Brigte Tusk but died from an unusual post-battle injury.

Thorfinn Torf-Einarsson married into the native aristocracy and his son, Skuli Thorfinnsson, is recorded as having sought the support of the King of Scots in the 10th century in pursuing his claim as mormaer of Caithness. Njáls saga relates that Sigurd the Stout was the ruler of "Ross and Moray, Sutherland and the Dales" of Caithness and it is possible that in the late 10th century the Scots kings were in alliance with the Earl of Orkney against the Mormaer of Moray.

Thorfinn Sigurdsson expanded his father's realm south beyond Sutherland and by the 11th century the Norwegian crown had come to accept that Caithness was held by the earls of Orkney as a fiefdom from the Kings of Scotland although its Norse character was retained throughout the 13th century. Raghnall mac Gofraidh was granted Caithness after assisting the Scots king in a conflict with Harald Maddadson, an earl of Orkney in the early 13th century.
Sutherland was part of the Caithness mormaerdom for most of this title's history, but was "taken" by Alexander II from Magnus, the first "Angus" earl, and given to others for unknown reasons.
This joint earldom ceased after 1375 and the Pentland Firth became the border between Scotland and Norway. ( So joint earldom until after game start).

Scottish influence increased from the 13th century on. In 1231, an unbroken line of Norse earls of Orkney ended and the title was since held by Scottish nobles. An ill-fated expedition by Haakon Haakonarson later in that century led to the relinquishing of the islands of the west to the Scottish Crown and in the mid-15th century Orkney and Shetland were also transferred to Scottish rule.


Asking AI opinion:
The Norse culture in Ross and Sutherland, areas in the northern Highlands of Scotland, didn't vanish abruptly but gradually faded through assimilation and political shifts, roughly between the 13th and 15th centuries.
The Norse presence, established during the Viking Age (8th–11th centuries), was marked by settlements, place names, and political control, particularly under the Earldom of Orkney, which extended influence over these regions.
Key factors in the decline include:- *Political Integration*: The Treaty of Perth (1266) ceded the Hebrides and other Norse territories to Scotland, weakening Norse political control.
Ross and Sutherland, while not directly part of this treaty, felt the ripple effects as Scottish influence grew.

- *Cultural Assimilation*: Norse settlers intermarried with local Gaelic populations, blending cultures. By the 14th century, Gaelic language and customs were resurging, diluting distinct Norse identity.
- *Decline of Orkney’s Power*: The Earldom of Orkney, a Norse stronghold, lost influence in mainland Scotland as Scottish clans and nobility, like the Sinclairs and Stewarts, gained prominence in Ross and Sutherland.
- *Economic Shifts*: The Norse economy, reliant on trade and raiding, waned as Scotland’s feudal system and clan structures dominated.
By the 15th century, Norse cultural markers—like language and runestones—were largely replaced by Gaelic and Scots influences, though Norse-derived place names (e.g., Dingwall, Tain) persist. Exact dates are hard to pin down due to the gradual nature of this transition, but the Norse cultural distinctiveness in Ross and Sutherland was effectively minimal by around 1450.No single event marks the "disappearance,"


So this was a gradual process.

Can finish of with some pictures fromn Clan Gunns heritage center:
Clan Gunn origins.jpg


Clan Gunn Viking Connection.jpg

Was not before 1240ad just 100 years before game start clan Gunn turned their backs to Norway.
Kirkwall end of norse area.jpg

Even if the lords changed, the people does not change that fast.

Orkneys flag today after more than 500 years of scottish rule:
Orkney flag 2.jpg

Nordic flags:
Nordic flags 2.jpg

They are even debating about returning to Norway:

https://www.scotsman.com/news/scottish-news/orkney-and-norway-relationship-explained-4214819

Not to mention Shetlands festival:
Lighting-up-the-torches-at-Up-Helly-Aa.jpg


Assimilation takes time.
One of the last documents written in Norn was for a 1597 mortgage issued over a property belonging to Else, sister of Anna, who had married a Shetland man Andrew Mowat of Heogoland in Eshaness.
Last recorded Norn speaker was Walter Sutherland (died c. 1850) was a Scottish man who was reportedly the native speaker of Norn.
Edit:
Added a folk song from Unst Shetland:


Out of time. Nightshift at sea. But hope you see my point of view.
 
Last edited:
  • 6
Reactions:
Out of time. Nightshift at sea. But hope you see my point of view.
No, I don't see your point. I'd addressed these points before. By the start of the game's timeframe, Norm was largely marginalised. It's still represented, and that lines up with its historical representation and prominence in the time period. That process of gaelicisation is already very much underway, explaining the slow fade from places like Ross and Sutherland.

Please stop posting examples from hundreds of years before the game's starting point. As I said, societies change. Something being represented in 1100 does not mean it should also be represented in 1337. Just because you want way more Norn pops in the game does not mean it's a good or historically accurate idea. By all means, after the game's release, play a Norn Orkney run and try to bring about a Norn resurgence in Scotland, but I don't see the point in trying to push for ahistoric representation in the game's start data for nationalistic purposes.

Also worth noting that some of the Norse Gael pops you're mentioning are already represented in the game - in both the islands and Galloway.
 
  • 10Like
Reactions: