The newest patch notes recognizes that pretty much everyone wants to get more gold instead of levies, and we know why this is the case, gold simply offers far more power than raw levies do at the moment.
So here's an idea on how to change this
1: All boosts to MAA and knights need to be removed from the game, they stack with MAA numbers and size multiplicatively creating a snowball effect the AI can't possibly hope to keep up with
2: Buildings still exist, so they need to do something to be worth the investment
So here's what I was thinking.
-Remove all base MAA slots from every character, they are all set to zero, and they never increase through tech or tiers.
-Remove all bonuses from military buildings
-Make it so each county can only have one military building
-Instead of adding bonuses each military building you control, personally, add a new MAA slot, they all start with a single regiment of size 1, each upgrade to each one of those military buildings will grant +1 size to the MAA stationed in that province, so if you have a lvl 3 stable in your capital you can recruit 300 light horsemen or 150 heavy horsemen in that slot.
-Technology acts in the same way, allowing players to build higher military building levels, which should gradually increase their MAA sizes.
-Ranks indirectly increase your MAA, as higher ranks allow you to personally control more lands, which means you can unlock more MAA
Overall I believe this could resolve the discrepancy between levies, being so weak compared to MAA reaching over 400 damage each, and it would greatly reduce the total number of MAA each player can have, meaning they'd need to worry more about their levies numbers.
As for tribals vs feudal, CK2 had a clear distinction from the kinds of troops they could field, while tribals had giant armies, feudal had better armies, so I believe tribal armies should have access to larger MAA per level BUT they should not have access to heavier troops until they feudalize, few exceptions can be made, such as the Norse and their special heavy infantry troops, but they also should have some limitation for the sake of balance.
Of course this still leaves the issue of knights, the latest patch cut their power by half, which I greatly appreciate, personally I'd rather see them act more like commanders to levy banners or even MAA slots, but that's another issue and I'd rather not mix it with this suggestion.
I'd like to hear opinions on this.
tl;dr the goal is to reduce MAA slots, MAA sizes and remove the bonuses from the game so they don't simply end up dealing thousands of times more damage than levies while avoiding having to rework the entire levy system in a single patch.
PS: Since domain = MAA slots stewardship might need to stop giving extra domain, otherwise it will be even more broken.
So here's an idea on how to change this
1: All boosts to MAA and knights need to be removed from the game, they stack with MAA numbers and size multiplicatively creating a snowball effect the AI can't possibly hope to keep up with
2: Buildings still exist, so they need to do something to be worth the investment
So here's what I was thinking.
-Remove all base MAA slots from every character, they are all set to zero, and they never increase through tech or tiers.
-Remove all bonuses from military buildings
-Make it so each county can only have one military building
-Instead of adding bonuses each military building you control, personally, add a new MAA slot, they all start with a single regiment of size 1, each upgrade to each one of those military buildings will grant +1 size to the MAA stationed in that province, so if you have a lvl 3 stable in your capital you can recruit 300 light horsemen or 150 heavy horsemen in that slot.
-Technology acts in the same way, allowing players to build higher military building levels, which should gradually increase their MAA sizes.
-Ranks indirectly increase your MAA, as higher ranks allow you to personally control more lands, which means you can unlock more MAA
Overall I believe this could resolve the discrepancy between levies, being so weak compared to MAA reaching over 400 damage each, and it would greatly reduce the total number of MAA each player can have, meaning they'd need to worry more about their levies numbers.
As for tribals vs feudal, CK2 had a clear distinction from the kinds of troops they could field, while tribals had giant armies, feudal had better armies, so I believe tribal armies should have access to larger MAA per level BUT they should not have access to heavier troops until they feudalize, few exceptions can be made, such as the Norse and their special heavy infantry troops, but they also should have some limitation for the sake of balance.
Of course this still leaves the issue of knights, the latest patch cut their power by half, which I greatly appreciate, personally I'd rather see them act more like commanders to levy banners or even MAA slots, but that's another issue and I'd rather not mix it with this suggestion.
I'd like to hear opinions on this.
tl;dr the goal is to reduce MAA slots, MAA sizes and remove the bonuses from the game so they don't simply end up dealing thousands of times more damage than levies while avoiding having to rework the entire levy system in a single patch.
PS: Since domain = MAA slots stewardship might need to stop giving extra domain, otherwise it will be even more broken.