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who exactly got a lot from the first world war in your opinion?
Unless you are making commentary on the historical futility of the war in hindsight obviously the answer is Britain and France. Post WW1 They proceeded to dismantle and partition the empires of the central powers into their respective spheres of influence.
France gained Camroon, Togoland, Lebanon, Syria, several Pacific islands, Alsace-Lorraine, and spheres of influence in much of the Balkans.
Britain gained Tanzania, Namibia, Palestine, Iraq, Jordan, parts of Arabia, Cyprus, New Guinea and several Pacific Islands.
Not to mention numerous gains of commercial concessions and punitive reparations.

In Vicky 2 results like this were actually achievable during a Great War. Depending on how it turned out the world could look massively different. In Vicky 3 only a few of these gains would be possible before you ran out of max maneuvers.
 
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Unless you are making commentary on the historical futility of the war in hindsight obviously the answer is Britain and France. Post WW1 They proceeded to dismantle and partition the empires of the central powers into their respective spheres of influence.
France gained Camroon, Togoland, Lebanon, Syria, several Pacific islands, Alsace-Lorraine, and spheres of influence in much of the Balkans.
Britain gained Tanzania, Namibia, Palestine, Iraq, Jordan, parts of Arabia, Cyprus, New Guinea and several Pacific Islands.
Not to mention numerous gains of commercial concessions and punitive reparations.

In Vicky 2 results like this were actually achievable during a Great War. Depending on how it turned out the world could look massively different. In Vicky 3 only a few of these gains would be possible before you ran out of max maneuvers.
To be fair, the question was "winners and losers." More relevant than GB/France 'winning' WWI is the fact that Germany, Austria, Ottomans, and Russia lose it. Dissolving Austria, Turkey and Russia was as relevant as Japan taking Shandong.
 
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To be fair, the question was "winners and losers." More relevant than GB/France 'winning' WWI is the fact that Germany, Austria, Ottomans, and Russia lose it. Dissolving Austria, Turkey and Russia was as relevant as Japan taking Shandong.
True which is definitely a problem with Victoria 3’s peace deals. In Vicky 3 you’ve probably maxed out of Maneuvers by the time you’ve added liberate Yugoslavia, Hungary, and Czechoslovakia war goals.

IMO ideally the maneuver limit should really only be a thing on the lead up to the war. After that I’d argue the longer the war goes on the more war goals each power should be able to be added. Give an incentive to cutting your losses early. If a country drags out a minor conflict into a death war, it really should be a death war. You make me sacrifice a million men, I better get more than just war reparations.
 
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France gained Camroon, Togoland, Lebanon, Syria, several Pacific islands, Alsace-Lorraine, and spheres of influence in much of the Balkans.
Britain gained Tanzania, Namibia, Palestine, Iraq, Jordan, parts of Arabia, Cyprus, New Guinea and several Pacific Islands.
Speaking of which, why do the German states still not colonise? Every game is just UK getting 99% of East and Central Africa, France getting 80% of West Africa and a couple Dutch and Portuguese colonies
 
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Speaking of which, why do the German states still not colonise? Every game is just UK getting 99% of East and Central Africa, France getting 80% of West Africa and a couple Dutch and Portuguese colonies
Never get a chance to. Historically German Colonization didn't begin in earnest until the late 1880s. At that point in Victoria 3 there isn't any coastline left to get started. Honestly I think techs opening up colonizations works ok for the mild malaria areas, but it doesn't work at all for the severe malaria places. Quinine opening colonization, while a little too fast, (i'd prefer it not completely remove the penalty) seems to be an acceptable way to model certain countries getting a headstart in colonization. But the problem with severe malaria states is its too much of an advantage to get the tech early. Whoever researches it first (usually Britain), is likely to be several years ahead of all their competitors, so is guaranteed to take it all rather than there be the historical scramble.

IMO a better way to model it would be for Severe malaria colonization would not really be possible until the Scramble for Africa Journal entry activates. Any great power that doesn't already have malaria prevention gets it for free. This way the coast is never blocked off by the start of the Scramble and all great powers whether they have a headstart or not, have an equal opportunity to pounce on Central and East Africa.
 
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Never get a chance to. Historically German Colonization didn't begin in earnest until the late 1880s. At that point in Victoria 3 there isn't any coastline left to get started. Honestly I think techs opening up colonizations works ok for the mild malaria areas, but it doesn't work at all for the severe malaria places. Quinine opening colonization, while a little too fast, (i'd prefer it not completely remove the penalty) seems to be an acceptable way to model certain countries getting a headstart in colonization. But the problem with severe malaria states is its too much of an advantage to get the tech early. Whoever researches it first (usually Britain), is likely to be several years ahead of all their competitors, so is guaranteed to take it all rather than there be the historical scramble.

IMO a better way to model it would be for Severe malaria colonization would not really be possible until the Scramble for Africa Journal entry activates. Any great power that doesn't already have malaria prevention gets it for free. This way the coast is never blocked off by the start of the Scramble and all great powers whether they have a headstart or not, have an equal opportunity to pounce on Central and East Africa.
Presumably you mean when any Great Power activates the journal entry, as the current journal entry requires you to have Malaria Prevention (and colonial affairs, and a state in Africa with malaria or severe malaria)
 
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Presumably you mean when any Great Power activates the journal entry, as the current journal entry requires you to have Malaria Prevention (and colonial affairs, and a state in Africa with malaria or severe malaria)
Yes. I was imagining the Scramble Journal Entry to be changed to a global event journal entry like the Krakatoa Eruption.
Something like Britain researches the tech, and an event fires to begin the scramble for everyone. Sorry that wasn’t clear.
 
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I just had a short (30 years due to perfomance issues) campaign with Greece as my personal favorite nation. In the case you dont find an ally to roll over the Ottomans early, you are basically forced to find yourself a colony and grow your economy by foreign resources and population. There are 2 ways of doing it: conquering directly or puppeting. Though puppeting on paper looks amazing, the way the game operates means that you cant build anything in your puppet because it is so backwards, what you can build are cash crops which nobody has any need in, no agricultural or resource building you can invest into will not be profitable: your own market is too small, you have no population to man the factories and maintain an army. The way the trade works now means that selling any of the many resources I have is not just unprofitable but also impossible, I have most major powers as potential trade partners and nobody needs anything i could sell them, I still sell to make some buildings profitable at the expense of trade routes being in deficit. It doesnt matter what I am trying to sell be it wood, tools, or luxurious furniture. But in the opposite case if I ignore the resources completely there will be a handful of nations ready to sell me what I need and still nobody to buy what I produce, my only buyers are my own pops.

It is kinda infuriating that the basis of the entire international economy is broken years into release, major nations can get a trade advantage and price difference enough to actually sell something to other majors but for the minor nations the trade is basically pointless: selling 5 of your 10 production means the price will go through the roof making it unprofitable, without spamming the same industry it is impossible to reliably sell anything
 
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I just had a short (30 years due to perfomance issues) campaign with Greece as my personal favorite nation. In the case you dont find an ally to roll over the Ottomans early, you are basically forced to find yourself a colony and grow your economy by foreign resources and population. There are 2 ways of doing it: conquering directly or puppeting. Though puppeting on paper looks amazing, the way the game operates means that you cant build anything in your puppet because it is so backwards, what you can build are cash crops which nobody has any need in, no agricultural or resource building you can invest into will not be profitable: your own market is too small, you have no population to man the factories and maintain an army. The way the trade works now means that selling any of the many resources I have is not just unprofitable but also impossible, I have most major powers as potential trade partners and nobody needs anything i could sell them, I still sell to make some buildings profitable at the expense of trade routes being in deficit. It doesnt matter what I am trying to sell be it wood, tools, or luxurious furniture. But in the opposite case if I ignore the resources completely there will be a handful of nations ready to sell me what I need and still nobody to buy what I produce, my only buyers are my own pops.

It is kinda infuriating that the basis of the entire international economy is broken years into release, major nations can get a trade advantage and price difference enough to actually sell something to other majors but for the minor nations the trade is basically pointless: selling 5 of your 10 production means the price will go through the roof making it unprofitable, without spamming the same industry it is impossible to reliably sell anything
This topic has reached a new low: complaining about things that are confirmed to be fixed in a matter of weeks.
 
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This topic has reached a new low: complaining about things that are confirmed to be fixed in a matter of weeks.
That's the entire reason why I wrote about it, to show how long it took to make a country in a similar situation playable which should be outrageous
 
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Never get a chance to. Historically German Colonization didn't begin in earnest until the late 1880s. At that point in Victoria 3 there isn't any coastline left to get started. Honestly I think techs opening up colonizations works ok for the mild malaria areas, but it doesn't work at all for the severe malaria places. Quinine opening colonization, while a little too fast, (i'd prefer it not completely remove the penalty) seems to be an acceptable way to model certain countries getting a headstart in colonization. But the problem with severe malaria states is its too much of an advantage to get the tech early. Whoever researches it first (usually Britain), is likely to be several years ahead of all their competitors, so is guaranteed to take it all rather than there be the historical scramble.

IMO a better way to model it would be for Severe malaria colonization would not really be possible until the Scramble for Africa Journal entry activates. Any great power that doesn't already have malaria prevention gets it for free. This way the coast is never blocked off by the start of the Scramble and all great powers whether they have a headstart or not, have an equal opportunity to pounce on Central and East Africa.
Agreed but this doesn't fix GB colonizing all of East Africa before fx Germany can get Tanzania, I don't think they'll get Cameroon either. The Dutch and Danes never ever get pushed out of their African holdings and of course the game has no way to model Belgian Congo
 
Agreed but this doesn't fix GB colonizing all of East Africa before fx Germany can get Tanzania, I don't think they'll get Cameroon either. The Dutch and Danes never ever get pushed out of their African holdings and of course the game has no way to model Belgian Congo

The Dutch weren’t really pushed out, the colony just was a deathtrap to any European staying there and it was pretty much worthless to the Dutch. Thus, they sold it to the British, for money and with a modification to an earlier treaty that specified that, in the Indies, Aceh was to stay independent (so the British would now allow the Dutch to conquer Aceh).

EDIT: spelling.

Also, it’d be pretty cool if you could also in the game use treaties to get other nations to drop guarantees, at least of unrecognised countries.
 
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