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Victoria 3 - Dev Diary #148 - Prestige Goods

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Hello Victorians,

and a Happy Thursday! Lino, Game Design Lead here, and talking to you today about Prestige Goods. Keep in mind that today is a public holiday in Sweden, so while I’ll be around to answer some burning questions, more answers will have to wait until we’re officially back at work on Monday.

Prestige Goods are going to be part of Charters of Commerce, our upcoming Mechanics Pack which releases on June 17 alongside the free 1.9 Update.

Before we begin: As always, any values, texts, designs, graphics etc. are work in progress and are subject to change.

Well then, let’s take a look at Prestige Goods.

Prestige Goods​

Prestige Goods are a feature we have wanted to do for a while. In my internal pitch for Companies I had brought up a different variant of the feature already - at this point almost two years ago. So we are happy to be able to bring them to you now of course.

From this, you can tell already that there is a strong connection between Prestige Goods and Companies. In fact, Prestige Goods can only be produced by Companies. In some cases, they represent particular brands or products these Companies produced, in other cases they are more of a quality label for a type of product. At the end of this Dev Diary I am showcasing a couple of examples if you are curious.

Something worth noting is they are variants of existing goods, not new goods. For example Champagne is a Prestige Good variant of regular Wine. This has a couple of advantages, most importantly the performance is not nearly as affected by this as it would be if we introduced this large number of new goods. They are part of the same buy packages, serve as the same inputs and outputs as regular goods etc., with some differences which I’ll go over later.
Additionally, there can be multiple Prestige Good variants of any given good, for example we are introducing three different Prestige silk versions.

So how are Prestige Goods produced?

Production​

Companies can only ever produce one Prestige Good type. A company that is prosperous will be able to produce their assigned Prestige Good.
You might be wondering: what makes certain Prestige Goods truly unique? Well, we made sure to include about 50 historical examples of goods and companies that were iconic for the era - keeping both immersion and replayability in mind.
For example the Manufacture d'armes de Saint-Étienne Company in France will start producing the Prestige Good Saint-Etienne Rifles instead of regular small arms as soon as they hit the prosperity threshold. All company-owned building levels get the new blueprints and get to work on them, while all other weapon manufacturers in the country continue producing boring standard rifles. So while other companies around the world might be able to produce a generic Prestige Small Arms, there can be only one true producer of Saint-Etienne Rifles(TM)!
It doesn't necessarily mean that France has an exclusive right to that good - as country borders can always change.

Unique icon showcasing the production of the new rifles has begun
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Once you have at least one Prestige Good variant of a good in the market, we need to show that somehow of course. For that, we can expand the entry of a good and show all Prestige Good variants of this good that are part of the market and can see how high their share is.

Here’s an example for how this entry looks on the World Market, there’s a filter to disable the fold-out entries too
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While we wanted to make Prestige Goods somewhat special, we didn’t want to exclude all companies that lacked a good historical example. So, for all other companies that lack a historical Prestige Good, players will get a Journal Entry with the additional requirement of becoming one of the top three producers of the according good to start production of a “generic” kind of Prestige Good, e.g. Prestige Cloth or Prestige Iron rather than a special name and look.

It may not be Haute Couture, but Spanish fashion could still become a thing
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Now let’s look at the effects that Prestige Goods have when they are being produced and introduced into your market.

Effects​

The effects of Prestige Goods are manifold. In general one can say that they are more desired and of higher quality than their regular good counterparts and the higher the percentage of Prestige Goods, the better it is generally.

For one, of course Prestige Goods increase the prestige of the country where the producing company is located. This behaves like the top-producer Prestige gain for a regular good, but with a significantly higher bonus. So if you are the number one Prestige Wood producer, you can collect a nice Prestige bonus for example.

“The French produce the best wine, clearly! And guns too.”
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On the World Market, Prestige Goods provide a trade advantage bonus based on the percentage of goods of that type that are Prestige Goods. This calculation is market area based, so for example if 50% of all iron in France is a form of Prestige Good iron, they receive 50 Trade advantage on exports from France for that particular Prestige Good. But if in one of their colonies the share of Prestige Good iron is only 25%, exports from that colony would only receive a 25% trade advantage bonus, without affecting the exports from France mainland itself.

Note the +85.9 trade advantage from 85.9% of all Small Arms production being a Prestige Good
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Buildings consume Prestige Goods as input goods too. Based on the share of Prestige Goods, they are profiting from increased throughput.

Prestigious Swedish Oregrounds Iron helps to increase the throughput of this Tooling Workshop
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Now what would be the point of producing prestigious Saint-Étienne Rifles if you couldn’t show them off on the battlefield too?

Prestige Goods also increase Offense, Defense and Morale recovery.

They shoot extra accurate
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Pops also heard about the new shiny Prestige Goods - and they want them. As you may know, goods that are consumed by Pops are organized in a couple of need categories, e.g. basic food or luxury drinks.
Within a category, Pops will consume more of a particular good depending how much of it is a Prestige Good. For example if you have a lot of Champagne, say 80% of all wine, but none of the other goods in the luxury drinks category has any Prestige Good, Pops will shift some of their spending from tea and coffee towards wine. If all goods were Prestige Goods, nothing would change about their spending.
Additionally, we also increase the chance of Pops getting obsessed with a particular good, increasing with the percentage of Prestige Goods variants of that good.

Closing thoughts​

Alright, that’s our walkthrough for the new Prestige Goods mechanic. I’d like to end today by showcasing some of the fantastic work that our 2D artists have done to make these new Prestige Goods shine.

Some historical ones + all “generic” Prestige Goods made by Ingela
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More historical ones made by Kenneth, don’t you want to bite into that River Plate Beef?
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That’s it for today. Next week already, Tunay (aka Doodlez) will be writing about some other changes that we made for the 1.9 Update. What exactly that entails, you will have to check out yourself.

Until then, have a Happy Thursday and goodbye!
 
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One more idea that comes to mind: I see someone has already suggested using this to model more goods, like fur, but I also wonder if it doesn't have the potential to reduce the number of true Goods, since I know that's a major performance limiter. I'm thinking in particular about Porcelain: it's a Good which only exists for Pop consumption, and iirc is also largely interchangeable with Glass in that role.
Porcelain, Luxury Clothes, Luxury Furniture etc. are all different goods because they’re part of different buy packages. They simulate the different needs of different strata of pops, and their role in the game is in capturing changes in demand as standard of living increases and decreases. This can’t be modelled with the Prestige Goods system.

Prestige Goods don’t appear to be intended to represent an entirely different quality tier of goods. Their “prestige” doesn’t just come from quality, but from what they represent about the company and country’s industrial and agricultural capabilities. The prestige to Ford and the United States from the Model T came from being mass produced and relatively affordable, not from being the highest quality and most luxurious car available.

A Prestige Good can be prestigious because it’s cheap, or easy for the company to manufacture. The throughput and trade advantage bonuses reflect this, as their value can be from the ability to make a lot of it and export it, not necessarily the quality.
 
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Prestige Goods don’t appear to be intended to represent an entirely different quality tier of goods. Their “prestige” doesn’t just come from quality, but from what they represent about the company and country’s industrial and agricultural capabilities. The prestige to Ford and the United States from the Model T came from being mass produced and relatively affordable, not from being the highest quality and most luxurious car available.
Indeed. It appears that Luxury Demand remains as the way in which high end consumption is simulated. Prestige goods meanwhile are there to help you corner the Global Market. It's the sort of branding experience that happens when someone middle class buys Egyptian Cotton Sheets. Its about shifting expenditures across the board towards that a class of good, which your company happens to dominate more thoroughly.

Think about it this way: in a country with lots of Motor Factories people consume X amount of Cars. Ford makes the Ford Cars Prestige Good, which makes people spend more on cars in general and Ford Cars in particular. It wouldn't make sense for a company that specializes in the most expensive and niche Cars to not only own a plurality of all Motor Factories in the United States but cause everyone - poor and middle class included - to spend more in Cars. Prestige Goods are about brands, which are about shaping general consumption patterns in the market.
 
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I wonder if Brazil will get an Brazilian coffee prestige good so that one can actually do the mission related to being a major producer,instead of always being beaten by Índia.
 
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Did the implementation of the actual prestige goods therefore have a significant effect on performance? Does this mean that the new trading system has had such a positive effect that the cost of the prestige goods has been ‘offset’?
The impact is quite small with only a few variants per good. Basically it's not the number if prestige goods, but the number of possible variants per good. So 100 prestige goods spread over all goods would have little impact, but 10 variants of fabric would have a large one, hence the issue with dynamic variants.
 
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The impact is quite small with only a few variants per good. Basically it's not the number if prestige goods, but the number of possible variants per good. So 100 prestige goods spread over all goods would have little impact, but 10 variants of fabric would have a large one, hence the issue with dynamic variants.
Is the issue with the definition of 10 possible fabric variations, or is it the risk that all 10 could be active at one time? In current builds is it common to have lots of countries producing the generic prestige good, such that there would be a large number of variants if they were all unique?

I’ve never actually paid much attention to whether other countries start companies, or which ones, so I’m actually curious how many producers of prestige goods there are likely to be in a normal game. If it’s relatively common to have 10 countries producing Prestige Meat then I can see how that would be a problem, but if it requires having a specific company and being a top 3 producer for the journal entry, how many are there actually going to be in practice?
 
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Is the issue with the definition of 10 possible fabric variations, or is it the risk that all 10 could be active at one time? In current builds is it common to have lots of countries producing the generic prestige good, such that there would be a large number of variants if they were all unique?

I’ve never actually paid much attention to whether other countries start companies, or which ones, so I’m actually curious how many producers of prestige goods there are likely to be in a normal game. If it’s relatively common to have 10 countries producing Prestige Meat then I can see how that would be a problem, but if it requires having a specific company and being a top 3 producer for the journal entry, how many are there actually going to be in practice?
The definition or even possibility itself. It's a code architecture issue.
 
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Amazing dev diary! I really like the look of the new prestige goods. However, I have one question about how building ownership is tied to the production of these goods. How many of the building levels have to be owned by the company so that the building starts producing the prestige good? Is full ownership over all building levels required or is one level sufficient? Or is it determined by the relative share of levels the company owns?
 
Wait, so what about companies that specialize in Local Goods? Is there going to be "prestige" electricity and transportation, which are untradeable? Quite a few companies specialize in Power Plants and Railways only.
 
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I love the way it is going.
Just one point:

If I have prestige weaponst it will give me battle bonus
If I have prestige imputs it will give me throughput bonus
What type of bonus does consumer goods have that other prestige does not?

For what I read, none. I suggest any of these bonuses when consuming prestige goods:
- Less demand as they are more durable or more picky consumed. Like quality clothes or furniture.
So less amount provides same satisfaction level.
- Provide "happines" like less rebellion or more loyalty. Getting prestige tea from china gives a sense that the empire is worth to be mantained.
 
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i brought this up in discussions weeks ago when the entire rework was announced and now i was told to bring this concern here:
im very positive about this rework in general, but i forgot one thing about trade, maybe im wrong and just not updated on this yet, but how is the new automated trade going to affect migration? didnt you need an active trade route, profitable or not, in order to get migration from the target country? they will have to rework migration too on top of trade or else it will brick the game entirelya lot of my games i literally made tons of extras grain trade routes that werent even profitable just to try and foster more migration
 
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Hello Paradox, could we also please get sandalwood, sandalwood oil, and possibly sandalwood soap as generic products? The South India of the British Raj, Hyderabad, and Mysore were very prestigious for their sandalwood production and were the largest exporters in the world. Mysore Sandal Soap was globally revered, and it was the only soap in the world that was 100% pure sandalwood, they had a monopoly and produced it very high quality. Given how important sandalwood production was and how desired it was as a product it fits perfectly with this update.

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MYSORE SANDAL SOAP.jpg
 
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Is there any information on what will be the major theme of the next development efforts just like trade was for 1.9? It seems to me and many others that the worst parts in need for update are construction and laws, I really hope for a new construction system soon
 
Check the image in the DD, it's 2% per 10% prestige good usage. So if all input goods would be prestige goods, you'd get a total of 20% throughput.
That's total right? So in the example in order to get +20% throughput you'd need 100% prestige Iron and 100% prestige Wood? Are they weighted different depending on the recipe? (so like, only 100% iron in the example would give more throughput than only 100% wood?)
 
So pumped for 1.9! So many numbers to make go up.
Sorry if I missed this, but will prestige clothing or liquor be implemented as an input good for any sort of bonus? Like, maybe you’re on high government wages and so your diplomats get a “charm” bonus because they can wear the highest fashion so you get a boost in diplo? Or mobilized alcoholic commanders can negotiate better peace treaties because they negotiate over a bottle of “the good stuff”?
 
Are Prestige Goods hardcoded to Companies, or could they be modded to be granted elsewhere? Like a unique tech/event for Brazil to only produce Brazilian Coffee (until the market crashes)?
 
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too bad, no chocolate - all good, I'm happy and thanks for Aniline. The pharmacy where Otto Unverdorben made it is only 10 km away from me. So you know what my 1st prestige product will be...
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Something for you.
 
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