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Yes! It seemed on videos this took so much unnecessary space in the center and attracted view focus. And especially catholic and hre icons were high and big on top of this.
I support this should be moved to the right corner like in eu4
 
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When I get the third idea of a set, it is a dopamine hit that I have just unlocked my first national idea, and I wait till that point to read the flavour text associated with it.

That will be missed
Yeah, I get that.

You are a mana-fanboy in hiding.

If there is anything sreeming mana, it is buying ideas, especially every third one, in order to get a national one.

But do not worry, I will not tell the others - after all we are in a secret spoiler here. ;)
 
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I think EU4 is very good at prioritizing freedom over realism. It doesn't concern itself much with "could that have happened in history" or "does that game mechanic feel like a game mechanic".
If you want to do something, you usually can.

Whether or not that's a good thing is obviously quite subjective, but I will probably miss.
 
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EU4 better handles ages with its semi-dynamic approach. You know that the Age of Reformation will start at the beginning of the XVI century, but you never know when exactly.

I really do not like that in EU5 ages are fixed and are not dependent on the dynamic world.
 
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As far as I've seen, it seems like you get lost in EU5 way more easily. With the more complex techtree, the trade, the many many locations, the buildings, the pops, ... .
Meanwhile in EU4, you can easily see everything.

Maybe after a few hundred hours, it will be easier to navigate, but I don't think, it will ever be as easy as EU4.
 
I wonder with the greater focus on realistic simulation will EUV have that, "What on Earth happened to Europe?" moment when you were playing as a non-European tag and eventually get access to that part of the map and see a Sunni Wales tag has conquered half of Europe and Portugal now has no territory in Iberia but owns all of Poland.

While not better, necessarily, I think this moment will be less entertaining in EUV.
 
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As far as I've seen, it seems like you get lost in EU5 way more easily. With the more complex techtree, the trade, the many many locations, the buildings, the pops, ... .
Meanwhile in EU4, you can easily see everything.

Maybe after a few hundred hours, it will be easier to navigate, but I don't think, it will ever be as easy as EU4.
To be fair, EU4 was also quite the complex game in some regards.
It's easy to forget after thousands of hours, but the very example you used, trade, is one of those infamous mechanics for taking new players tens or hundreds of hours to get a grasp on.
EU5 might suffer from this on more fronts, but that's not necessarily a new thing for the franchise.
 
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I'm worried that playing tall will be stymied due to either a lack of people (and poor migration/internal migration mechanics to get more to the right places) or a lack of key goods. In reality if a building was made of clay bricks, stone or wood was rarely critical. In EU5 I worry these kind of artificial bottlenecks seem common. It appears that market access may be the answer to Vicky2 prestige - if you don't have it then you just can't get the goods you need. Similarly in reality you never had a country that decided "I can't invest more in my country because there are not enough people". Population was important, but if you had the resources there were always ways to invest more (with declining returns on investment).

2 Minor things:
  • I'll miss the ability to have a chill colonial game as Portugal. The starting situation and date both make that much less likely.
  • Also I suspect EUV won't let you pick arbitrary start dates. I know it was rarely used (almost never by me), but I think the pop system makes it inevitable.
 
Also I suspect EUV won't let you pick arbitrary start dates
This is already 100% confirmed to be the case. EU5 will have 1 start date total. (and thats a good thing)
 
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I hope that the technology research will be able to have multiple researches done at the same time. Otherwise you get the issue where it's a shared resource between production/society/military and 9/10 times for larger MP games if you don't prioritize military you're going to be crushed.
It's a matter of balance between the techs. Having access to high-tech cannons won't help you if you don't have the economy to build enough of these cannons.
 
  • I'll miss the ability to have a chill colonial game as Portugal. The starting situation and date both make that much less likely.
Yeah I'll also miss chill colonial Portugal games. But you don't actually have to expand in Europe as Portugal in the 1300s. You can focus on building up your economy and be nice to Castile/depend on England to stay at peace.
 
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No Custom-Nations / RNW.
This is the RP I primarily played.
 
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You actually still use rnw? Man, it's so often such a stupid looking new world, and there are only a small number of tiles I liked.
I enjoy RNW, but I dislike how PDX handles climate settings—it makes the maps look really ugly.
 
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Yeah I'll also miss chill colonial Portugal games. But you don't actually have to expand in Europe as Portugal in the 1300s. You can focus on building up your economy and be nice to Castile/depend on England to stay at peace.
True, but just skipping the first 1/4 of the game feels like a waste. I usually got itchy just from 1444 to when colonisation could start.

If you wanted to do that though playing England and politely saying "no" when the 100 years war event/situation starts might be another option.
 
This is already 100% confirmed to be the case. EU5 will have 1 start date total. (and thats a good thing)
not sure if I agree with that
One of my favorite things in this games was choosing a different start date for a different historical situation. Seven Years War, War of Spanish Succession, or even a quick game during the French Revolution.
 
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not sure if I agree with that
One of my favorite things in this games was choosing a different start date for a different historical situation. Seven Years War, War of Spanish Succession, or even a quick game during the French Revolution.
I really like the start date scenarios too, but it's not a matter of agreeing with the decision. It's a matter of viability.

Remember that a large proportion of the vast amount of research and groundwork that's occurred following the initial systems coding between 2020-2022 has been setting up the initial world scenario for 1337. These requirements for the "living world" that's central to the game's design pillars have made it impractical to include more than one start date at 1.0. A lot has changed between EUIV and EUV, and Tinto focusing their efforts on getting this one start date RIGHT is absolutely the right choice.

That doesn't mean there wont be more start dates in the future (though it's unlikely in an unofficial capacity), but it's very likely entire teams of modders will organize around additional start dates.
 
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not sure if I agree with that
One of my favorite things in this games was choosing a different start date for a different historical situation. Seven Years War, War of Spanish Succession, or even a quick game during the French Revolution.
less than a fraction of 1% would do the same. You're in one of the smallest minorities of EU4 players.
 
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