Seeing how CK3 and Vic3 had less than stellar releases, with some very noticeable omissions and downgrades from their previous iterations (let's not get into details here, it's besides the point), it'd be fair to be reluctant at the prospect of an EU5.
However, that doesn't seem to be the case here at all.
From the top of my head, I can't remember any mechanic EU4 did better than what we've seen so far from EU5.
(I say mechanic because there are other more peripheral changes I'm not such a big fan of, like UI style, but I don't believe it's worth to focus on it here.)
It's quite the opposite actually, many mechanics are actually a huge step up from EU4.
So, what do you think?
Yeah thats why I used mods to limit/improve the *cough* randomness *cough*.You actually still use rnw? Man, it's so often such a stupid looking new world, and there are only a small number of tiles I liked.
It's really a self-fufilling prophecy. In EU4 people played the other startdates less, thus they recieved less attention and thus people played them less. It's also a result of how the other startdates were set up, where you needed a extensive history file effectively descibing each day from nov 11 1444 to jan 1 1815. Plus, PDX games have a notorious problem where people play into the late-game little and the late-game has little content, another vicious circle really. I think some well-chosen later startdates would do well for PDX to expand on the late-game experience as wellI really like the start date scenarios too, but it's not a matter of agreeing with the decision. It's a matter of viability.
Remember that a large proportion of the vast amount of research and groundwork that's occurred following the initial systems coding between 2020-2022 has been setting up the initial world scenario for 1337. These requirements for the "living world" that's central to the game's design pillars have made it impractical to include more than one start date at 1.0. A lot has changed between EUIV and EUV, and Tinto focusing their efforts on getting this one start date RIGHT is absolutely the right choice.
That doesn't mean there wont be more start dates in the future (though it's unlikely in an unofficial capacity), but it's very likely entire teams of modders will organize around additional start dates.
I'm confused about what real facts you're drawing from here.They stopped adequately revising the eu5 maptwo thirdshalfway through the requested feedback
(And never got to the second round)
I'm starting to think Johan doesn't like maps?
Yes and no. Customisable GUI in EU4, to my opinion, is less than what players may think it is. Modders like it because it make mod fansier, but the system is not "well-made" mechanical-wise. But, yeh, million more modifiers in EU4. I was so diappointed when I open-up CK3 back in 2020 and Vicky3 back in 2022 just to find out how little I can do about modifiers. Even existing modifiers were not 100% use-able back in the days, because the localisations for them are in-complete (because devs aren't using them in early version of the game).The GUI is now customizable and there's a million more modifiers.
I'm confused about what real facts you're drawing from here.
1. Sure, the past couple of TMs have elicited a less than thrilled response, but there's still 11 regions to go. It's not possible to conclude that Tinto "stopped" doing anything until we see what the rest of those TMs entail.
And that has always been an issue.2. They've always made it clear that there was not going to be a "second round" of feedback posts.
That's irrelevant for release, and it is very unlikely that the problematic areas will get a rework in the first few years. The difference in location density was already a big issue, Tinto is creating themselves a big quality difference as well...3. That feedback still exists in Tinto's database, waiting for a time to be checked and implemented.
True. I have seen some posts in this forum and some more in other places (like yt, reddit) arguing EU5 is too much IR-alike or Vicky-alike and too complex for casual EU4 player. I know that EU5 is, indeed, the complex part of the spectrum with all the economy factors added. Which is a big jump from EU4, a more mana driven game with continental/world conquest using manpower and buff supported armies as main attraction.in my opinion; going from eu3 to eu4 was a downgrade in many aspects but honestly from what i've seen so far -and i have pretty much read or watched all i could about it in my leisure times- eu5 looks like an improvement in every aspect.
I get what you mean. But, I don't think that's gonna be impossible in EU5. You'll just have to feed your subjects, tend to those conquered cultures (using force or other), while still conquering like Gengis khan 2.0.I think EU4 is very good at prioritizing freedom over realism. It doesn't concern itself much with "could that have happened in history" or "does that game mechanic feel like a game mechanic".
Yeah, I truly don't understand people thinking it will be less moddable, especially with everything we've seen from the DDs being completely oppositeThat is simply not true. Pdx lives off mods and would never hurt themselves like that.
And just look at CK3 and V3. All modern PDX games have fully moddable UI as a default. EU4 did not not have it because of some greed conspiracy but because the code was old af and it was much more difficult to allow it.
As I said, all IR, V3 and CK3 had full modding capabilities as default.