Reloading the game when going back to main menu, going to miss that s/
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Automation comes to the rescue. Take trade for example. In EU4, you just had to make sure that you have as much trade power as possible to profit from trade. In EU5, you will sort of have to do the same but via different means, i.e. market access and proximity. On top of that, you can control trade in detail, only control selected trade routes (via locking them) or just delegate it all to the AI. When delegated to the AI, at the fundamental level, you have to take care of the same aspects of trade as in EU4, i.e. providing the "bandwidth" but not controlling individual trade.The only other thing I'm concerned about is "fun". I'm hoping it's even better than EU4 (and suspect it will be), but as someone who has loved EU3&4, Vic2&3, CK2&3, etc. but honestly kind of loathes mods like MEIOU I worry that the game will be more work than play.
But then you would unlock them all after just three idea groups of eight, which definitely didn't help make the later game feel less empty.When I get the third idea of a set, it is a dopamine hit that I have just unlocked my first national idea, and I wait till that point to read the flavour text associated with it.
That will be missed
It's kinda crazy how I either fully agree or disagree with your takes. I've never seen you post anything that just has me go "eh, sure". I suppose it's that influencer instinct for engagement.As someone who quite likes national ideas....
Unique Country Bonus'
You mean eu4 which hasn't had an update in 1.5 years and is 12 years old? That eu4?CK3 has the best launch in PDX's history. CK2 boomers always like to spread revisionism to make things fit their narrative. CK3, with its blandness and lack of Mission Trees, currently has a slightly larger active player amount than supposed flavourful EU4 with its Mission Trees.
They won't give the same flexibility to eu5 modding because mods will cut into their ability to make money.
I didn't want to make this thread about other games, but I knew this would come up, so might as well address it right now:CK3 has the best launch in PDX's history. CK2 boomers always like to spread revisionism to make things fit their narrative. CK3, with its blandness and lack of Mission Trees, currently has a slightly larger active player amount than supposed flavourful EU4 with its Mission Trees.
In regards to that, a lot of it comes down to CK2 having years of DLC that expanded tons of mechanics. CK3 had a very strong launch (at least player-count-wise).I didn't want to make this thread about other games, but I knew this would come up, so might as well address it right now:
I did not mean in terms of quality or sales, but of mechanics.
You may think whatever you want about CK3 and Vic3, and for sure, they did implement new and improved some mechanics on their predecessors, but on release they had "noticeable omissions and downgrades" (quoting myself here to make it clear what I mean) compared to CK2 and Vic2.
CK3 released without many of their government forms, only recently getting Admin and Nomads, MRs are still nowhere in sight.
Vicky 3 release without foreign investments, spheres of influence, and even autonomous investments, only getting them after a while. And then there was the war system debacle, which after some polish has become quite alright imo, but for some people it never will be acceptable, and at release it was quite bad indeed.
It boils down to: If you played CK2 for a proper nomad, byzantine or MR gameplay, you wouldn't be interested in CK3 at release, and if you played Vic2 for warfare, laissez-faire economics and imposing political and economic dominance over smaller nations peacefully, you wouldn't be interested in Vic3.
There's no revisionism in these facts, and this comes from someone who has been in love with Vicky 3 for the past year, and who thinks CK3 is indeed better than CK2.
Now, back on topic for EU5, I suppose I had my question answered, if you played EU4 for world conquests and mission trees, yeah, I can see you not moving over to EU5.
As I personally don't fit either of these (quite the opposite in fact), it doesn't apply to me, but I can see the argument.
That's the point really, even when comparing to its predecessor with all the DLCs, EU5 (at realease) is showing itself to be an almost unanimous upgrade.In regards to that, a lot of it comes down to CK2 having years of DLC that expanded tons of mechanics. CK3 had a very strong launch (at least player-count-wise).
Normally I would not be surprised if EU5 was missing things from EU4, however there is SO much stuff going into EU5 that I think the game will be overall more complex with more systems.
That said, EU5 will have less flavour/country-specific content at launch as it doesn't have over a decade of flavour content updates.
Agreed, though EU5 is feeling more like a Magnum Opus kind of project and not just a regular sequel. The only thing I see it "lacking" behind is in the flavour department, just because writing new content for as many nations as EU4 has gotten over the years would be absurd.That's the point really, even when comparing to its predecessor with all the DLCs, EU5 (at realease) is showing itself to be an almost unanimous upgrade.
the same couldn't be said for CK3 and Vic3 (at release), or at the very least it was far more contentious for them.
Yeah, and it's turning out to be a great comeback story after what happened to Imperator (RIP).Agreed, though EU5 is feeling more like a Magnum Opus kind of project and not just a regular sequel. The only thing I see it "lacking" behind is in the flavour department, just because writing new content for as many nations as EU4 has gotten over the years would be absurd.
I agree.The EU4 country bonus' you get from national ideas are front and centre, they're what you check when you first click a nation, they are unavoidable during play (as long as you play long enough)
In EU5, they're sorted into a list;
View attachment 1308409
of unique advances you get through the tech system, and you don't have to take them at all if there's something more valuable available.
I hope so too considering that otherwise Eu5's tech tree is my second favorite thing about the game right after pops and right before the granularity of the map.I hope that the technology research will be able to have multiple researches done at the same time. Otherwise you get the issue where it's a shared resource between production/society/military and 9/10 times for larger MP games if you don't prioritize military you're going to be crushed.
The EU4 country bonus' you get from national ideas are front and centre, they're what you check when you first click a nation, they are unavoidable during play (as long as you play long enough)
In EU5, they're sorted into a list;
View attachment 1308409
of unique advances you get through the tech system, and you don't have to take them at all if there's something more valuable available.