• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #148 - Prestige Goods

16_9.jpg

Hello Victorians,

and a Happy Thursday! Lino, Game Design Lead here, and talking to you today about Prestige Goods. Keep in mind that today is a public holiday in Sweden, so while I’ll be around to answer some burning questions, more answers will have to wait until we’re officially back at work on Monday.

Prestige Goods are going to be part of Charters of Commerce, our upcoming Mechanics Pack which releases on June 17 alongside the free 1.9 Update.

Before we begin: As always, any values, texts, designs, graphics etc. are work in progress and are subject to change.

Well then, let’s take a look at Prestige Goods.

Prestige Goods​

Prestige Goods are a feature we have wanted to do for a while. In my internal pitch for Companies I had brought up a different variant of the feature already - at this point almost two years ago. So we are happy to be able to bring them to you now of course.

From this, you can tell already that there is a strong connection between Prestige Goods and Companies. In fact, Prestige Goods can only be produced by Companies. In some cases, they represent particular brands or products these Companies produced, in other cases they are more of a quality label for a type of product. At the end of this Dev Diary I am showcasing a couple of examples if you are curious.

Something worth noting is they are variants of existing goods, not new goods. For example Champagne is a Prestige Good variant of regular Wine. This has a couple of advantages, most importantly the performance is not nearly as affected by this as it would be if we introduced this large number of new goods. They are part of the same buy packages, serve as the same inputs and outputs as regular goods etc., with some differences which I’ll go over later.
Additionally, there can be multiple Prestige Good variants of any given good, for example we are introducing three different Prestige silk versions.

So how are Prestige Goods produced?

Production​

Companies can only ever produce one Prestige Good type. A company that is prosperous will be able to produce their assigned Prestige Good.
You might be wondering: what makes certain Prestige Goods truly unique? Well, we made sure to include about 50 historical examples of goods and companies that were iconic for the era - keeping both immersion and replayability in mind.
For example the Manufacture d'armes de Saint-Étienne Company in France will start producing the Prestige Good Saint-Etienne Rifles instead of regular small arms as soon as they hit the prosperity threshold. All company-owned building levels get the new blueprints and get to work on them, while all other weapon manufacturers in the country continue producing boring standard rifles. So while other companies around the world might be able to produce a generic Prestige Small Arms, there can be only one true producer of Saint-Etienne Rifles(TM)!
It doesn't necessarily mean that France has an exclusive right to that good - as country borders can always change.

Unique icon showcasing the production of the new rifles has begun
DD148_01.png

Once you have at least one Prestige Good variant of a good in the market, we need to show that somehow of course. For that, we can expand the entry of a good and show all Prestige Good variants of this good that are part of the market and can see how high their share is.

Here’s an example for how this entry looks on the World Market, there’s a filter to disable the fold-out entries too
DD148_02.png

While we wanted to make Prestige Goods somewhat special, we didn’t want to exclude all companies that lacked a good historical example. So, for all other companies that lack a historical Prestige Good, players will get a Journal Entry with the additional requirement of becoming one of the top three producers of the according good to start production of a “generic” kind of Prestige Good, e.g. Prestige Cloth or Prestige Iron rather than a special name and look.

It may not be Haute Couture, but Spanish fashion could still become a thing
DD148_03.png

Now let’s look at the effects that Prestige Goods have when they are being produced and introduced into your market.

Effects​

The effects of Prestige Goods are manifold. In general one can say that they are more desired and of higher quality than their regular good counterparts and the higher the percentage of Prestige Goods, the better it is generally.

For one, of course Prestige Goods increase the prestige of the country where the producing company is located. This behaves like the top-producer Prestige gain for a regular good, but with a significantly higher bonus. So if you are the number one Prestige Wood producer, you can collect a nice Prestige bonus for example.

“The French produce the best wine, clearly! And guns too.”
DD148_04.png

On the World Market, Prestige Goods provide a trade advantage bonus based on the percentage of goods of that type that are Prestige Goods. This calculation is market area based, so for example if 50% of all iron in France is a form of Prestige Good iron, they receive 50 Trade advantage on exports from France for that particular Prestige Good. But if in one of their colonies the share of Prestige Good iron is only 25%, exports from that colony would only receive a 25% trade advantage bonus, without affecting the exports from France mainland itself.

Note the +85.9 trade advantage from 85.9% of all Small Arms production being a Prestige Good
DD148_05.png

Buildings consume Prestige Goods as input goods too. Based on the share of Prestige Goods, they are profiting from increased throughput.

Prestigious Swedish Oregrounds Iron helps to increase the throughput of this Tooling Workshop
DD148_06.png

Now what would be the point of producing prestigious Saint-Étienne Rifles if you couldn’t show them off on the battlefield too?

Prestige Goods also increase Offense, Defense and Morale recovery.

They shoot extra accurate
DD148_07.png

Pops also heard about the new shiny Prestige Goods - and they want them. As you may know, goods that are consumed by Pops are organized in a couple of need categories, e.g. basic food or luxury drinks.
Within a category, Pops will consume more of a particular good depending how much of it is a Prestige Good. For example if you have a lot of Champagne, say 80% of all wine, but none of the other goods in the luxury drinks category has any Prestige Good, Pops will shift some of their spending from tea and coffee towards wine. If all goods were Prestige Goods, nothing would change about their spending.
Additionally, we also increase the chance of Pops getting obsessed with a particular good, increasing with the percentage of Prestige Goods variants of that good.

Closing thoughts​

Alright, that’s our walkthrough for the new Prestige Goods mechanic. I’d like to end today by showcasing some of the fantastic work that our 2D artists have done to make these new Prestige Goods shine.

Some historical ones + all “generic” Prestige Goods made by Ingela
DD148_08.png


More historical ones made by Kenneth, don’t you want to bite into that River Plate Beef?
DD148_09.png

That’s it for today. Next week already, Tunay (aka Doodlez) will be writing about some other changes that we made for the 1.9 Update. What exactly that entails, you will have to check out yourself.

Until then, have a Happy Thursday and goodbye!
 
  • 123Like
  • 74Love
  • 9
  • 6
  • 1
Reactions:
Maybe not for release but having a visual queue for historical vs generic would help. Similar to companies to separate historical from the generic.

Something like the elite mobs in WOW maybe?

1748871800507.png
1748871832035.png


PS: you seem to already have that ingame. Historical gold, generic silver, normal nothing. From the previous DD, the ring would be displayed in the company selection menu for quick reference:

1748871957558.png
1748872454890.png
 
Last edited:
  • 3Like
Reactions:
Meat = Prime Meat
Grain = Black Rice
Gold = Diamonds
Groceries = Kraft Mac and Cheese
Opium = Cocaine
 
  • 4Haha
Reactions:
In a situation where there are more goods produced than there is demand for, will pops prioritize purchasing the prestige goods in this category or will it be proportionally divided?
It's proportional. The other version could theoretically be feasible but would be a lot of extra work for questionable benefit.
 
  • 2Like
  • 1
Reactions:
So, I have a few questions.

1. Is it possible for modders to expand the army buff from prestige goods to other goods, potentially even adding different buffs to different goods or adding similar prestige good buffs for navies?
I'm afraid that's hard-coded.
2. Is it possible for modders to make prestige good variants for goods that don't have any, and if it is can you add them for local goods?
Creating new Prestige Goods is scriptable, yes. I'm not sure what would happen if you made a local Prestige Good though. Have not tried it myself.
3. Is it possible for modders to add prestige good buffs to other places than military and buildings, such as adding an effect to pops based on the prestige good to normal good ratio in their consumption?
Same as the first I'm afraid.
 
  • 4
  • 1Like
Reactions:
Slightly off topic but I thought I'd ask anyways because there was just a post about it on the reddit: have you guys thought about using the new system to simulate refrigerated and perishable goods? Not by adding new goods but changing their cost based on distance so that things like meat or fruit can't be shipped long distances until refrigeration is unlocked?
I don't really see how the Prestige Good system would enable us to do that. You'd still need to add a varying cost based on distance, which doesn't really have anything to do with Prestige Goods. So in short, no plans for that.
 
  • 4Like
  • 2
Reactions:
I didn't quite understand from the DD, the effect that producing a prestigious good will have on the demand. I think just bonus demand and obsession chance isn't accurate enough. Economics 101 is that there would be a segment which would prefer the prestigious variant, but also a segment which would stick to the non-prestigious version for its lower price. The shift in preference should be dependent on the disposable income of the pop, not be a flat increase. I hope I misunderstood the wording and that's not what you will be implementing.
Pops aren't consuming more Prestige Goods specifically.
They are consuming more goods that have a high percentage of Prestige Goods compared to other goods in the same category.
 
  • 8
  • 2Like
Reactions:
Not exactly related to this dev diary but
Can you please revise the population of nepal?Nepal having lower population than tibet seems not right considering tibet was much more rugged and unhabitable than nepal .Although there is no actual exact census of that time, various sources estimate the population to be around 4 million pops.
 
I don't really see how the Prestige Good system would enable us to do that. You'd still need to add a varying cost based on distance, which doesn't really have anything to do with Prestige Goods. So in short, no plans for that.
I'm the one who posted the idea on reddit and I also put it here on the forums. The idea isn't related to prestige goods, just to the reworked trade system.
 
Meat = Prime Meat
Grain = Black Rice
Gold = Diamonds
Groceries = Kraft Mac and Cheese
Opium = Cocaine
Sorry for my ignorance, its probably been answered - but could these names be modded like this?

Kraft dinner or poutine as a specialty grocery in Canada would be hilarious
 
  • 1Love
Reactions:
I am guessing that it would probably take 5-10 minutes to make a mod which deletes the JE that creates prestige goods, and removes them from all of the historical companies, at which point it would no longer be possible for them to be generated
 
  • 2
  • 1Like
Reactions:
Companies can only ever produce one Prestige Good type.

I know this has been said:

If you mean the prestige goods entries themselves, they are moddable. You can create as many new ones or change existing ones as you'd like within the restrictions that are in code.

But does this mean it's possible for modders to add multiple prestige goods to companies?
 
  • 1Like
Reactions:
I know this has been said:



But does this mean it's possible for modders to add multiple prestige goods to companies?
I think this means there is a one-to-one relationship between a prestige good type and a company. So a car company can produce only one type of prestige good - either cars or tanks, but not both. But you can create a Packard and a Mercedes prestige goods and give each one to a different company, and that's moddable and fine, as long as it's only one prestige good of one type.
 
  • 2Like
Reactions:
After thinking about it for a while, I think regional resource and agricultural prestige goods are a big mistake that the devs are going to come to regret. If company-produced prestige goods were limited to finished goods they would map very nicely onto how the system has been implemented. It makes sense that a company like Ford could produce their automobiles in other countries where they own buildings. It makes less sense that a company would produce Champagne outside Champagne, or Bananas in climates that cannot grow Bananas.

The underlying 'goods variant' system makes perfect sense as a way to handle these types of goods, but they should not have been tied to company ownership in the same way as finished goods. Regional prestige goods should have been saved for a later patch or DLC where they could've been implemented based on building location, rather than ownership. I don't think anybody would've complained if Charters of Commerce's prestige goods were finished goods, because it would've made logical sense.
 
  • 2Like
  • 2
  • 1
Reactions:
After thinking about it for a while, I think regional resource and agricultural prestige goods are a big mistake that the devs are going to come to regret. If company-produced prestige goods were limited to finished goods they would map very nicely onto how the system has been implemented. It makes sense that a company like Ford could produce their automobiles in other countries where they own buildings. It makes less sense that a company would produce Champagne outside Champagne, or Bananas in climates that cannot grow Bananas.

The underlying 'goods variant' system makes perfect sense as a way to handle these types of goods, but they should not have been tied to company ownership in the same way as finished goods. Regional prestige goods should have been saved for a later patch or DLC where they could've been implemented based on building location, rather than ownership. I don't think anybody would've complained if Charters of Commerce's prestige goods were finished goods, because it would've made logical sense.
What about company + location? In fact, bananas can only be produced in banana plantations that are only available in certain locations.
 
What about company + location? In fact, bananas can only be produced in banana plantations that are only available in certain locations.
Maybe it's a bad example, but are Bananas actually limited to Banana Plantations? River Plate Beef can bizarrely be produced by Whaling Stations if the company owns them, according to the tooltip. It might not actually be possible for that company to own Whaling Stations, it would depend on the available industry charters, but if the Banana company can own Farms the Farms would produce Bananas.
 
  • 2Like
  • 1
Reactions:
Prestige Goods makes perfect sense for the mechanic and its role, but it’s not great as an actual good name.

If dynamic names based on country or state aren’t possible, then a different generic name for each good would still be better. Like:
  • Prime Meat
  • High-Carbon Steel
  • Black Coal
  • Aged Liquor
  • Sparkling Wine
They’d be the same in every country, but they don’t feel generic.
Looks like they did exactly this. Just wanted to say I noticed and appreciate it. Some examples I can see:
  • Prime Meat
  • Refined Steel
  • Designer Clothes
  • Precision Tools
  • Enriched Fertiliser
  • Gourmet Groceries
  • Reserve Coffee
  • Stylish Furniture
  • Select Fish
  • Pure Opium
Much better!
 
  • 2Like
Reactions: