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Tinto Flavour #24 - 3rd of June 2025

Hello, and welcome one more Tuesday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will be taking a look at the Golden Horde! Being the most important Steppe Horde in 1337, it has a good mix of both unique and generic content. Let’s start, without further ado:

The great Činggis Khān managed to forge a great empire for all Mongol peoples, bringing into his fold great swathes of land from Europe to China. All people learned to fear the sound of the Mongol armies galloping and the might and power of the Great Khān.

As heirs of his legacy, the dream of bringing back the glory of the greatest Mongol Horde is still alive. It was Khān Borjigin Jochi, son of Činggis, and his son Khān Borjigin Batu who carried on the legacy of the Great Khān and established the Golden Horde.

Controlling the westernmost expansion of the great empire, they are in control of the vast steppes and many of the European countries are subservient to them, afraid of their great might.

Country Selection.jpg


Golden Horde.png

Diplomacy.png

As usual, please consider any UI, 2D, and 3D art as WIP.

Steppe Hordes are a type of Army-Based Country, and it has some specificities:
Government Horde.jpg

As you see, it starts with some Reforms and Privileges:
Estates1.png

Estates2.png

Legacy of Cinggis.jpg

Privilege Tribal Host.png

Privilege Share of the Spoils.png

Here you have some of the unique advances of the Golden Horde, as usual:
Advance Kipchack Khanate.png

Advance Legacy of Jochi .png

Advance Legacy of the Golden Horde.png

Advance Perso-Mongol.png

Advance Tatar Traditions.png

The Mongol Steppe Hordes have access to two unique units:
Horse Archers.png

A'Urughs.png

These illustrations were recently added to the unit tooltip; the first is the one for the East Asian graphical culture for Age of Traditions Horsemen, while the other is the generic one for supply units.

And also a couple of unique buildings:
Kurultai.png

Caravanserai.png

The Golden Horde has access to a unique mechanic to portray its relationship with the Russian Principalities, the Tatar Yoke, which is an International Organization:
Tatar Yoke1.png

Tatar Yoke.png

Tatar Yoke2.png

As you see, there are three statutes, the Tatar-Overlord (the Golden Horde), the Grand Prince of Vladimir (which in 1337 is Muscovy), and the regular members:
Tatar Yoke3.png

Tatar Yoke4.png

The Grand Prince of Vladimir collects the tribute from the regular members, and sends it to the Tatar-Overlord:
Tatar Yoke Payments.png

Tatar  Yoke Payments2.png

Tatar Yoke Payments3.png

…Or not, because each member has a special section in the country budget to pay more or less tribute, and then, the Grand Prince of Vladimir also chooses how much of that goes to their Tatar-Overlord:
Tatar Yoke Payments4.png

If any member, including the Grand Prince, pays less than 50% of the capacity, it will get a development malus, portraying the small-scale raids conducted by the Horde to put the princes in line. If the budget is over 50%, the members will get a bonus on their diplomats, and the Grand Prince, on its Prestige.

Finally, there are a couple of additional actions in the IO. One allows any member of the Tatar Yoke to declare war to break it, while the other allows any member to request the Tatar-Overlord to become the new Grand Prince of Vladimir:
Tatar Yoke5.png

Tatar Yoke6.png

Tatar Yoke7.png

Let’s now move into the narrative content. The most important piece of content is the Horde Civil War, a disaster that can appear if the horde unity dips too low. Once it starts, a pretender rebellion will be formed.
Horde Civil War Starting Event.png

Horde Civil War Starting Event effect.png

Horde Civil War Tooltip.png

Horde Civil War Panel.png

There are some events that can happen while the disaster is active, usually with not the best of outcomes:
Horde Civil War Rebellion Event.png

Horde Civil War Rebellion Event Option A.png

Horde Civil War Rebellion Event Option B.png


Horde Civil War Murder Event.png


Horde Civil War Border Event.png

Neighboring countries may take this opportunity to attack…

Once the rebel progress of the pretender reaches 100%, an event will fire, giving the option to either accept their demands or make it escalate into a full civil war.
Horde Civil War Rebel Progress Event.png

Horde Civil War War.png

It is treason then…

If victorious in the civil war, the pretender will be put in his place, but as long as the disaster is still active, another one will soon rise again:
Horde Civil War Winning Event.png

Horde Civil War Disaster Continues.png

Only when there are no more rebellions or civil wars active, and both stability and horde unity have been restored, will the disaster finally end:
Horde Civil War End.png

… And much more, but that’s all for today! Tomorrow, in Tinto Talks, we will talk about the mechanics of the Islamic religion!

And also remember, you can wishlist Europa Universalis V now! Cheers!
 
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Hordes honestly shouldn't use the "Auto-Conquer in War" mechanic. It simply makes things too messy.

However, it is an excellent mechanic for civil wars, both scripted (Ilkhanate/China), and generic.


 
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Hello, and welcome one more Tuesday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will be taking a look at the Golden Horde! Being the most important Steppe Horde in 1337, it has a good mix of both unique and generic content. Let’s start, without further ado:



View attachment 1311855

View attachment 1311856
View attachment 1311857
As usual, please consider any UI, 2D, and 3D art as WIP.

Steppe Hordes are a type of Army-Based Country, and it has some specificities:

As you see, it starts with some Reforms and Privileges:

Here you have some of the unique advances of the Golden Horde, as usual:

The Mongol Steppe Hordes have access to two unique units:
View attachment 1311875
View attachment 1311876
These illustrations were recently added to the unit tooltip; the first is the one for the East Asian graphical culture for Age of Traditions Horsemen, while the other is the generic one for supply units.

And also a couple of unique buildings:

The Golden Horde has access to a unique mechanic to portray its relationship with the Russian Principalities, the Tatar Yoke, which is an International Organization:

As you see, there are three statutes, the Tatar-Overlord (the Golden Horde), the Grand Prince of Vladimir (which in 1337 is Muscovy), and the regular members:

The Grand Prince of Vladimir collects the tribute from the regular members, and sends it to the Tatar-Overlord:

…Or not, because each member has a special section in the country budget to pay more or less tribute, and then, the Grand Prince of Vladimir also chooses how much of that goes to their Tatar-Overlord:

If any member, including the Grand Prince, pays less than 50% of the capacity, it will get a development malus, portraying the small-scale raids conducted by the Horde to put the princes in line. If the budget is over 50%, the members will get a bonus on their diplomats, and the Grand Prince, on its Prestige.

Finally, there are a couple of additional actions in the IO. One allows any member of the Tatar Yoke to declare war to break it, while the other allows any member to request the Tatar-Overlord to become the new Grand Prince of Vladimir:

Let’s now move into the narrative content. The most important piece of content is the Horde Civil War, a disaster that can appear if the horde unity dips too low. Once it starts, a pretender rebellion will be formed.

There are some events that can happen while the disaster is active, usually with not the best of outcomes:

Once the rebel progress of the pretender reaches 100%, an event will fire, giving the option to either accept their demands or make it escalate into a full civil war.

If victorious in the civil war, the pretender will be put in his place, but as long as the disaster is still active, another one will soon rise again:

Only when there are no more rebellions or civil wars active, and both stability and horde unity have been restored, will the disaster finally end:

… And much more, but that’s all for today! Tomorrow, in Tinto Talks, we will talk about the mechanics of the Islamic religion!

And also remember, you can wishlist Europa Universalis V now! Cheers!
Great DD as always!

Other than development malus simulating small raids, can the Golden Horde actually raid their more intransigent vassals?
 
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1.Will princedoms of Russia to gather in temporary alliance for struggle against Yoke?
2.Will owners of a label (collectors of a tribute, for example Grand Duchy of Moscow), interfere in civil wars of Horde? (as it happened in reality)
3.Will there be a way, according to which the tag-founder of Russia will be legitimized through presentation of itself as the heir not only of Byzantium, but also of Golden Horde? (which was relevant in the 14th-15th centuries).
 
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Will big nomadic empires naturally feel the pressure to convert into a settled state in order to survive? Timur was the last great nomadic conqueror. In EUIV hordes are incredibly strong even in late game, whereas historically they failed to stop the advance of settled empires. (Russia and Qing China)
 
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Tatar Yoke sounds too strange as a name for an international organization. It seems normal to call it the Golden Horde vassal system or the Golden Horde and the Rus states.
 
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In the map feedback, we saw the common and court language was Kipchak. Will we still have the ability to change it to Mongolian (since primary culture is Mongolian) through the regular game mechanics?
On wikipedia it says that in this time period the language of the administration was mongolian, so I think that mongolian should be the court language from the start
 
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This is because of how it works mechanically when an Army-Based country collapses. Forwarded to Johan, we'll take a look and see what can be done to improve it.
Thank you for the reaction!
Since the developers have stated they concentrate on more historical gameplay, this really needs some improvement.
 
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What does "Forbidden unjustified wars against other members" mean in the Tatar Yoke IO? Does having any casus belli allow war or is it more specific?
 
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1. WIll I be able to reform the country? E.g. Absolute monarchy, republic, theocracy, etc.?

2. Why does the tatar yoke IO only have debuffs? I feel like some benefits along the lines of increased stability or trade should be present.

3. If non-member states of the tatar yoke organisation are attacked, does the GH get involved in the war?
 
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What happens to the Tatar Yoke during the succession crisis?
The Tatar-Overlord is still the 'legitimate' Khan; if the pretender wins, the Golden Horde will be reunited again, so nothing will change regarding the Tatar Yoke; it's on the Russian Principalities to break it.
 
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”Auto Conquer when at War”

Oof, this will be interesting to play around when playing as a Horde or having to face them… Seems quite fun though!
 
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Would there be a distinction between Rus' principalities that paid tribute trough Moscow and those (especially further west) that paid tribute directly to the Khan?
 
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