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Andaraxi

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Dec 20, 2022
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It's impossible not to notice the stark disparity in mechanical depth, flavor integration, and historical nuance between Islam and the other major religious groups represented in EU5. This post is a comparative breakdown, not out of outrage, but out of a call for parity and integrity. Islam is the second-largest religion on Earth. It deserves better than a recycled skeleton from EU4 with a cosmetic layer.




1. Comparative Complexity: A Shallow Pool

Islam in EU5, as presented, is essentially a rehash of its EU4 design. Scholars, Schools, and Piety return, minimally adjusted. In contrast:

  • Catholicism has a fully-fledged International Organization (IO), the Curia, with Cardinal Seats, Papal Bulls, voting mechanics, excommunication systems, and even canonization of rulers and saints. It’s not just deep, it’s institutionally dynamic.

  • Protestantism allows for full theological customization through Church Aspects, creating a distinct identity for each Protestant state. The player builds their own doctrine stack. Events, flavor, and mechanics interact with it richly.

  • Eastern Christianity has Autocephalous Patriarchates, Synods, Icons, localized holy laws, canonization, and artistic mechanics like Periphora. Even lesser-represented sects like Miaphysitism and Nestorianism have more mechanical love than the entire Islamic group.

  • Dharmic Religions (Hinduism, Jainism, Sikhism) boast Avatars, Karma systems, dynamic emergence, multiple IOs per sect, law sets, and event-driven evolution (e.g., the Sikh Gurus). Jainism even prevents wars without Casus Belli. That’s real integration of philosophy into mechanics.
Meanwhile, Islam? Three religions, one universal Piety bar, one set of schools recycled from EU4, scholars with minimal interaction depth, and a few toggled laws.




2. International Organization: Or Lack Thereof

Virtually every other major faith has some kind of international cohesion mechanic:

  • Catholicism: Curia IO

  • Orthodoxy: Patriarchate IOs

  • Hinduism: Four sect IOs

  • Sikhism: Gurgaddi IO
Islam, despite being historically shaped by vast theological, legal, and political networks (Caliphates, Madhhabs, Tariqas, Ulama councils), receives no equivalent. No Caliphate. No Ummah mechanic. No Hajj committee. Not even a representation of transnational legitimacy—just "invite a scholar if he doesn’t hate your school." A global faith treated like a local quirk.




3. Schools of Thought: Quantity ≠ Depth

The list of Sunni, Shia, Ibadi, and Sufi schools is long. But they act as shallow modifiers, not as true mechanical levers. There’s no theological development, no changing doctrines, no reactive systems. You don’t evolve or deepen your school, you just pick it.

Compare this to Protestant Aspects (pick 3, customize your doctrine, gain synergies), or to Hindu Avatars (change effects based on peace/war state, holy site presence, avatars rerollable). Islam’s schools are static labels. A tooltip.




4. Piety: Still a Flat Line

The Piety bar, Legalism vs Mysticism, is back from EU4. Yet nothing has been done to reflect the sophisticated intra-Islamic debates or institutions behind that split. No new mechanics tied to your position on the bar beyond two clicky buttons (get manpower or stability) and a gate to invite Sufi scholars.

Where’s the dynamic tension? Where are the reactive events? Where’s the societal transformation for leaning into mysticism (like embracing Sufi tariqas), or legalism (like enforcing Sharia institutionally)? It’s abstracted to the point of irrelevance.




5. Buildings and Laws: Generic and Forgettable

A "Madrassa" and a "Sufi Loge" are included. That’s fine, but where are the institutional interactions? Compare that to Protestant Church buildings, Icons in Orthodoxy, or the Gurgaddi in Sikhism. There’s no mechanical weight, no narrative consequence.

Same for the laws: A few toggles and a Shariah Jurisprudence law dependent on school. That's bare-bones compared to the doctrinal interplay in Catholic or Dharmic laws.




6. Disingenuous Representation

This is more than just mechanics—it’s about integrity. Islam was the dominant world system in vast regions for centuries, with deeply developed intellectual, legal, and mystical traditions. Treating it as an afterthought while building Catholicism and Dharmic religions into living, breathing ecosystems reeks of bias or at least of careless design prioritization.




7. Call for Action

This isn’t a plea for favoritism. It’s a call for balance. Bring Islam into parity with the other faiths. It needs:

  • A proper IO system (Caliphate, Ulama, something meaningful)

  • Deeper School mechanics (interactions, evolution, tensions)

  • Richer Piety effects (not just a glorified slider)

  • Institutional flavor (Fatwas, Ijtihad, Qadi systems, Tariqas)

  • Event chains that build identity and conflict
As it stands, the design feels phoned in. For a religion that shaped entire civilizations, it deserves nothing less than the full design attention given to others.

Do better, Paradox. The Ummah is watching.
 
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Hard agree. For such a substantial and dynamic portion the world, the mechanics seem so underwhelming, uninteresting, and inaccurate. Tons of people have brought up the idea of sufi order BBC’s in the past, so I was surprised to see sufism so underrepresented/misrepresented.
 
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Man I had the complete opposite reaction, Islam had comparatively more going on than the other religions. Yes they have an io, but Catholicism and orthodox have saints to spend religious influence on and that's about it. Religions in general feel subdued compared to eu4.
 
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As showcased in latest Tinto Talks Islam is split as religions between its sects, then these sects each have a Jurisprudence selection under its Sharia Law. Which is an adequate representation of how things should be.

However it also made a puzzling decision as to give you ability to select an Islamic School, which conflates not only Schools of Jurisprudence which is available in the Sharia Law with Schools of Theology which is not exclusive with Jurisprudence but something used in tandem but also includes various Sufi Orders and Heterodox belief systems as Schools of Thought. This is extremely inaccurate to point of being an outright disinformation on how Islamic Law, Islamic Theology and Islamic Philosophy works and is just completely misinforming history of Islamic thought in general. This as if you would choose between Roman Rite, Jesuits and Order of Santiago as an exclusive choice within Catholicism. It makes no sense whatsoever and is a gross ignorance.

"Main School" should be School of Theology, not Jurisprudence nor order. Simply put, each of Islam's sects should have a list of orthodox schools of Jurisprudence allowed to them plus a Ibadi Jurisprudence separate from the other two which should be split as follows:

Sunni:

Ḥanafī
Ḥanbalī
Mālikī
Shāfi'ī
Ẓāhirī

Shia:

Ismā'īlī
Ja'farī
Zaydī

After this Jurisprudence selection is made under Sharia law then a selection of Main School can be as follows:

Available for Sunni:

Ash'arī
Māturīdī
Aṯarī
Mu'tazilī
Wahhābī (Rename as Salafi to be accurate to time period, this was a very obscure thing at the time)

Available for Shia:

Ismai'ili: Nizari, Musta'li
Ja'fari: Usuli, Akhbari, Shayki
Zaydi: Batri, Jarudi

Available for Ibadi:

Wahbi
Azzabas
Nukkari

Main Schools can also allow following when a state is sufficiently heterodox as options:

Sunni:
Din-i Ilahi

Shia:
Alevi
'Alawi

However frankly it wouldn't be amiss to make these Heterodox Beliefs Religions under the Islamic religious group much like Ibadi also but I will leave this discretion to Paradox.

Various Orders too should be removed from Main School and attached directly be their own thing and either allowed, tolerated or forbidden depending on Sect, Jurisprudence and School of Theology.

I also want to reemphasize since this seems to be a point missed regularly by Paradox, "Sufism" is not a sect within Islam, it is a way of religious practice equivalent to orders like Jesuits. Sufi orders are mainly a thing in Sunni Islam and there are very Orthodox Sunni Sufi orders such as Naqshbandi, however there are heterodox orders that were present with Shia beliefs due to religious circumstances like Bektashi Order or ones which over time became incorporated into Shia sphere due political circumstances such as Safaviyya order associated with Safavid Iran or Ni'matullāhī order also founded by a Sunni but became associated with Shia Islam when Safavi state mandated Shia beliefs.

The level of attention given to Islam in comparison to Catholic Orders or even Orthodox structure is honestly both disappointing and frankly bewildering in how off it is even with absolute basics.
 
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They agree too. I remember Johan mentioned the Caliphate in some TT reply last year, and even today Pavía said they want it but it's not implemented yet. Whether that "yet" means is planned for release or for a future DLC is unknown.

I think they're now in the phase of trying to reach some reasonable milestone with all the core systems and as much uniqueness as possible, and then have a stable build to spend the last months balancing, polishing art and optimizing on.

What this means is after that point there won't be big changes that could destabilize the game, which is fine because most people loved the core systems of the game; but sadly it also means that some things we'd love to see will probably get pushed to post release.
 
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Meh so far I think all religions seem kind of irrelevant and something we won't interact much with, to be honest. Islam in fact is the one that seems to give more customization and buttons with bonuses.

I really hope they expand religions in general after release. I think they are missing the mark when it comes to its central place in the life of this period.
 
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Meh so far I think all religions seem kind of irrelevant and something we won't interact much with, to be honest. Islam in fact is the one that seems to give more customization and buttons with bonuses.

I really hope they expand religions in general after release. I think they are missing the mark when it comes to its central place in the life of this period.
I don't know if we want to treat the "instant manpower/stability" buttons as good customization or bonuses. It sets a bad precedent if nothing else.
 
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I don't know if we want to treat the "instant manpower/stability" buttons as good customization or bonuses. It sets a bad precedent if nothing else.

I agreed, but we cant deny they are good. We can change them to overtime bonuses and will still be better than canoizing a saint or changing a tenant or an aspect that gives you 1% trade advantage instead of 5% cabinet efficiency, 0.03 stabilty and -5% clergy loyalty or something like that
 
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All the religions are going to get revamps in DLC eventually, just like in EU4. They were never going to be able to overhaul the core mechanics of the game while also adding as much peripheral content as they did in 10 years of DLC for EU4.
 
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For every piece of content shown so far by Tinto, there have been a gang of people demanding "more more more". People complained about Catholicism, Protestantism, Hinduism. The Papacy supposedly is terrible for not allowing dictates on saints, Protestantism supposedly needs an entirely new faith and the reforms are "arcadedy".

Tinto is already making a huge game and they got a time limit. I think Islam (and other religions) are good as they stand. We are at a stage I think to prioritise more glaring issues and make quick corrections than making sure each religion has a dozen intricacies.
 
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I don't think Schools of Thought should be made into an in depth mechanic. It is wisely avoided for other religions, as disputations on narrow points of theology doesn't necessarily represent factional strength or military conflict. We hear about the Jesuits and Templars because of their influence and power, and little of the Molinists because it's an almost purely narrow theological concern.

Jurisdiction of Islamic clergy tends to align pretty closely to political leadership and their relationships.

Holy orders could be expanded upon, but that's also often pretty regional for Islam and so not real constitute a religious group-wide mechanic.

Caliphate "regions" might make sense, outlining which areas generally regard a given Caliphate as legitimate. Not really sure how this would apply outside of the Middle East and North Africa.

Secular power and religious authority tend to have mapped pretty tightly in Islam historically. Probably why any given Caliphate claimant wasn't much obeyed outside his borders. The title of Caliph seems not to have dissuaded an invasion or replacement in the same way the title of Pope has.

All this to say that after consideration the "International Organization" aspect seems like the wrong area of focus. Islamic rulers seem not to have been much under the sway of foreign Islamic religious institutions.

Internal administration and power struggle within a country seems more plausible. Need to think more about what this would entail.
 
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For every piece of content shown so far by Tinto, there have been a gang of people demanding "more more more". People complained about Catholicism, Protestantism, Hinduism. The Papacy supposedly is terrible for not allowing dictates on saints, Protestantism supposedly needs an entirely new faith and the reforms are "arcadedy".

Tinto is already making a huge game and they got a time limit. I think Islam (and other religions) are good as they stand. We are at a stage I think to prioritise more glaring issues and make quick corrections than making sure each religion has a dozen intricacies.

This is not merely a point of having more content or more detail. Arguably there is a lot of "Content" in terms of choices and bonuses. It is the fact that Islam's representation is completely wacky, I mean just the "Main School" mechanic is so completely absurdly off that just more than cursory reading of Wikipedia article on Islam would make it apparent conflating Schools of Jurisprudence and Schools of Theology then putting them in same selection as various Sufi Orders and also Heterodox sects is something that only someone who doesn't know what Islam is beyond the most obvious hearsay would do.

That's ignoring the things like Fatwas or Sufi Orders as their own independent thing and all the more stuff they could incorporate into the game.
 
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For every piece of content shown so far by Tinto, there have been a gang of people demanding "more more more". People complained about Catholicism, Protestantism, Hinduism. The Papacy supposedly is terrible for not allowing dictates on saints, Protestantism supposedly needs an entirely new faith and the reforms are "arcadedy".

Tinto is already making a huge game and they got a time limit. I think Islam (and other religions) are good as they stand. We are at a stage I think to prioritise more glaring issues and make quick corrections than making sure each religion has a dozen intricacies.
Yes, I've complained about all of the faiths so far, and I'll keep doing so until they look good to me.

I can't speak for others, but I never say "This needs to be done before release." The devs can mine my suggestions for whatever improvements they find time to implement. I've come to terms with the fact that religion on release day will be pretty underwhelming across the board compared to what I've been hoping to see. Some religions are looking a little better off than others, but all have a ton of huge inaccuracies (Not just missing intricacies), and all have a ton of missed potential given all of the tools EUV has introduced, but have not been used to best effect on religions, yet.

Once the devs have time for major reworks to bring everything up to the heights religious mechanics can surely reach, my hope is that they'll have lots of good feedback at hand. Until then, my feedback and others can inform mods - including my own, should I have the time.

And so yes, you can expect to keep seeing my complaints and suggestions going forward into the Buddhist thread, and any others we get a peek into. I won't be prioritizing anything else when religion is the aspect I feel needs the most work across the board.

For my interests religious depiction is the glaring issue.
 
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All Sects are also copy paste of each other mechanically

Sunni needs unique Caliphate mechanics, meanwhile Shia its unique Imamate mechanics
 
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