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Tinto Flavour #25 - 6th of June 2025

Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will take a look at the flavour content for the Ottomans, one of our Tier 1 countries, the Turkish Beliks in general, and the Rise of the Turks situation, in which all of them are involved!

The Ottomans were founded by Osmanoglu Osman Bey, a chieftain of the Kayı tribe of the Oghuz Turks, around 1299. Residing around the Northwestern coast of Anatolia, they were initially one of the many Beyliks to occupy the border territory of Rûm, a once-powerful Sultanate. Under the leadership of Osmanoglu Gazi Orhan Bey, they have consolidated and greatly expanded their domain, securing vital land along the coast of the Bosphorus. Bountiful raids, victories, and diplomacy have secured them as one of the region's most powerful rising Beyliks...

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As usual, please consider all UI, 2D and 3D art as WIP.

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A lovely day in 1337 on the coast of the Bosphorus…

The Ottomans, like the other Anatolian Beyliks, start with some Reforms and Privileges, of which some are unique:
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Reform Anatolian Beylik.png

Privilege Ghazi Lords.png

They also start with a unique and troublesome succession law:
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And this policy:
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These are some of the advances available, which you may notice are quite relevant:
Advance Ghazi.png

Advance Uc Bey.png

Subject Uc Bey1.png

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Advance Heirs of Rum.png

Advance Akincular.png

Unit Akincular.png

Advance Kanun.png

Policy Kanun.png

Advance Tulip Period.png

Advance Imperial School.png

Although the most important advances for the Ottomans are:
Advance Janissaries.png

Building Janissary Barracks.png

Advance Janissary Guards.png

Unit Janissay Guards.png

There’s a different Janissary unit available in each age; for example, this is the one available for Age of Reformation:
Janissary Musketeers.png

This is very relevant, as the key flavour content for the Ottomans, and the rest of the Anatolian Beyliks, is a situation that triggers a couple of months into the game; I'll let one of our Content Designers, @PDXBigBoss :
image (36).png

The situation focuses on the rise of the Ottomans, in most cases. However, this does not mean that another Beylik cannot take their place, with their own unique flavor, reforms, and outcomes!

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This unique reform is granted to the strongest Beylik, if they are the Ottomans.

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This reform is only available for the Strongest Beylik, if they are NOT the Ottomans!

This is the panel of the situation. Many countries, beyond the "Strongest Beylik" can play a part in it, the ever-shifting environment of politics, diplomacy, and eventual war. While the Strongest will gain access to a few unique actions, most actions are available to any Beylik.
image (42).png

The Ottomans are by far not domineering across the region, let alone beyond it, in 1337. Foreshadowing or…?

image (43).png

  • Press Claims - The ability of the Strongest to fabricate a claim against an enemy in Anatolia.
  • Raise a Bey Fortress - It's a unique building that increases the Fort Level of a location and produces an ample, steady supply of manpower, much earlier than many other countries can. It can only be built in cities across Anatolia. Upon its construction, you will be greeted by a positive event, whose historical information is tailored specifically to the location you build it. This means that it will be different if you build it in Bursa, Izmit, Konya, Smyrna, etc... While this is good and all, these fortresses are a symbol of authority, for better or worse. This means that if a location with a Bey Fortress gets sieged down, you will suffer a blow to the stability and legitimacy of your rule, and your people will lose faith in your ability to win the war. The maluses will be far worse should the enemy even annex that location, so be careful…
image (44).png

Location Importance is a composite metric, tailored specifically to the Situation. It depends on many factors such as development, market access, road connectivity, and more. This is used to determine the volume of certain bonuses and utilizes a nice little “game concept” tooltip to explain its application and usage.

  • Seek Relations with the Byzantines - as long as the Romans hold Constantinople, and they are "relevant" any Beylik that is strong enough will be able to leverage diplomacy to extract gifts from the Empire. These gifts may be the hand of a daughter in marriage, ample coin, the recognition of a Beylik as legitimate sovereign of Anatolia, or the demand of capable characters to prop up your administration in exchange for relations and good faith. They can - and often do - decline, but are they really in a position to barter ?
  • Offer Diplomatic Protection - through marriage, the exchange of territory and diplomacy, as any Beylik we can offer an alliance and guarantees of sovereignty to another lesser Beylik. Of course, history has shown such friendships are short-lived…
  • Create Uc Bey - A unique subject type for the duration of the situation. A powerful weapon when used appropriately, the Uc Bey guards the frontier of the Beylik against foreign threats. They will be an army-based country with a powerful Government Reform, making them the perfect guardians. However, you will need to integrate them and centralize later on, should you survive and come out on top after the situation ends…
A couple of locations in the Situation map mode previously shown, are marked in red and yellow. This is for two reasons:
  • Anatolia in 1337 is traversed by a Great Trunk Road, controlling important points across it (Konya, Sivas, etc) unlocks a scaling Estate Privilege for your Merchant Estate, let's take a look:
    image (45).png
The privilege will grant 1% Trade Efficiency for each of these locations that we control directly…

  • Konya and Sivas are also home to Seljuk Mints, which were used by the former Sultanate to produce coinage and project an aura of legitimacy and authority. Owning and developing these locations will be vital when it comes to spreading our Control across the region through a unique building…
image (46).png

image (47).png

As the Strongest Beylik consolidates holdings with a majority of Greek Culture, this event will appear, heralding the beginning of a great Turkic Migration. It enables a unique action for our country to call upon Turkic migration from the East, to populate the coasts of the Aegean Sea and Anatolia. Historically, this was very vital and it carries the same importance in-game, as having a majority of our culture in locations will allow us to fully core them, thus increasing our control!

The number of migrants that will travel is dynamically balanced. The pops will always come from a province with an ample population, and the amount of pops will always be "relevant" to the target province we are trying to populate:
image (31).png

And a nice little short-term modifier to ensure a swifter cultural integration​

Once the strongest Beylik consolidates themselves, and crosses the Dardanelles, the Press Claims action will evolve, allowing the Beylik to declare war through a good Casus Belli across the Balkans, as well, posing a direct threat to the Kingdoms that populate that region:
image (30).png

Once the player conquers 300 locations, including at least 30 urban locations, and we own Konstantiniyye, we will be greeted by this event, which heralds in the Classical Era of your (now) Empire. In most cases, this will be the Ottomans.:
new classical era screenshot.png

This event will also grant us the rank of Empire, which comes with significant bonuses and some double edges in the form of a unique disaster for Empires…

image (28).png


But what happens if the Karamanids or another rises, instead? They are greeted by a different outcome, a choice. They will be able to adopt the Ottoman tag, inheriting the Ottoman content, events, reforms, everything they have to offer, whilst still holding on to their flag, name, color on the map, dynasty, history, etc. However, should you choose not to do this, you will be able to reform the Sultanate of Rum....

Moreover, other Beyliks across Anatolia have dedicated flavor content to themselves. The Germiyanids, Aydinids, Eretnids will have a few events associated with their history in the middle of the 14th century, onwards.
image (29).png

Germiyanids Ruler perishes, who is 79 at game start. A nasty event, reminiscent of Shah Rukh

image (27).png

The Eretnids are displeased with Jalayrid rule, trouble steers!

image (48).png

On top of that, the Ottomans have around 200 DHEs, making it a proper Tier 1 country in terms of flavor…

… And much more, but that’s all for today, as it’s already very long! As today is Friday, this will be the schedule for next week, which will be completely on @Roger Corominas , as I’ll be off:
  • Monday -> Tinto Maps Feedback about Japan & Korea
  • Tuesday -> Tinto Flavour about Korea & Manchuria
  • Wednesday -> Tinto Talks about the Shinto religion & Shogunate IO
  • Thursday -> ‘Behind the Music of Europa Universalis V - Composing the Grandest Score’ video!
  • Friday -> Tinto Flavour about Japan & the Nanboku-chō Jidai & Sengoku Jidai situations

And also remember, you can wishlist Europa Universalis V now! Cheers!
 

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How will succession play out in practice? I mean besides the succession law. It would be fun if there could be a bit of uncertainty regarding which of the heirs ends up succeeding the throne.
 
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I notice that Hasan Jalayir is still called a "Khan". I hope this changes in the future, so that only descendants of Chinggis and his brothers can be called "Khan", as only they could claim that title without a major rebellion.

The only ever non-Borjigid that tried to claim "Khan" was Esen Choros of the Oirats. He was ousted by the Mongol nobility soon after.

The correct titles for non-Borjigid Mongol rulers would be "Ulus bey", "Boyan", or "Noyan".


 
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Is there an event for the earthquake in Gallipoli? And does it transfer that land to the Ottomans to represent them seizing the strait?
1. Yes
2. No

Gallipoli Earthquake.png
 
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How do you calculate which beylik is the strongest? If you are, but slip, how long of a grace period do you have to catch back up before you lose the title?
 
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Interesting choice that if you prevail as other Beylik, you can either inherit Ottoman content or become Seljuks!

Will it work similarly with Mamluks? Like, if you take over Egypt (or is it possible to have a revolt that would depose Mamluks?) you can either inherit the Mamluk system or create a separate tag as simply Egypt instead of Mamluk Sultanate of Egypt?
Just corrected an error in the post, you can become the *Sultanate of Rum.
 
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Will the Turkic migration action be extended to the Balkans? I read somewhere that some of the Balkan Turks originate from Anatolian Turks who were settled there by the Ottomans. I think it was especially modern day Bulgaria, Northern Greece and North Macedonia.
 
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As we are heading East, just wondering if there will be a Tinto flavour for the Majapahit at some point in future? EU5 starts at a very interesting time for them historically and I'm hoping there is at least some content around that.
 
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One thing I missed in the Ottomans in EUIV is more content related to the Viziers, who were historically very important. I tended to like the small events about choosing a new mufti after the ruler change. Is there any flavour regarding the ottoman cabinet? I guess it could also be used in other islamic countries.
 
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How will succession play out in practice? I mean besides the succession law. It would be fun if there could be a bit of uncertainty regarding which of the heirs ends up succeeding the throne.
Bloody...
 
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image (36).png


I will say this: I love that the leader is in a portrait!!! (still wanna see the background stuff a bit brighter tho)
 
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As the Strongest Beylik consolidates holdings with a majority of Greek Culture, this event will appear, heralding the beginning of a great Turkic Migration. It enables a unique action for our country to call upon Turkic migration from the East, to populate the coasts of the Aegean Sea and Anatolia. Historically, this was very vital and it carries the same importance in-game, as having a majority of our culture in locations will allow us to fully core them, thus increasing our control!

The number of migrants that will travel is dynamically balanced. The pops will always come from a province with an ample population, and the amount of pops will always be "relevant" to the target province we are trying to populate:
View attachment 1314065
And a nice little short-term modifier to ensure a swifter cultural integration​
This seems like a very flexible event, it reminds me of a similair event for balkan nations to invite German settlers
Is there a way for other countries to do this dinamically? Without having to move the pops from location to location like in I:R
 
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EU5s Ottomans will definitely be more satisfying to play, as 1444 was just before the Ottoman Golden Age ushered in by Mehmed II which pretty much lasted until the end of the game lol.

But here is a much earlier timeframe, making playing them feel a bit more satisfying, also the other Beyliks will also have some more room to shine now too.
 
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Will Tımarlı Sipahis represented?

They were only called to war during wartime, so they should form a small fraction of levies as cavalry which has strength similar to regular regiments

Also I hope Mehteran is a unique advance for Ottomans as it was one of the oldest military bands in history
 
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how was EUIV content related to sephardi jews in Thessaloniki ported? It is likely to allow for more migration content like the turkish one and was already fleshed, but become outdated due to the introduction of the pop system.

Also I hope there is lot of flavour regarding the turkish interaction with Greeks in Greece. The fate of the Despots was an improvement in EUIV, but has the potential to be more interesting in EUV.

Also, is there content regarding turks and Trebzon? How does the beyliks fit with Aq Qoyunlu/Kara Koyunlu relationships with that empire?
 
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