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Tinto Flavour #25 - 6th of June 2025

Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will take a look at the flavour content for the Ottomans, one of our Tier 1 countries, the Turkish Beliks in general, and the Rise of the Turks situation, in which all of them are involved!

The Ottomans were founded by Osmanoglu Osman Bey, a chieftain of the Kayı tribe of the Oghuz Turks, around 1299. Residing around the Northwestern coast of Anatolia, they were initially one of the many Beyliks to occupy the border territory of Rûm, a once-powerful Sultanate. Under the leadership of Osmanoglu Gazi Orhan Bey, they have consolidated and greatly expanded their domain, securing vital land along the coast of the Bosphorus. Bountiful raids, victories, and diplomacy have secured them as one of the region's most powerful rising Beyliks...

Country Selection.png

As usual, please consider all UI, 2D and 3D art as WIP.

Ottomans1.png

Ottomans2.png

A lovely day in 1337 on the coast of the Bosphorus…

The Ottomans, like the other Anatolian Beyliks, start with some Reforms and Privileges, of which some are unique:
Estates1.png

Estates2.png

Reform Anatolian Beylik.png

Privilege Ghazi Lords.png

They also start with a unique and troublesome succession law:
Fratricide.png

And this policy:
Royal Harem.png

These are some of the advances available, which you may notice are quite relevant:
Advance Ghazi.png

Advance Uc Bey.png

Subject Uc Bey1.png

Subject Uc Bey2.png

Advance Heirs of Rum.png

Advance Akincular.png

Unit Akincular.png

Advance Kanun.png

Policy Kanun.png

Advance Tulip Period.png

Advance Imperial School.png

Although the most important advances for the Ottomans are:
Advance Janissaries.png

Building Janissary Barracks.png

Advance Janissary Guards.png

Unit Janissay Guards.png

There’s a different Janissary unit available in each age; for example, this is the one available for Age of Reformation:
Janissary Musketeers.png

This is very relevant, as the key flavour content for the Ottomans, and the rest of the Anatolian Beyliks, is a situation that triggers a couple of months into the game; I'll let one of our Content Designers, @PDXBigBoss :
image (36).png

The situation focuses on the rise of the Ottomans, in most cases. However, this does not mean that another Beylik cannot take their place, with their own unique flavor, reforms, and outcomes!

image (40).png

This unique reform is granted to the strongest Beylik, if they are the Ottomans.

image (41).png

This reform is only available for the Strongest Beylik, if they are NOT the Ottomans!

This is the panel of the situation. Many countries, beyond the "Strongest Beylik" can play a part in it, the ever-shifting environment of politics, diplomacy, and eventual war. While the Strongest will gain access to a few unique actions, most actions are available to any Beylik.
image (42).png

The Ottomans are by far not domineering across the region, let alone beyond it, in 1337. Foreshadowing or…?

image (43).png

  • Press Claims - The ability of the Strongest to fabricate a claim against an enemy in Anatolia.
  • Raise a Bey Fortress - It's a unique building that increases the Fort Level of a location and produces an ample, steady supply of manpower, much earlier than many other countries can. It can only be built in cities across Anatolia. Upon its construction, you will be greeted by a positive event, whose historical information is tailored specifically to the location you build it. This means that it will be different if you build it in Bursa, Izmit, Konya, Smyrna, etc... While this is good and all, these fortresses are a symbol of authority, for better or worse. This means that if a location with a Bey Fortress gets sieged down, you will suffer a blow to the stability and legitimacy of your rule, and your people will lose faith in your ability to win the war. The maluses will be far worse should the enemy even annex that location, so be careful…
image (44).png

Location Importance is a composite metric, tailored specifically to the Situation. It depends on many factors such as development, market access, road connectivity, and more. This is used to determine the volume of certain bonuses and utilizes a nice little “game concept” tooltip to explain its application and usage.

  • Seek Relations with the Byzantines - as long as the Romans hold Constantinople, and they are "relevant" any Beylik that is strong enough will be able to leverage diplomacy to extract gifts from the Empire. These gifts may be the hand of a daughter in marriage, ample coin, the recognition of a Beylik as legitimate sovereign of Anatolia, or the demand of capable characters to prop up your administration in exchange for relations and good faith. They can - and often do - decline, but are they really in a position to barter ?
  • Offer Diplomatic Protection - through marriage, the exchange of territory and diplomacy, as any Beylik we can offer an alliance and guarantees of sovereignty to another lesser Beylik. Of course, history has shown such friendships are short-lived…
  • Create Uc Bey - A unique subject type for the duration of the situation. A powerful weapon when used appropriately, the Uc Bey guards the frontier of the Beylik against foreign threats. They will be an army-based country with a powerful Government Reform, making them the perfect guardians. However, you will need to integrate them and centralize later on, should you survive and come out on top after the situation ends…
A couple of locations in the Situation map mode previously shown, are marked in red and yellow. This is for two reasons:
  • Anatolia in 1337 is traversed by a Great Trunk Road, controlling important points across it (Konya, Sivas, etc) unlocks a scaling Estate Privilege for your Merchant Estate, let's take a look:
    image (45).png
The privilege will grant 1% Trade Efficiency for each of these locations that we control directly…

  • Konya and Sivas are also home to Seljuk Mints, which were used by the former Sultanate to produce coinage and project an aura of legitimacy and authority. Owning and developing these locations will be vital when it comes to spreading our Control across the region through a unique building…
image (46).png

image (47).png

As the Strongest Beylik consolidates holdings with a majority of Greek Culture, this event will appear, heralding the beginning of a great Turkic Migration. It enables a unique action for our country to call upon Turkic migration from the East, to populate the coasts of the Aegean Sea and Anatolia. Historically, this was very vital and it carries the same importance in-game, as having a majority of our culture in locations will allow us to fully core them, thus increasing our control!

The number of migrants that will travel is dynamically balanced. The pops will always come from a province with an ample population, and the amount of pops will always be "relevant" to the target province we are trying to populate:
image (31).png

And a nice little short-term modifier to ensure a swifter cultural integration​

Once the strongest Beylik consolidates themselves, and crosses the Dardanelles, the Press Claims action will evolve, allowing the Beylik to declare war through a good Casus Belli across the Balkans, as well, posing a direct threat to the Kingdoms that populate that region:
image (30).png

Once the player conquers 300 locations, including at least 30 urban locations, and we own Konstantiniyye, we will be greeted by this event, which heralds in the Classical Era of your (now) Empire. In most cases, this will be the Ottomans.:
new classical era screenshot.png

This event will also grant us the rank of Empire, which comes with significant bonuses and some double edges in the form of a unique disaster for Empires…

image (28).png


But what happens if the Karamanids or another rises, instead? They are greeted by a different outcome, a choice. They will be able to adopt the Ottoman tag, inheriting the Ottoman content, events, reforms, everything they have to offer, whilst still holding on to their flag, name, color on the map, dynasty, history, etc. However, should you choose not to do this, you will be able to reform the Sultanate of Rum....

Moreover, other Beyliks across Anatolia have dedicated flavor content to themselves. The Germiyanids, Aydinids, Eretnids will have a few events associated with their history in the middle of the 14th century, onwards.
image (29).png

Germiyanids Ruler perishes, who is 79 at game start. A nasty event, reminiscent of Shah Rukh

image (27).png

The Eretnids are displeased with Jalayrid rule, trouble steers!

image (48).png

On top of that, the Ottomans have around 200 DHEs, making it a proper Tier 1 country in terms of flavor…

… And much more, but that’s all for today, as it’s already very long! As today is Friday, this will be the schedule for next week, which will be completely on @Roger Corominas , as I’ll be off:
  • Monday -> Tinto Maps Feedback about Japan & Korea
  • Tuesday -> Tinto Flavour about Korea & Manchuria
  • Wednesday -> Tinto Talks about the Shinto religion & Shogunate IO
  • Thursday -> ‘Behind the Music of Europa Universalis V - Composing the Grandest Score’ video!
  • Friday -> Tinto Flavour about Japan & the Nanboku-chō Jidai & Sengoku Jidai situations

And also remember, you can wishlist Europa Universalis V now! Cheers!
 

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Are Uç Bey vassals ABCs, am I reading that right? Does that mean I can only create them by creating a new country and not by turning an existing one through a peace deal?
 
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Is there anything regarding Enderun in the game? It was very important from about 1440s to 1600s that many of the military-administrative positions came from devshirme backgrounds. In general what is the situation of devshirme and how it works for not just Janissaries but also importantly both governor and cabinet positions?

Do Ottomans have any content regarding to corsair presence? Many of the corsairs of North Africa in the era Ottomans came to control North Africa were actually Turkish-speaking Muslims of mixed origins from coastal regions of Adriatic and Aegean, a similar feature of Turks moving to frontiers in Balkans could also actually be applied to sailors in North Africa.
 
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Jesus...The Big Green Blob.

I can see the nerf hammer coming out swiftly after release. Ottomans are ridiculously broken. And as they do not seem to have any railroaded innevitable crisis/decline disaster, the only way they do not conquer half of the world by 1500 will be to massively nerf them.

You read it here first.

However, REALLY cool content and a lot of goodies in form of scripted stuff that can be useful for other stuff, DLCs, including mods! Really cool
 
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Just a note based on the early playthroughs online regarding the Greek populations of Minor Asia. It wouldnt make sense for them to magically dissapear as it seems to be the case currently (if it hasnt changed). If Byzantium falls, the Turks should get events making it harder to convert greek pops in Anatolia and the Balkans, as the first stood on their faith and traditions as a result of loosing their empire. In the other hand i would suggest a more linient conversion if the empire remains. So it would be a benefit for turkic beyliks to postpone the conquest of Constantinople for some time in order to centralise their control over these populations.
 
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Not that convinced about the free CB, especially in the Balkans. Generally I think CB are a bit too "binary" at the time. I.e, CB should have a much more different impact, internally, AND intra culture and outside of culture. And while having these actions give a "internally convincing CB", and even "in culture / religion convincing CB" is fine, I find the fact it convinces outside of the culture / religion is quite strange, especially when crossing the dardannelles. Even the reduction of antagonism being blanket feels a bit strange, I don't think it should go beyond the Dardannelles either.
 
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My time has finally come. JAPAN WEEK BABYYYYYY

One of my first prospective starts
 
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Still nice to see the accurate name change. It's Konstantînīyye, not Istanbul. It's a long way away, Istanbul.

(Obligatory.)
Istanbul had different names and they were all used for official purposes too, what happened at 1930 is only Istanbul was accepted for official use.
Bu şehr-i Sıtanbûl ki bî-misl ü bahâdır
Bir sengine yek-pâre Acem mülkü fedadır
1749218496694.jpeg
 
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I like how every beylik can form the "Ottoman" empire but with their own name, but structurally remaining the same country. A great addition in my opinion.

Question: Is the Uc Bey subject type relevant only during the Anatolian Thunderdome? Do we also get the Eyalet subject type once the empire forms?
I nearly forgot, but despite the flavour post being focused on the early game... Are eyalets ported into EUV? And how is the ottoman-mamluk content modelled in EUV?
1. Uc Beys will stick around after the situation, you won't be able to create more but their presence will spread decentralization tendencies
2. Yes, a unique policy:
Eyalet.png
 
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Does Seek Relations with the Byzantines asks for the byzantine input ? Thinking especially of the case where BYZ is player controlled. Also, minor, but is it taking into consideration the game rule that shall not be named ?
Yes, the Byzantines get an event to respond to
 
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Jesus...The Big Green Blob.

I can see the nerf hammer coming out swiftly after release. Ottomans are ridiculously broken. And as they do not seem to have any railroaded innevitable crisis/decline disaster, the only way they do not conquer half of the world by 1500 will be to massively nerf them.

You read it here first.

However, REALLY cool content and a lot of goodies in form of scripted stuff that can be useful for other stuff, DLCs, including mods! Really cool
It is said that after forming empire there will be disasters and hardships. "This event will also grant us the rank of Empire, which comes with significant bonuses and some double edges in the form of a unique disaster for Empires…"
 
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Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will take a look at the flavour content for the Ottomans, one of our Tier 1 countries, the Turkish Beliks in general, and the Rise of the Turks situation, in which all of them are involved!



View attachment 1314014
As usual, please consider all UI, 2D and 3D art as WIP.

View attachment 1314022
View attachment 1314024
A lovely day in 1337 on the coast of the Bosphorus…

The Ottomans, like the other Anatolian Beyliks, start with some Reforms and Privileges, of which some are unique:

They also start with a unique and troublesome succession law:

And this policy:

These are some of the advances available, which you may notice are quite relevant:

Although the most important advances for the Ottomans are:

There’s a different Janissary unit available in each age; for example, this is the one available for Age of Reformation:

This is very relevant, as the key flavour content for the Ottomans, and the rest of the Anatolian Beyliks, is a situation that triggers a couple of months into the game; I'll let one of our Content Designers, @PDXBigBoss :
The situation focuses on the rise of the Ottomans, in most cases. However, this does not mean that another Beylik cannot take their place, with their own unique flavor, reforms, and outcomes!

View attachment 1314077
This unique reform is granted to the strongest Beylik, if they are the Ottomans.

View attachment 1314078
This reform is only available for the Strongest Beylik, if they are NOT the Ottomans!

This is the panel of the situation. Many countries, beyond the "Strongest Beylik" can play a part in it, the ever-shifting environment of politics, diplomacy, and eventual war. While the Strongest will gain access to a few unique actions, most actions are available to any Beylik.
View attachment 1314081
The Ottomans are by far not domineering across the region, let alone beyond it, in 1337. Foreshadowing or…?

  • Press Claims - The ability of the Strongest to fabricate a claim against an enemy in Anatolia.
  • Raise a Bey Fortress - It's a unique building that increases the Fort Level of a location and produces an ample, steady supply of manpower, much earlier than many other countries can. It can only be built in cities across Anatolia. Upon its construction, you will be greeted by a positive event, whose historical information is tailored specifically to the location you build it. This means that it will be different if you build it in Bursa, Izmit, Konya, Smyrna, etc... While this is good and all, these fortresses are a symbol of authority, for better or worse. This means that if a location with a Bey Fortress gets sieged down, you will suffer a blow to the stability and legitimacy of your rule, and your people will lose faith in your ability to win the war. The maluses will be far worse should the enemy even annex that location, so be careful…
View attachment 1314087
Location Importance is a composite metric, tailored specifically to the Situation. It depends on many factors such as development, market access, road connectivity, and more. This is used to determine the volume of certain bonuses and utilizes a nice little “game concept” tooltip to explain its application and usage.

  • Seek Relations with the Byzantines - as long as the Romans hold Constantinople, and they are "relevant" any Beylik that is strong enough will be able to leverage diplomacy to extract gifts from the Empire. These gifts may be the hand of a daughter in marriage, ample coin, the recognition of a Beylik as legitimate sovereign of Anatolia, or the demand of capable characters to prop up your administration in exchange for relations and good faith. They can - and often do - decline, but are they really in a position to barter ?
  • Offer Diplomatic Protection - through marriage, the exchange of territory and diplomacy, as any Beylik we can offer an alliance and guarantees of sovereignty to another lesser Beylik. Of course, history has shown such friendships are short-lived…
  • Create Uc Bey - A unique subject type for the duration of the situation. A powerful weapon when used appropriately, the Uc Bey guards the frontier of the Beylik against foreign threats. They will be an army-based country with a powerful Government Reform, making them the perfect guardians. However, you will need to integrate them and centralize later on, should you survive and come out on top after the situation ends…
A couple of locations in the Situation map mode previously shown, are marked in red and yellow. This is for two reasons:
  • Anatolia in 1337 is traversed by a Great Trunk Road, controlling important points across it (Konya, Sivas, etc) unlocks a scaling Estate Privilege for your Merchant Estate, let's take a look:View attachment 1314091
The privilege will grant 1% Trade Efficiency for each of these locations that we control directly…

  • Konya and Sivas are also home to Seljuk Mints, which were used by the former Sultanate to produce coinage and project an aura of legitimacy and authority. Owning and developing these locations will be vital when it comes to spreading our Control across the region through a unique building…

As the Strongest Beylik consolidates holdings with a majority of Greek Culture, this event will appear, heralding the beginning of a great Turkic Migration. It enables a unique action for our country to call upon Turkic migration from the East, to populate the coasts of the Aegean Sea and Anatolia. Historically, this was very vital and it carries the same importance in-game, as having a majority of our culture in locations will allow us to fully core them, thus increasing our control!

The number of migrants that will travel is dynamically balanced. The pops will always come from a province with an ample population, and the amount of pops will always be "relevant" to the target province we are trying to populate:
View attachment 1314065
And a nice little short-term modifier to ensure a swifter cultural integration​

Once the strongest Beylik consolidates themselves, and crosses the Dardanelles, the Press Claims action will evolve, allowing the Beylik to declare war through a good Casus Belli across the Balkans, as well, posing a direct threat to the Kingdoms that populate that region:

Once the player conquers 300 locations, including at least 30 urban locations, and we own Konstantiniyye, we will be greeted by this event, which heralds in the Classical Era of your (now) Empire. In most cases, this will be the Ottomans.:
View attachment 1314055
This event will also grant us the rank of Empire, which comes with significant bonuses and some double edges in the form of a unique disaster for Empires…

View attachment 1314052

But what happens if the Karamanids or another rises, instead? They are greeted by a different outcome, a choice. They will be able to adopt the Ottoman tag, inheriting the Ottoman content, events, reforms, everything they have to offer, whilst still holding on to their flag, name, color on the map, dynasty, history, etc. However, should you choose not to do this, you will be able to reform the Sultanate of Rum....

Moreover, other Beyliks across Anatolia have dedicated flavor content to themselves. The Germiyanids, Aydinids, Eretnids will have a few events associated with their history in the middle of the 14th century, onwards.
View attachment 1314050
Germiyanids Ruler perishes, who is 79 at game start. A nasty event, reminiscent of Shah Rukh

View attachment 1314049
The Eretnids are displeased with Jalayrid rule, trouble steers!

View attachment 1314098
On top of that, the Ottomans have around 200 DHEs, making it a proper Tier 1 country in terms of flavor…

… And much more, but that’s all for today, as it’s already very long! As today is Friday, this will be the schedule for next week, which will be completely on @Roger Corominas , as I’ll be off:
  • Monday -> Tinto Maps Feedback about Japan & Korea
  • Tuesday -> Tinto Flavour about Korea & Manchuria
  • Wednesday -> Tinto Talks about the Shinto religion & Shogunate IO
  • Thursday -> ‘Behind the Music of Europa Universalis V - Composing the Grandest Score’ video!
  • Friday -> Tinto Flavour about Japan & the Nanboku-chō Jidai & Sengoku Jidai situations

And also remember, you can wishlist Europa Universalis V now! Cheers!
could you show us a screenshot of a reformed Rüm please?
 
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