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Tinto Talks #69 - 25th of June 2025

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today we will talk about two situations that impact Italy in the first 200 years of the game: the Guelphs & Ghibellines and The Italian Wars. They’re kind of related, but independent in how they play. Let’s start without further ado:



Guelphs & Ghibellines

Some of you may remember the ‘Shadow Empire’ incident of EU4, where the Emperor ‘races’ to keep the Italian countries inside the HRE. However, one century earlier, the political landscape of Italy was more complex in that regard, as two main political factions had been fighting for around 200 years: the Guelphs, defenders of the Pope, and the Ghibellines, supporters of the Imperial power.
The Political Landscape of Italy.png

Guelphs TT.jpg

Guelphs Panel.jpg

Guelphs Map.jpg


Ghibellines TT.jpg

Ghibellines Panel.jpg

Ghibellines Map.jpg

As you can see, Italy starts already divided into these two factions, Guelphs and Ghibellines, with their own leaders - Naples for the Guelphs, and Milan for the Ghibellines. Two months after the start of the game, you’ll get the event ‘The Political Landscape of Italy’, which starts the situation, and a few days later, this one that allows you to realign early on:
The Guelphs and the Ghibellines.jpg

This is the situation itself, with a map of its starting factions if the player doesn’t change (as the AI will stay in their starting faction by default):
G&G TT.jpg

G&G Map.jpg

Note: Some tweaks regarding the coloring still need to be done.

The situation revolves around diplomacy - each faction will try to get as many Italian countries to join its faction, either by peace or by war:
G&G Panel.jpg


Invite to TT.jpg


Force into our Faction.jpg

Force Faction Change.jpg

As you may have seen in the panel, some actions can be performed, which are slightly different depending on which faction you belong to:
Actions Guelphs.jpg

Actions Ghibellines.jpg

To end the situation, you need to have 100% Progress achieved for your faction. If the Age of Discovery starts (in 1437) without one of the factions having won over the other, a stalemate will happen:
End Requirements.jpg

Progress.jpg

There are 3 different outcomes for the situation:
  • If the Guelphs win, all countries with a capital in the Italy region will be forced to leave the HRE
  • If the Ghibellines win, all countries, except Naples, Sicily, the Papal States, or the Two Sicilies, will be forced to join the HRE
  • If neither side can achieve 100% Progress before the Age of Discovery starts, whoever is in the Guelphs will either stay out or leave the HRE, and whoever is in the Ghibellines will stay in the HRE.

Stalemate.png

This is an example of the ending event for the ‘Stalemate Outcome’.



The Italian Wars

The Italian Wars is a situation that may be triggered if the Holy Roman Emperor, or a French or Iberian foreign power (which is defined here by either being a Great Power in game terms, being of Kingdom rank, or having at least 5M pops) attacks a country in the Italian region after the Age of Discovery has started:
Italian Wars.jpg

Italian Wars2.jpg


Italian Wars3.jpg

As you can see, three Foreign Leagues, one centered around each region (HRE, France, and Iberia), will be formed, while three Italian Leagues will also be formed. The chosen countries are those regarded as more powerful in each region:
Italian Wars Panel.jpg

Italian Wars Map.jpg

Note: I forced the situation through console commands, so the RNG gifted us with a regent in France, and the main countries chosen as League Leaders were quite similar to those more powerful in 1337.

As you can see, there’s also a mix of diplomacy and war that can be conducted to ‘attract’ other countries into your sphere - you can either do diplomatic actions to invite them, or you can conquer them through force to incorporate them into your League.

The situation can end either if any League controls or has the support of at least 200 locations in Italy, or if 50 years after the start of the Italian Wars, the Foreign Leagues don’t have any locations in Italy.

The results may be the following:
Italian League Wins.jpg

Foreign League Wins.jpg

Italian League Wins2.jpg

And that’s all for today! We will come back on Friday, as we will talk in Tinto Flavour, about two Italian countries, Milan and Naples.

And also remember, you can wishlist Europa Universalis V now! Cheers!
 
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I like that the italian wars have a situation, but that reward is beyond useless to be honest, no one is even gonna take it into account when deciding whether they should fight for control of italy or not. It will be just something that you get on the side.

And while some people might like that, I personally don't, temporary modifiers have always just made me anxious to not waste them lol
 
It's possible I missed it but what exactly is the "Reward" if you happen to get a 100% score for either side? Maybe a bonus in whichever means you used to do so. For example if I brute force everyone to join the HRE through war (highly unlikely but just go with it). Maybe my reward could be something military related. Then on the other side of this if I used my diplomatic prowess to coarse my way to that 100% score, i would then be rewarded some sort of bonus, buff or something to my diplomacy for X amount of time. Same can be applied to if I did things 50/50, I could be rewarded with some kind of split. (Kept numbers very straightforward for the sake of example). Hope this makes sense
 
question not related to this tinto talk but about character appearence, is the characters supposed to look worse than vic 3 and ck3 3d models for, idk, performance? or this is just some early models?

Because to me, it doesn't make sense that this game has character looking worse than a game released 5 years ago.
 
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Just to clarify, by control you mean own (you or your side) 200 locations, or do occupations also count for that number? I strongly suspect it's the former, but a confirmation would be nice.

On another note I strongly second those calling for the Italian Wars to be opened up to other invaders too, be it Germans, Eastern Europeans, Balkaners or even Muslim powers, restricting them to a French or Iberian invader seems unnecessary. I know you've said you don't plan to include too much alt-history content, but this is one of those instances where it could be more than plausible and given what the reward is (and your own stated motivation for it in one of your replies), I don't see why it shouldn't be opened up to others who get to be in such a position.
Not necessarily direct or indirect (=subject) control, but also the locations owned by countries that are members of your League count towards it.
 
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Ia there a way to force the italian wars to be fought in italy or is it going to turn into a meaningless Situation in which Spain and France conquer each other to the death, EU4 style?
The situation outcome just depends on the locations controlled in Italy. So if Spain and France decide to fight each other over the Pyrenean borders (which historically happened), it is up to them, but it won't impact the situation directly.
 
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I still think other countries than France and the Iberians should be able to participate in the Italian wars. What about Austria, Hungary, or even Serbia?
One of the Leagues is the Imperial one, so it's not only France and the Iberians. As I just mentioned in another reply, we considered making a 4th set of Leagues (Balkanic + 4th Italian), but it was working a bit odd, and we disregarded, as being the most alt-historical part of the situation. We may recover it in the future, if we think it may be beneficial for the situation.
 
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From what I can tell from the responses, the real reward of the Italian Wars is the CB, right? I feel like it's being understated.
What if the real reward was the friends we made along the way
 
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Is it 100% necessary to have a french and a Spanish side in each Italian war. Considering those conflicts were not just about each country's league control over Italy but about French and aragonese claims over Naples and Milan, wouldn't it make more sense to have the situation start whenever two or more important nations external to Italy have a claim over an Italian nation, and then these nations would form their own league.
That way we could have fun alternate history and a lot more replayability
 
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Even the Guelphs & Ghibellines IOs and Italian Wars Situation is more polished than the entirety of the Islamic religion. Just wow...
 
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If Modena actually becomes a nation that's controlled/subjugated by Ferrara.

Could we give it Bologna's bucket as a artifact/piece of art? Which you can then take back as Bologna? Anyone but Bologna owning it would get a relationship malus with Bologna, of course.
 
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Is it 100% necessary to have a french and a Spanish side in each Italian war. Considering those conflicts were not just about each country's league control over Italy but about French and aragonese claims over Naples and Milan, wouldn't it make more sense to have the situation start whenever two or more important nations external to Italy have a claim over an Italian nation, and then these nations would form their own league.
That way we could have fun alternate history and a lot more replayability
We've tried to abstract not only the specific claims over Naples and Milan that led to the fight around the late 1400s and early 1500s, but also considered the interventions that either directly, or through cadet branches, both France and Aragon sustained since the second half of the 13th century (which is already very present at the start of the game, with the House of Anjou ruling over Naples, and the House of Barcelona ruling over Sicily and with a foothold on Sardinia).
 
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