• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Flavour #31 - 11th of July 2025 - Aztecs

Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will take a look at the flavour content for the Aztecs! Let’s start without further ado:

For the past two centuries, groups of Nahua people descended from the Chichimec migrated to central Mexico from their legendary ancestral home, known as Aztlan. Our people were one of those wandering groups.

As with many other Nahua nations, we settled our own Altepetl. It was named Tenōchtitlan, and we built it over an artificial island in the heart of Lake Texcoco. Our most prominent figures were also influenced by the Toltec culture, and we started to develop a refined civilization in the lagoon. We would also come to be recognized as prime fighters by our neighbors, as our equally refined warring skills make Aztec armies a force to be feared...

However, we currently stand as vassals of the Altepetl of Tepanecapan, our expansion possibilities are limited to the proximities of the lagoon we inhabit. Only an intelligent leader can lead us in our journey to subdue the valley of Mexico and beyond.

Country Selection.png

As usual, please consider all UI, 2D and 3D Art as WIP.

Before we start, you may notice that we have reconfigured the Country Selection Panel a bit, and that we now have a new tab called ‘Content’, where we’re grouping the unique features and content available to each country:
Content.png


Tenochtitlan.png

Please take into consideration that the first screenshot is the most zoomed-in map that we’ve ever shared with you, in a very difficult area from a geographical point of view. Therefore, please consider it as the usual WIP stuff, as it’s already on our radar to make some improvements here and there to make it look better.

Mexico.png

Mexico may prove to be a very difficult area to expand in…

The Nahua countries start with a unique government reform, the Altepetl, that nudges towards expanding through subjects, and also slave-raiding (which is also linked to the Nahua Ritualism mechanic of sacrificing slaves, as we saw last Wednesday):
Estates.png


Reform Altepetl.png

There are also a couple of Privileges available to countries that practice Nahua Ritualism:
Privileges Warrior Tribunal.png

Privilege Tax Exemptions.png

And also attached to Nahua Ritualism, a unique building that unlocks two unique units, the infamous Jaguar and Eagle Warriors:

Building Warrior Temple.png


Unit Jaguar Warriors.png

Unit Eagle Warriors.png


And a unique Sumptuary Law, with two available policies:
Sumptuary Law.png

Policy Warrior Culture.png

Policy Tradition.png

And a unique policy for the Administrative System:
Calpixque Syste,.png

Here you have some of the unique Advances of the Aztecs:
Advance Warrior Societies.png

Building Calmecac.png

Building Telpohcalli.png


Advance Chinampas.png

AdvanceCalpixcayotl.png

Advance Reformed Telpohcalli.png

Advance Return of Quetzalcoatl.png

Although most of the content related to the Aztecs is very attached to the Nahua Ritualism features, and thus, is very mechanical, there are still some non-generic, non-religious related DHEs available for them:
Event Pyramid1.png

Event Pyramid2.png


Event Tlacaelel.png


Event Tzompantly.png

And well, a final boss to deal with:
Event Cocoliztli.png

… And much more, but that’s all for today! Next week we’ll have a Tinto Maps Feedback on Monday, a Tinto Talks on Wednesday, and Tinto Flavour on Friday:
  • Tinto Maps Feedback for Indonesia
  • Wednesday -> Tinto Talks about Inti & Folk Religions
  • Friday -> Tinto Flavour about the Inca
And also remember, you can wishlist Europa Universalis V now! Cheers!
 
  • 83Like
  • 44Love
  • 5
  • 4
  • 1
Reactions:
Just for clarity, are the Maya part of the 60 countries with major unique flavour? Their religion has stuff and you once mentioned about the League of Mayapan being a thing
 
  • 4Like
Reactions:
Mexico may prove to be a very difficult area to expand in…
  1. Is it still valid that European colonists can start colonisation of the shore provinces regardless those settled countries? In case they have much higher great power score.
  2. Can those Americans somehow fight back or kill all the settlers? Or they have no chance because of the Great Pestilence?
Thanks!
1752240823421.png
 
Last edited:
  • 4
  • 1Like
Reactions:
  • 25Like
  • 6
  • 1Love
  • 1
Reactions:
Can you somehow put the "center"(the fort/flag) of the city of Tenochtitlan on the island?
I think not, as the island only has capacity for one building, and the rest of the city needs to be present in the current position, but we'll give it a try.
 
  • 27Like
  • 8
Reactions:
I think you should try and create a special clause in the city image generator's logic for Tenōchtitlan (and also for Venice) so it would appear as if built on a lake/island. A Tenōchtitlan on a grass flatland like this looks jarring. Perhaps this could also disappear when Lake Texcoco is "dried"
They're just too tiny, unfortunately. We'd have to wait for EU6, with a map 10 times more detailed, to be able to do it, I'm sorry to say.
 
  • 42Like
  • 16Haha
  • 8
  • 4
  • 3
  • 1Love
Reactions:
They're just too tiny, unfortunately. We'd have to wait for EU6, with a map 10 times more detailed, to be able to do it, I'm sorry to say.
That's not what I am saying of course. I am saying that the image representation of the city, used on the location tab and a lot of events, should be depicted as an island, despite mechanically not being one. I am talking about the generated 2D image of the city, to be clear, not the model.
 
  • 12Like
  • 3
  • 3
Reactions:
Do all the tags in Mesoamerica start with the same Altepetl government reform, or are there exeptions or variations? Like the fact that Tlaxacallan was a republic
 
  • 2Like
  • 2
Reactions:
County and Count in Mesoamerican naming feel quite inappropriate :(
Maybe there would be a way to hide it?

View attachment 1332509
You should make the localisation for Mesoamerican counties (with the Altepetl reform) localised as Āltepētl, like "Āltepētl of Tenōchtitlan"; and the ruler as Tlahtoāni, like here he would be "Tlahtoāni Tenōch", most likely.
  • I like the change of removing the items from the picture/portrait area.
    • I would have done it differently so that you didn't have half a picture of just the background (still looks like someone taking a vacation picture of a location but his mom told him to go stand in the picture.)
    • I would have the model on the 'throne' side of the picture and crop the background to be half as wide. Stacking the data (at the top and still in the picture) down the now empty left side.
  • County of Tenochtitlan sounds bad. I would just go with Tenochtitlan (same with calling him a count)
  • Do we need the titles of "Primary Culture" and "Primary Religion" as it is hiding the real information of 'Nahua' and 'Nahua Ritualism'? If we feel the titles are needed can we reduce their font size and increase the font of the real information?
Country%20Selection.png
It feels a bit wrong for them to be called county? Surely there’s a more indigenous name that works?
I feel like tier 1 countries that have the Altepetl gov reform should have Altepetl as a title rather than County

Like this?:

Altepetl.png
 
  • 68Love
  • 34Like
  • 6
  • 2
Reactions:
"The Nahua countries start with a unique government reform, the Altepetl, that nudges towards expanding through subjects,"

Looks at Altepetl.
"Disallows Taking Land in Peace Treaties"

How is a complete ban 'nudging towards'?
So is the only way of gaining land is through annexing subjects?
Yes.
 
  • 22Like
  • 14
  • 3Haha
  • 2Love
  • 1
Reactions:
Could it at least be framed a little more alt-historically then? Say by adding something like "Contact with the Europeans has brought interesting new ideas about our gods..."
Sure, just added something on that page.
 
  • 39Like
  • 3Love
  • 3
Reactions:
View attachment 1332519
Why did you put the flag of country above the event window? I feel like it's pretry useless
It's a new UI feature that marks that this event is a specific DHE for that country. So there will be 3 types of icons in the top bars of events - Situations, Disasters, and DHEs.
 
  • 34Like
  • 8
  • 5Love
  • 2
Reactions:
You should make the localisation for Mesoamerican counties (with the Altepetl reform) localised as Āltepētl, like "Āltepētl of Tenōchtitlan"; and the ruler as Tlahtoāni, like here he would be "Tlahtoāni Tenōch", most likely.
Even if it's not an english word should the "accents" in Āltepētl be there? They don't exist in english and the title names in the game are standardized in english(e.g. Kingdom instead of Royaume for french)
 
  • 1
  • 1
Reactions:
Amazing, much much better!

On the name Mixcoatl - it appears to me, based purely on Wikipedia, that the Nahuatl form would be Mixcōhuātl, but at the same time Mixcōātl seems also correct, so I wonder if someone could enlighten me if any form could be considered more correct than the other, because I'm a bit confused
 
  • 2Like
  • 2
Reactions: