Gaius - the final province changes have not been added in yet. Dongola is being reworked.
I have a little suggestion for Ottoman area:
how about adding a few more province to make both pre WWI and post WWI borders possible. Like the area of East Prussia in the map![]()
you are assuming that those curved borders in the Middle East are "hard borders". In reality the borders of Ottoman authority waxed and waned in the desert dependent upon the relations between the Ottomans and the various bedouin communities of the region. So having those curved borders is really not a good "approximation" of the borders of Ottoman authority during an extended period of time, at times the Ottomans were indeed projecting their authority well into the deserts of Arabia.
The province borders will remain as they are, there is no need for any additional "smooth" borders in the desert.
Gaius - the final province changes have not been added in yet. Dongola is being reworked.
I'd imagine they will.
One thing though: how will we compensate for the new, much larger sea zones? Will we just slow down the ships so they don't travel as quickly?
Sorry if this has been brought up before, but it just occurred to me. Now that the sea zones are larger, wouldn't the long-ranged European POPs be able to access the American Mid-West at last? I think this could be a blessing in disguise...
I was more referring to VIP... going the historical route, etc... It always appeared that the immigrants would not go to the mid-west as the mid-west was just out of reach.They always could; its simply a matter of providing an incentive. In the mod i've worked on for a long time (mainly for MP player), i've implemented a system which uses temporary gold mines that pop up and vanish every few years in different states, moving in an historical progression. This system, even under the AI, brings european immigrants to pretty much every state except Arizona and New Mexico by 1900.
They always could; its simply a matter of providing an incentive. In the mod i've worked on for a long time (mainly for MP player), i've implemented a system which uses temporary gold mines that pop up and vanish every few years in different states, moving in an historical progression. This system, even under the AI, brings european immigrants to pretty much every state except Arizona and New Mexico by 1900.
hmm that's a clever idea. Hadn't thought of that.