Justice-Mod V2.3 (Armageddon & Doomsday)
The Justice-Mod was mostly developed for multiplayer games, but i also decided that an AI which build like most humans in mp's would be very nice for testing...
The general intention was to make every unit and every brigade more distinguishable among themselves.
Installation Description:
During the installation choose either your Armageddon 1.3 or your Doomsday 1.3a folder.
Changelog:
Here are some Screenshots:
Excel Table with the current unit values
Justice-Mod-V2.3 for Armageddon [SCWL]
Justice-Mod-V2.3 for Doomsday [GVZM]
The Justice-Mod was mostly developed for multiplayer games, but i also decided that an AI which build like most humans in mp's would be very nice for testing...
The general intention was to make every unit and every brigade more distinguishable among themselves.
Installation Description:
During the installation choose either your Armageddon 1.3 or your Doomsday 1.3a folder.
Changelog:
Code:
Scenario-Files:
- all Scenariofiles has been changed because of the tech ids
- Holland has now more convois und escorts
- SU has now 190 instead of 171 base ic
- aircraft for minors has been removed or send to their major countries
Tech:
- infantry tree completly rewritten (now landunits)
- armor & artillery tree completly rewritten
- industry tree modified
- Air Doctrines modified
- Naval Doctrines modified (changed some research years in the USA/JAP way)
- Aircraft tree modified
Events:
- all events have new event ids
- some events have now 100% ai_chances for a "normal" war way
- Gearing Ups (USA) triggers now also atwar
- Annex event of the baltikum for the SU
- Addcore Events for Japan and Germany
- USA get now 10% peacetime_mod_ic if japan has won the china war
AI-Events:
- helpevents for nat. spain
- helpevents for Japan (Chinawar)
- new production events for ENG, FRA, ITA, JAP, SOV, GER, USA, CHI
- Way of War for Germany ( MP-Like :D )
- Sliderevents for all nationen modified
AI-Files:
- all AI-Files modified in terms of espionage
- all AI-Files modified in terms of research and production
building_cost.txt:
- bases have now a lower buildtime, but need more ic
misc.txt:
- TC to IC modifier changed from 1.5 to 2.0
- Non-National Province IC modifier changed from 0.2 to 0.25
- TC Load from bases changed from 100 to 10
- Reinforce cost changed from 1.0 to 1.5
- Reinforce time changed from 0.5 to 0.25
- Nationalism starting value changed from 15 to 20
- Air/Naval Exceeding Max Command Limit Mod changed to -0.75
- Maximum sizes of air-stacks changed form 4 to 12
- Air Leader Command Limit changed to 16, 12, 8, 4
Units:
- changed all values for infantry, bergsjaeger, marines, paratroopers, motorized, mechanized, light armor, armor
- cavalry removed
- New models:
01. Inf: 36, 38, 40, 42, 44, 47, 50
02. Geb: 37, 39, 41, 43, 45, 48, 51
03. Par: 39, 41, 43, 45, 48, 51
04. Mar: 39, 41, 43, 45, 48, 51
05. Mot: 36, 38, 40, 42, 44, 47, 50
06. Mech: 41, 43, 45, 48, 51
07. L.Armor: 36, 37, 39, 41, 43
08. Armor: 36, 38, 40, 42, 44, 46, 48, 50
Brigades:
- Brigades completly rewritten
- light and superheavy armor brigade removed
- New models:
01. Ari: 36, 37, 38, 40, 42, 44, 46, 48
02. antitank: 37, 39, 41, 43, 45, 47
03. SelfAri: 38, 40, 42, 44, 46, 48
04. Rocket-Ari: 41, 43, 45, 47
05. Rocket-SelfAri: 41, 43, 45, 47
06. heavyArmor: 39, 41, 43, 45
07. tankdestroyer: 39, 41, 43, 45
08. armoredcar: 36,39, 42, 45, 48
09. Antiair: 36, 39, 42, 45, 48
10. Pio: 36, 39, 42, 45, 48
Changelog 1.0 to 1.1:
- event Weserübung revised
- Freemarketslider event forrs DR revised
- Secret Weapon Techs revised
- Airtransporter models III revised
- events optimized in terms of offset
- events optimized in terms of deathdate
- some ai improvements (ENG, DR, SOV, USA)
- annex event for a human nat. spain player
Changelog 1.1 to 1.2:
- Some ai improvements in terms of production and way of war
(ENG, USA, ITA, GER, SOV, JAP, HUN, ROM, CAN)
- modified some techteams
- 5% IC event for Germany, if germany steps towards free market
- 10% IC event + some ressources + 1 IC for Italy
- Alksins removed from the Great Officer Purge
- rovolt.txt modified
- spy-costs minimized for AI
- research year integrated in techtrees
- Bugs from 1.1 revised
- Holland convoi problem revised
- radar station buildtime changed
- radar tech skills changed
Changelog 1.2 to 2.0:
- AI improvements for ENG, DR, USA, JAP
- Bugs from 1.2 revised
Changelog 2.0 to 2.1:
- BUG with mechanized revised
Changelog 2.1 to 2.2:
- nat. spain ai-events revised
- Addcoreevent for YUG revised
- Revolt.txt revised
Changelog 2.2 to 2.3:
- fixed a tech problem with turbojet fighters
- fixed 39 anti tank brigade
Only for the Doomsday-Version:
- 6 beaches removed (Glasgow, Edinburgh, Dax, Bordeaux, Amami, Jeju)
- Invasions are only from sea provinces possible when there is a port or beach
- invasions_mod imported from Armageddon
Here are some Screenshots:









Excel Table with the current unit values
Justice-Mod-V2.3 for Armageddon [SCWL]
Justice-Mod-V2.3 for Doomsday [GVZM]
Last edited: