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Actually, it was quite common for Christian merchants (Greeks and Armenians) to trade in Istanbul. The Venetians and the Genovese on the other hand, could have experienced difficulties depending on the attitude of the Sultan towards their home countries. I think this is already simulated through events. Religion was important during the time period of the game, however, let's not crush the fragile emerging bud of capitalism and complicate the game further by implementing more religious bigotry.

Laur
 
Without the time to check the countless pages i have missed over the last weeks, let me toss in here some suggestions. If they were already said, oups, accept my apologies. ;)

I would like if we could mod every tech tree (land, naval, trade, etc), and if we could create "specific" tech trees for certain nations. For example, imagine if everyone, except for the turks, would get their arquebuses (fire phase) at LT 9. The turks, would get it, say, at LT 8. Of course, we would be able to create multiple tech trees which would have diferent dates/levels for everything we could possibly want, ranging from CRTs, sprites, forts, buildings enabled, etc.

I would also like to see an option that would forbid the AI to sign any sort of peace proposal. Say, an option like the already existing "Furious" option. When turned on, via event, the AI would always refuse any sort of peace proposal. However, when the AI's war exhaustion or warscore reach a certain level, or if the player captures certain key provinces, or any other sort of condition, the AI would receive an event which would enable them to accept peace proposals. This would help, to a certain extend, the extremely dumb AI, which is so easy to peace/deal with. It would also be good in certain key scenarios where the AI should keep fighting in order to get a bigger booty (for example, in the MES mod, where the mongols kept peacing for a few provinces instead of keep on fighting - or in normal EU2 itself, with Spain and the Incas for example, with Spain always peacing for a few provinces instead of going for annexation).

Also, i am most likely going to ask this for the second or third time already, but is there a complete, updated list of what is possibly in or out? (i have been pointed twice to the same post around page 10 if memory serves but such post hasnt been updated for decades)
 
Yes, four allied members max + the player. ;)

Yes, and all pirates are currently for the PIR special tag. No way to know which country really "uses" them.

It could be implemented as a penalty when trading in a CoT owned by a country with a not compatible religion. Players could understand very quickly but AI will have to learn it the "hardcoded" way in order to save precious resources...

i think a max of 4 in an alliance for the AI is best as what we have ATM leads to dreary bouts of boredom from 1600 onwards. There is always the WAR command to use i guess.

There where no pirates in the med, they where corsairs (privateers) who attacking shipping to gather slaves for their states galleys or abducted wifes or families of rich nobles from foreign states.
we need a privateers command ie PIV

I agree with LAUR on the cot issue, westerners where allowed to trade in Constantinople and Alexandria plus Aleppo with a minimum of fuss. Actually, the game treats these westerners harshly ATM
 
I would like if we could mod every tech tree (land, naval, trade, etc), and if we could create "specific" tech trees for certain nations. For example, imagine if everyone, except for the turks, would get their arquebuses (fire phase) at LT 9. The turks, would get it, say, at LT 8. Of course, we would be able to create multiple tech trees which would have diferent dates/levels for everything we could possibly want, ranging from CRTs, sprites, forts, buildings enabled, etc.

I played around with this tree many times and have reported my opinions, the problem is certain areas level , like level 5 allows assault, level 7 allows artillery cannot be changed ( i could never do it).
I do not exactly know what u need and its a contentious area in that certain modders will want certain times for certain states

I would also like to see an option that would forbid the AI to sign any sort of peace proposal. Say, an option like the already existing "Furious" option. When turned on, via event, the AI would always refuse any sort of peace proposal. However, when the AI's war exhaustion or warscore reach a certain level, or if the player captures certain key provinces, or any other sort of condition, the AI would receive an event which would enable them to accept peace proposals. This would help, to a certain extend, the extremely dumb AI, which is so easy to peace/deal with. It would also be good in certain key scenarios where the AI should keep fighting in order to get a bigger booty (for example, in the MES mod, where the mongols kept peacing for a few provinces instead of keep on fighting - or in normal EU2 itself, with Spain and the Incas for example, with Spain always peacing for a few provinces instead of going for annexation).

you need not to get one AI being overlapped by another if a war is still present
 
Also, i am most likely going to ask this for the second or third time already, but is there a complete, updated list of what is possibly in or out? (i have been pointed twice to the same post around page 10 if memory serves but such post hasnt been updated for decades)
I have a list of around 40 interesting ideas from this thread and others. Only problem is we are not allowed to tell if some or all will be implemented, how and when...
 
I would also like to see an option that would forbid the AI to sign any sort of peace proposal. Say, an option like the already existing "Furious" option. When turned on, via event, the AI would always refuse any sort of peace proposal. However, when the AI's war exhaustion or warscore reach a certain level, or if the player captures certain key provinces, or any other sort of condition, the AI would receive an event which would enable them to accept peace proposals. This would help, to a certain extend, the extremely dumb AI, which is so easy to peace/deal with. It would also be good in certain key scenarios where the AI should keep fighting in order to get a bigger booty (for example, in the MES mod, where the mongols kept peacing for a few provinces instead of keep on fighting - or in normal EU2 itself, with Spain and the Incas for example, with Spain always peacing for a few provinces instead of going for annexation).

This is a good idea, but I'd also like to see the AI being more ambitious in general. I would like it to "know" when it can easily crush another nation, when it can expect to gain more warscore.

And I have a new suggestion that may or may not have been suggested already (40 pages is too much to read through). I would like the AI to be more interested in the balance of power. I.e. if one nation becomes too powerful, it tries to make coalitions against it. Currently, it's often the other way around: if a big nation attacks a smaller one, the other nations often join in in the agression against the smaller nation. Instead, they should be alarmed at the progress the large nation is making and try to do something about it.

I know we have BB for this, but that is only short-term. There should be a long-term value depicting a nation's power with respect to the others.

For example, there's a reason why the Habsburgs were being opposed by most of the other powers: they were too strong. It's not that they had high BB or something, maybe they gained some by inheriting all that land, but that would've worn off in less than a decade or so. And later, everybody fought France because they were trying to get the southern Netherlands from Spain. Note: they didn't actually take it in a peace deal, only thing they did was DoW Spain and everybody got alarmed by that, forming coalitions against France.
 
I have a list of around 40 interesting ideas from this thread and others. Only problem is we are not allowed to tell if some or all will be implemented, how and when...

Lets say... are you allowed to post suggestions instead? ;)

I played around with this tree many times and have reported my opinions, the problem is certain areas level , like level 5 allows assault, level 7 allows artillery cannot be changed ( i could never do it).

Wierd, i thought everything (that is hardcoded) could be changed if you knew the code. But is it really impossible to change "certain fields"? Or just semi-impossible?

Because... Damn, i would really like to see special tech trees for certain countries.
 
Lets say... are you allowed to post suggestions instead? ;)
Suggestions are already here. We commented interesting ideas but this is the most we can do. Johan was clear: "no information". Suggestions are information. ;)

Wierd, i thought everything (that is hardcoded) could be changed if you knew the code. But is it really impossible to change "certain fields"? Or just semi-impossible?

Because... Damn, i would really like to see special tech trees for certain countries.
Yes, features related to tech levels are hardcoded. Only solution is reworking corresponding csv files and source code (and this is not a suggestion... this is a fact).

Nevertheless, special tech trees are another story.
 
Nevertheless, special tech trees are another story.

In a short resume - impossible to implement? :(
 
For everyone at once, or for only certain nations?
 
Everything is possible. Only required time makes the difference.

Does this mean you have a set date for release? And don't want to have to push it back because of this?

Bwah, never mind, your answer will be cryptic as ever :(:p.
 
A trigger that asks how many provinces of a certain good a country owns would be nice.
Noted.

How is the support limit "base" number decided (ie, the one that adds +10.000 soldiers army support and +10 ships naval support)for all nations)? Do you know if it is hard-coded? If yes, can you please add it to the ideas list?
Noted, although I don't know the answer right now. I should note that I'm not seeing a "base value" for ships in text.csv, so I'm not sure what you're thinking of.
 
can a "command" or line be included........maybe in the AI file to force all ships of an AI state to leave port in times of war?

a yes and no choice is enough,

maybe in the AI file is the wrong place
 
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