• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
Status
Not open for further replies.
I was directed here from my AI thread: If you guys need help with AI, I'm up for grabs. :cool:

And yeah, I'd prefer to work with EU2.5 rather than EU4. (Not because the latter is bad, but I'd like to play EU2.5 as great as it can be before EU4. :) )

---------------------------

About DP sliders: Keep in mind that the more they influence countries, the more cemented will the countries become in the style of play dictated by the DP slider. It was for instance complained about in EU2 MP that the naval/land slider had too large effect and forced countries to go into a 100% land or 100% naval strategy, with no middle ground.
 
YodaMaster said:
and AI priorities first, Chaingun? :)QUOTE]

Don't worry, I'm not out to steal your position. :p Frankly, I have no idea how modern AGC-EEP plays compared to vanilla so my gameplay suggestions should right now be taken with a big grain of salt anyway. ;) Only played (tried) ancient EEP and AGC before they merged once upon a time.
 
Regarding overlayed bitmap on map: It is possible, but it requires a rewrite of graphics engine (no minor task).

Regarding GUI: I don't oppose better GUI. :) A strategy game is online as accessible as its GUI is.
 
Status
Not open for further replies.