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A really ambitious long term plan would be to completely reform the technology system and the economy-inflation system. To do something about the population system would also in my opinion be nice, perhaps try to model the entire population instead and trying to create triggers that are based on percentages or even neighbouring provinces. All of those are of course very major changes though.

More realistic feature I would like is the colonial distance system from EU3, it doesn’t have to be as strict as the one in EU3 but it is actually a very good idea. I think exploring the idea with both vassals (like now more or less, perhaps without the possiblity to use their territory at will) and client states that represents a deeper domination of one part would be interesting as well.
 
Some more ideas.

- Instead of ranksymbol for generals have their picture in bmp format 8 bit.

And this will take alot of programming I fear:

- A page where you can hire random leaders with experience (This will go with my other proposal about generic leader which will later gain experience.) and historical leaders. Actually a bit like Vicky. Maybe historical leaders could be handled like now if others like that best. ;)
-If this Generals and Admirals page is added we can also assign generals like in Vicky instead of merging armies and reorganising.
 
cool-toxic,
we don't know how the source would look like... I guess it will be too rough to simply mod it. They talk about making new games, not about modifying existing ones by decompiling eu2.exe for example.
You will have to draw a map (or use existing one, but then this won't be new game as long as you use vanilla one), create event conditions and effects and so on. You will probably get some basics only, so you will have to reinvent eu2 environment. :eek:o
 
szmik said:
cool-toxic,
we don't know how the source would look like... I guess it will be too rough to simply mod it. They talk about making new games, not about modifying existing ones by decompiling eu2.exe for example.
You will have to draw a map (or use existing one, but then this won't be new game as long as you use vanilla one), create event conditions and effects and so on. You will probably get some basics only, so you will have to reinvent eu2 environment. :eek:o
Not really sure, Johan said source code of the games will be released. This is not like decompiling EU2 exe but rather "re-compiling" it with fixes and enhancements. At least, this is how I understood it and the only interesting thing for EU2 community.
 
I would LOVE to see some restrains to colonization, like Vicky's "PROVINCE IS TOO FAR AWAY FROM YOUR NEAREST PROVINCE WITH A PORT BIG ENOUGH" style.

Also, different levels of Shipyards (default port -x1-, shipyard -x2-, major shipyard -x5-, imperial shipyard -x10-) as well as Barracks.

And a little rework on the Manpower system so you don't get Big Ass Armies near the midgame, and make army losses difficult to recover from, during this timeframe if you decimated the main army of your oponent then you already won the war.

That's all I can think about now. :)
 
YodaMaster said:
Not really sure, Johan said source code of the games will be released. This is not like decompiling EU2 exe but rather "re-compiling" it with fixes and enhancements. At least, this is how I understood it and the only interesting thing for EU2 community.
Yep, changing and re-compiling is a lot easier than cracking an executable. :)

By the way, make sure to tell us as soon as you get a reply from Paradox, YodaMaster!
 
Aleksidze said:
I would LOVE to see some restrains to colonization, like Vicky's "PROVINCE IS TOO FAR AWAY FROM YOUR NEAREST PROVINCE WITH A PORT BIG ENOUGH" style.

I wouldn't. The AI is already bad enough at colonization. :(
 
Yeah, I think some of the most high priority modifications initially should be aimed to making the AI better. A lot of the changes Yoda mentioned should help, and Hell, so should even looking at the source code. That way the cooler more radical modifications won't have the effect of utterly crippling all non-human nations.

Then again, I have no idea how difficult it'd be to really improve the AI. But if it's possible... :)
 
I don't see such in AGCEEP. It doesn't need a mod really. What does is enhancing colonization of nations which designer wants to colonize.
 
YodaMaster said:
Yes, it shouldn't be difficult but renaming cities should be only for colonies (and with default value given by the engine as it is currently without choice).

Maybe city name changes in the 'old world' should be facilitated by events: Mehmet II conquering Konstantinoupolis and renaming it Istambul, Peter the Great building Sankt Peterburg and replacing Narva as the main city in that area, etc. plus there are various changes in the economic and political importance of a city in a particular province over the course of the game.
 
I'm surprised nobody suggested:
- more religions
- more cultures

And I agree that the trade system should be improved, for example by being able to assign a priority to a cot, like in eu3. Or being able to set a target amount of merchants in a cot.
 
Laur said:
Maybe city name changes in the 'old world' should be facilitated by events: Mehmet II conquering Konstantinoupolis and renaming it Istambul, Peter the Great building Sankt Peterburg and replacing Narva as the main city in that area, etc. plus there are various changes in the economic and political importance of a city in a particular province over the course of the game.
See post #25. Everything is mentioned.

cool-toxic said:
We need to fix the 100 or above ships gives you no attrition what so ever...
Yes

Taylor said:
I'm surprised nobody suggested:
- more religions
- more cultures

And I agree that the trade system should be improved, for example by being able to assign a priority to a cot, like in eu3. Or being able to set a target amount of merchants in a cot.
and yes.
 
How about increasing DP sliders to 20 spots? That would make the countries more different from each other, and make it harder for the player to always end up with the same settings after 200 years or so. Poland should always be different from Austria, for example.
 
I was directed here from my AI thread: If you guys need help with AI, I'm up for grabs. :cool:

And yeah, I'd prefer to work with EU2.5 rather than EU4. (Not because the latter is bad, but I'd like to play EU2.5 as great as it can be before EU4. :) )

---------------------------

About DP sliders: Keep in mind that the more they influence countries, the more cemented will the countries become in the style of play dictated by the DP slider. It was for instance complained about in EU2 MP that the naval/land slider had too large effect and forced countries to go into a 100% land or 100% naval strategy, with no middle ground.
 
MichaelM said:
How about increasing DP sliders to 20 spots? That would make the countries more different from each other, and make it harder for the player to always end up with the same settings after 200 years or so. Poland should always be different from Austria, for example.
It could be interesting. Of course, penalties for changing DP positions will have to be reworked.

Research system could be reworked too (and AI priorities first, Chaingun? :) ). ATP concept could be enhanced and replaced with a more flexible system I exposed long ago in EU3 threads (can't remember where...) that will avoid hypertech at the same time.
 
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