question...is communist china changed to infiltration assault doctrine here? it's a lot more historical for communist china to have infiltration in depth doctrine by '44 then mechanized wave by '44, after all.
What the game calls "infiltration assault" is not guerilla warfare. Technically, it's considered in game as a "firepower focus" doctrine instead of "mobility focus", which is what guerilla warfare would be.@great chairman: Commies should still have human wave doctrine. There are likely historical reasons for this being the case in the mod of which I am unaware, so I am not going to change it.
A definite oversight. The event should be set to ai=no.another strange thing; I saved my game as el salvador in april 1936 and loaded as Nat. China to look at what they are doing..I started time and the event came saying that "you have broken the 1932 pact"..yes,Nat. China AI had sent troops to Shanghai(8 divisions) before I controlled them, then Japan declared war on me..I left the game and tried several times, but results were always the same..japan declared war on me and never chose other options..
Go into diplomacy, then select the offending allied nation, and click "expeditionary force" to reject expeditionary force from them.My massive swarm is just overwhelming my TC and the AI acted like a punk and was unloading a crapload of Expeditionary Forces on me, forcing me to eat my up TC load even MORE (cant conduct a proper middle eastern campaign at this point), and forcing me to upgrade/reinforce the beggers too. I mean i've gotten like over 200 divisions worth of Italian, Romanian, Bulgarian, and German units under my control and in some cases gifted over outright since their flags changed to NatChi. Its pissing me off since it's totally throwing my TC out of whack and basically forcing me to either nursemaid those troops into battle or ignore them, which i cant handle since its too much micromanagement. Is there any wya to stop the AI from throwing all these damn troops my way when i dont want them. Course i've never played any other nation as far as this game so maybe this is a common problem...
divorce certificate
No objection from me. As well as I can remember, the only things changed in province_names.csv is a couple of misspelt provinces. Changde->Chengde is one such, there are probably more, but I can't recall. Scenario_text.csv just contains a modified introductory description for CHI (the one you see along with the propaganda poster upon clicking CHI's flag on the campaign/savegame-select screen). Ide Ural's texts are in a separate file, I believe.Hello. A new version of SMEP is coming soon, and since I can't balance or portray the Chinese Civil War or Sino-Japanese War worth crap, I'm giving up and included CCIP. I know we've talked about this before, but we only talked about making them compatible... well, I am going a step further and altering your work for you (not in a bad way, only for compatibilities sake!). If you have any problem with this, let me know!
Questions: What changes have been made to province_names.csv? And scenario_text.csv? I'd prefer not to replace these files if I don't know what's been done... my guess for scenario_text.csv is the Idel Ural creation event. As long as that's under 500 characters, it will fit in a text file, which I'd prefer.
another strange thing; I saved my game as el salvador in april 1936 and loaded as Nat. China to look at what they are doing..I started time and the event came saying that "you have broken the 1932 pact"..yes,Nat. China AI had sent troops to Shanghai(8 divisions) before I controlled them, then Japan declared war on me..I left the game and tried several times, but results were always the same..japan declared war on me and never chose other options..
I think that the 1932 Treaty Broken event ought to be eliminated, even if it was historical, because of how it messes up the game.
It is set as AI = No, the problem is that he was playing as El Salvador, then switched to NatChi. When he loaded as NatChi, AI = no was no longer true, so the event fired.A definite oversight. The event should be set to ai=no.
There seems to be a number of mods with the intention of continuing on HoI2 even after HoI3's release to me...Well, with Hoi 3 coming out in 3 weeks, i doubt there will be any future updates to this mod as all minds will turn to modding Hoi 3 i guess.
Well, with Hoi 3 coming out in 3 weeks, i doubt there will be any future updates to this mod as all minds will turn to modding Hoi 3 i guess.
Mib, will you be creating a CCIP for Hoi 3? I hope so![]()
Probably will be, if not I will try to make one.
China will be ignored pretty much like it was in Hoi2, despite being the second largest theatre.
Well, with all the new features of Hoi 3 such as leadership etc, modding the China theatre would be alot more fun.
Such as having a strong communist political party for NatChi and how you will deal with it. Events/decisions to increase or decrease their support base and resulting consequences.
Modernising the army will add more base leadership and so forth........ the possibilities![]()
There were other parties, as well. Though that still doesn't help with the main Nationalist/Communist split issue, so...
It is set as AI = No, the problem is that he was playing as El Salvador, then switched to NatChi. When he loaded as NatChi, AI = no was no longer true, so the event fired.
Well, with Hoi 3 coming out in 3 weeks, i doubt there will be any future updates to this mod as all minds will turn to modding Hoi 3 i guess.
Mib, will you be creating a CCIP for Hoi 3? I hope so![]()
I find that political party thingy a little confusing...So as a new feature one could see how the political parties constitute one nation's politics and government affairs, but how does that work exactly in China's case? 100% Nationalists in Nationalist China and 100% Communists in Communist China? I thought both were supposed to be one country? Any insight?
Yeah, at least I'm expecting to see some other political parties other than the two parties mentioned above. But if they even have done that part well, I guess there would not be much left for people around here to mod? As HOI3 is coming out very soon and I myself will get it as soon as it releases, is anyone interested in carrying CCIP into its whole new stage?
Its due out tomorow and i guess in a week we can all migrate to the HOI 3 Mod forum
As for name change, CCIP to me sounds the best, straightforward and it is catchy, if a mouthful (the whole Consolidated Chinese.....).
However that game as of now is barely playable and not enjoyable due to various reasons which i’m sure you can read on the Hoi3 forums, so i guess give it a week or two or even a month for patches. Sorry for sounding so pessimistic.
If you want any specific information that don't require much digging of game files, please ask and i'll try to get them for you. Crazy long post.....
About technology I was actually thinking about it while HOI2 was around...The problem is did CHI deserve to even have 36 infantry troops at gamestart? I mean the Japs were weak enough as compared to the West, but the Chinese were almost too unable to defend the Japs. The best solution I've had so far is creating hordes of 18 militia and maybe just a few 18 infantry for CHI, not only will this make modernization of the Chinese armed forces much more difficult, but it will also require much more time, either in HOI2 and especially in HOI3, so we won't see China being able to take on the Japanese or even the Soviets extremely early.
Events, leaders, and ministers are a problem, but not one that big. We've got the CCIP community on our back. So no worries. If Mib or anyone who decides to take CCIP into HOI3 I'd first recommend focusing on WWII instead of some postwar imaginary events. If PI ever releases an expansion then we hopefully get to extend the timeline then CCW should then be the next focus.
I don't yet get to play so nothing about decision. No comment.
And Guangxi, Shanxi and Communist China being an alliance? Pretty funny, but seems not that hard to mod.
Lastly I've read and seen so many people complaining about the indivisible theater thing. I guess they'll soon get that solved. From what I could say is that maybe that warlord ai flaw you were experiencing was maybe a good thing. Consider how Chiang could never had the warlords to work for him the way he wanted. I think the hardest thing to create is to even make your own troops not execute exactly what you order them to do.
And again pessimistic games require salvation from optimistic modders . I personally am expecting a lot from CCIP so let's hear what they'll have to say.![]()
Please don't try to just equate Hoi3 with an improved (after they fix the CG and Supplies Bug) Hoi2. In Hoi3 China is meant to use mostly militia (which is why they have 1918 tech for infantry, but 1936 tech for milita). Infantry uses about 10 times the officers as militia and While China has plenty of manpower, they don't have good officer pools.First of all I've read all of it but have not played myself so I guess this provides some good insight for anyone who wishes to play.
About technology I was actually thinking about it while HOI2 was around...The problem is did CHI deserve to even have 36 infantry troops at gamestart? I mean the Japs were weak enough as compared to the West, but the Chinese were almost too unable to defend the Japs. The best solution I've had so far is creating hordes of 18 militia and maybe just a few 18 infantry for CHI, not only will this make modernization of the Chinese armed forces much more difficult, but it will also require much more time, either in HOI2 and especially in HOI3, so we won't see China being able to take on the Japanese or even the Soviets extremely early.
I agree that this seems to be a neglected area of the game. The only events/decisions I could find were for the China unites against the USSR and for Operation Zet...that's IT, there might be other events in files I didn't check though.Events, leaders, and ministers are a problem, but not one that big. We've got the CCIP community on our back. So no worries. If Mib or anyone who decides to take CCIP into HOI3 I'd first recommend focusing on WWII instead of some postwar imaginary events. If PI ever releases an expansion then we hopefully get to extend the timeline then CCW should then be the next focus.
Maybe because of all the problems/complaints with the United China events?I don't yet get to play so nothing about decision. No comment.
And Guangxi, Shanxi and Communist China being an alliance? Pretty funny, but seems not that hard to mod.
The thing I have the biggest complaint about (concerning China) is that you can only send 1 unit as Expeditionary Forces at a time, and this costs diplomatic influence. This is both good (no spamming of Expeditionary Forces) and bad (the leadership starved warlords won't be able to send much in the way of Expeditionary Forces). Coupled with the lack of Military Control (which I agree with in most cases...except China) this could be a problem.Lastly I've read and seen so many people complaining about the indivisible theater thing. I guess they'll soon get that solved. From what I could say is that maybe that warlord ai flaw you were experiencing was maybe a good thing. Consider how Chiang could never had the warlords to work for him the way he wanted. I think the hardest thing to create is to even make your own troops not execute exactly what you order them to do.
And again pessimistic games require salvation from optimistic modders . I personally am expecting a lot from CCIP so let's hear what they'll have to say.![]()
Actually, the best way to handle it would be to only have the cores appear when the Civil War starts...i.e., any 2 Chinese players go to war with each other, then they get cores on each others territory.Always the case, but the biggest thing now is to give Cores for the whole of China to every Chinese faction. Paradox seemed to have forgotten this important fact :wacko: and i've looked at the files and it takes 5 years to 'naturalise' a foreign province, EU 3 style (by which time WW2 is over). Currently every Chinese faction has cores on its starting territory only. Taiwan is considered Japanese and Manchuko is Manchu. Only problem is, i'm hoping that someone releases an editor as copy pasting stuff in notepad for 500+ provinces is no joke. I'm going to put my Hoi3 aside and wait for the next patch, hope you can beg/borrow/steal a better comp ClanJay