Just browsing the files, and was stumbling through the 00_country_types file.
In there it specifies modules:
And we can see that there are distinctions between say the default and primitives who have:
Or the Fallen Empire who have:
Can somebody help me understand what defines these modules? What is the difference between the basic and standard technology module for example? Furthermore, the text states that you could set these modules to user defined ones, I've tried looking everywhere but can't find anything on this. How? Can anyone point me in the right direction?
In there it specifies modules:
Code:
# modules = { #List of modules countries of this should have.
# #A module controls what code a country will use for a specific system, for instance we can decide to run a completely different economy module that uses cats as main currency ( if such a module exists, that is )
# #Only one module per module type is allowed
# standard_event_module = {}
# standard_economy_module = {}
# standard_leader_module = {}
# standard_diplomacy_module = {}
# standard_technology_module = {}
# standard_pop_factions_module = {}
# }
#}
And we can see that there are distinctions between say the default and primitives who have:
Code:
modules = {
standard_event_module = {}
basic_technology_module = {}
exclusive_diplomacy_module = {
contact_rule = script_only
Or the Fallen Empire who have:
Code:
modules = {
all_technology_module = {}
standard_event_module = {}
standard_leader_module = {}
standard_economy_module = {}
exclusive_diplomacy_module = {
can_receive = {
Can somebody help me understand what defines these modules? What is the difference between the basic and standard technology module for example? Furthermore, the text states that you could set these modules to user defined ones, I've tried looking everywhere but can't find anything on this. How? Can anyone point me in the right direction?