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Johan

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Dec 14, 1999
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Report any problems with it here, and the developers will fix it.


Edited:
Changelog:

Code:
    #################################################
    ###### Patch 1.02 - HoI2 - Iron Cross
    #################################################


    #### New features

    - New regimental system : Now, you can choose the strength of your armies. Big nations have a realistic mobilization system
    - New HQ system : new HQ Capital and HQ Region that gives special bonus to the units  (combined with the original HQ)

    - The "Port Size" restricts the supplies capacity in the port ( small ports : 50, others : 100*portsize^2 )
    - HQ's with lack of supplies will create a supplies/oil depot in the province
    - Digin increased (now is 30)
    - All ships can reinforce in provinces with port
    - AA shooting on units (all air units) passing through
    - Added big images to events
    - Added map zoom with mousewheel
    - Beach icon always visible
    - Added special plates to units
    - Convoys : In war, the player can create supply convoys to allied provinces
    - Removed limits in trade agregement (only human players)
    - Infrastructures affects units speed (40%)
    - Radar bonus in neighbors provinces with radar
    - Naval units -> outside the port: loss organization each day
    - Added new message when your units have lack of supplies
    - Added new message when your HQ create a supplies/oil depot
    - Added new message when your port is under naval blockade

    - Added option : Blocked ports don't receive convoys -> Port blocked = 6 or more enemy ships in port's seazone
    - Added option : Don't show enemy movement
    - Added options : Air or/and Naval counters: always visible
    - Added option : Can ban a member from the alliance in war
    - Added option : AI can accept 'Separate Peace'
    - Added option : Units in enemy front can't do Strategic Redeployment
    - Added option : Activate cheats in multiplayer
    - Added option : 'Stockpile resources' limited (max stockpile = number of provinces*250 )



    #### Internal changes

    - Unit updates take effect when change the day (removed Parrish donation)
    - Fixed : can only build ports in provinces with ports
    - Units supplied from other countries that don't have supplies will suffer attrition
    - Revised Iron Cross setup
    - Removed end year limit
    - Fixed ctd in some resolutions
    - Load/unload paratrooper button moved
    - Fixed a problem with AI : now do more counterespionage
    - Revised some errors with resolutions, map info and map zoom
    - Optimized air missions in province (the air unit return to the base)
    - Fixed (option removed): delete_unit command, Commerce system, AI convoy production, Limit of models
    - Fixed (option removed): Airbone assault modifier, Non connected Prov. manpower ,24h between missions
    - Fixed (option removed): Militia with brigade, Transport plane with brigade, Optimice technology interface
    - Revised little changes in gfx in production panel
    - You can attach brigades to escort carrier, submarine and transport
    - Naval brigades have image in production panel
    - Some performance increase (faster version of hoi2)
    - Fixed bug : AI do port attack without carrier
    - The game don't change ministers when reload a savegame
    - Added bonus to leader with trait 'Jungle expert' in jungle province
    - Added bonus to leader with trait 'Desert Fox' in desert province
    - Air units in combat can't do rebase
    - Fixed bug : in multiplayer -> naval units in combat and suffering air bombardment can't do retreat
    - Fixed bug : provinces with paratrooper attack: many errors in support def. and movement
    - Iron Cross setup translated to Spanish
    - Fixed bug : the game didn't save the correct model when build ships with brigades
    - Fixed bug : now AI can accept Military Access
    - Revised PARATROOP_PENALTY modifier
    - Fixed bug in mp : events that change HoG/HoS in democracy produces 1 dissent 'per player'
    - Fixed error with save games for Naval attachments in deploy panel
    - Improved AI sliders (upgrade and reinforcment sliders)
    - Fixed 'difficulty' trigger
    - Optimized auto promotion leaders
    - Break peace treaty -> +10 dissent
    - Little changes in intelligence panel and corrections in spy messages
    - Fixed cag text description
    - Some corrections in minister effects
    - Fixed air units range with escort brigade
    - Fixed AI leaders demotion
    - Always active: 'View Combat' button
    - Revised Overview panel
    - Increased 'repair time' of buildings
    - AI and auto commerce system uses money in commerce
    - Improved the auto selection of the new capital when loss the capital
    - Expeditionary forces maintains their values
    - New icon game
    - Command event 'manpower' change relative manpower
    - Fixed : Now naval units with mission_none and with low org don't try detect enemy ships
    - Naval ships with mission_none : have reduction in detection 1/3
    - Fixed some AI errors with naval units and the retreat to port with low org
    - Fixed ctd (strange cases) when cancel a amphibious assault
    - Improved weather algorithm and climate modifiers



    #### general

    - Added some files/changes for Darkest Hour



    #### text

    - Revised the text event 'Population growth'
    - Fixed some province names
    - Revised some texts (DH version)
    - Revised tech text : BVR combat
    - Fixed a error in intelligence panel



    #### AI:

    - Revised AI jap: island and pacific bases defence
    - Revised AI eng: island defence
    - Revised AI ger: post 'bitter peace'
    - Revised AI sov: ger-sov war
    - Revised AI ger: ger-sov war
    - Revised AI minister events : sov, ger
    - Revised ai research of jap in 33 scenario
    - Revised ai production of Japan
    - Revised ai research of CHI
    - Revised soviet production in patriotic war period (avoid air production)
    - Indonesia obtain transports
    - Fixed a ctd in diplomacy panel(DH version)
    - Finland increase neutrality, if getting WP or better in the Winter War.
    - Added events to reduce the neutrality of all countries



    #### db

    - Added some ministers in FRA,VIC,GER
    - Revised Italy: terrain, infrastructures, ports
    - AoD: Manpower don't cost/add money
    - Revised revolt.txt : IND,RUS
    - Revised some files (ministers and leaders, errors in DH)
    - Revised revolt.txt (expiry date)
    - Revised revolt : Czechoslovakia, Yugoslavia
    - Revised tech teams : jap
    - Revised policy effects in DH (rebels activity, TC, time/cost,...)
    - Revised Nuclear reactor time/cost production
    - Revised light tanks to auto-upgrade to medium tanks (dh version 1.01)
    - Revised SPR revolt.txt
    - Revised all revolt.txt
    - Added some ministers in YUG,RUS,BUL,JAP,TEX,CAL,ENG,CHI,UKR
    - Added some leaders in GER,UKR,RUS,CAL
    - Added many ministers, leaders (and some teams) by Pioniere
    - Increased Air Exceeding Max Command Limit Mod to -0.85



    #### techs

    - Revised inf mountain IV requirements
    - Revised inf paratrooper IV requirements
    - Revised 'Occupied province and TC mod' in 'Military and Marxist economy'
    - Revised secret weapons techs
    - Revised speed values with engineers
    - Revised values updates
    - Marine IV need prof. infantry
    - Rocket artillery III need prof.infantry
    - Winter, Desert and Jungle equipment have a small decrease in supply production
    - Duplicated the hq_supply_eff in land doctrines
    - 'Space Reconnaissance' tech activate the nofog



    #### units

    - Revised mountain infantry modifiers and time/cost values
    - Reduced surfacedefence : transport_plane
    - Transport can have : naval_anti_air_s, naval_improved_hull_s
    - Submarine can have : naval_torpedoes_s
    - Escort carriers can have : naval_asw, naval_anti_air_s, naval_radar_s
    - Added Satellite unit in secret weapons
    - Increased escort range
    - Submarines : reduced airdefence and increased visibility
    - Revised HQ cost/time production, added new regional and capital models
    - Increased penalty in MOV_MUDDY and reduced penalty in MOV_FROZEN



    #### Events

    - Revised soviet event : Mongolian railway
    - Revised usa event : Protests against the war
    - AI events to prepare frontier sov-ger
    - Revised 'national days' events
    - Revised some events
    - Revised Patriotic War events
    - Revised Moving of Industry to Sibiria
    - Revised Pearl Harbour event
    - Revised random events and oil conversion events
    - Revised Gribaltar defence events
    - Revised Patriotic war events
    - Revised Resumption of the Chinese Civil War
    - Revised the Vichy ends
    - Revised Jap surrender to Soviets
    - Revised sov 'Military rearmament' event
    - Revised 'Decolonization' event
    - Revised 'Bitter peace' event : JAP keeps the conquers in europe
    - Revised 'Bitter peace' event : aod version
    - Added 'ANZAC Day' events
    - Revised HOL and BEL capitulation
    - Revised 'garrison events' ger
    - Revised Nigeria events
    - Revised Patriotic War triggers
    - Revised Patriotic war effects
    - Revised Revolts in Palestine (added new events)
    - AoD: removed manpower events (sov,chi,ind)
    - Removed 'Parish donation' events (arma version)
    - Added some minor events
    - Added some expeditionary events (only AI)
    - Revised some errors in Italy surrender event
    - Now, all events (except random and invention) need a 'country = TAG nation'
    - Added events : A well-oiled machine
    - Added event to Vichy ends
    - Conversion events removed (aod & dh version and for human players)
    - Fixed a strange ctd with Honduras : Monroe events
    - Revised Pearl Harbour event (with England surrender event, Japan don't attack england)
    - Revised Italy : Return of occupied provinces
    - Revised ger : Coastal forts events
    - Added garrison in Odense in 'The garrisons of Denmark'
    - Revised Westwall events
    - Revised French alpine way
    - Revised Decolonization events



    #### GFX:

    - Added models flying_bomb
    - Added some leaders pics
    - Added some new images
    - Revised brigades images (DH version)
    - Added big images to events in arma version
    - Added special plates to air units
    - Added images for naval brigades



    #### Scenario

    - Revised 1933 techs : GER,ITA,JAP,USA,ENG,FRA,SOV,CHI
    - Added transports to AUS, CHC, PAN, ROM in 1933 scenario
    - Added 'save games' directory (dh players)
    - Revised Japan (naval models)
    - Fixed a ctd in 1939 scenario with SPR
    - CHI,CHC claim South Tibet
    - GER 1938 : Added materials
    - Revised CHC techs in 1938 and 1939
    - Revised province terrain in 1936,1938 and 1939



    #### Map

    - Deleted Perseverancia-Santarem river connection
    - Revised some countries colors
    - Added conexion Sri Lanka island with India (Adam's Bridge)
    - Revised distances in DH
    - Deleted Fresno-Stevenson river connection

NOTE : New features & Internal changes are only for Iron Cross - Armageddon
 

Attachments

  • Iron Cross v1.02.exe
    92 MB · Views: 1.009
Last edited by a moderator:
Upvote 0
Don't know is this the place for this. Anyways I'm modifying my model icons for this version and I'm not sure what is the correct number for the motorized USA Elite unit, 2_7 or 2_8? Models.csv says 2_7 but the model icon is 2_8.
 
beta2.png
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Seems that I got some strange ghost unit on land I happen twice in 1936 during the first year in 36 Campaigns.
France and Poland fall to easily this time especially Poland. Tanna Tuva went SC that's a bit strange..
I would recommend that we got better way to deploy more than one unit at time.

Maybe we should have a better unit symbol for HQ?
unitp.png
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Please remove the whole peacetime strength changes, they are not working. Besides, it would need a whole series of mobilization and demobilization events, including reactions on it by the neighbouring countries (AI or human). It is way beyond the possibilities of HOI2...

(currently (late 1937), both Spains have units limited at 50%, Japan and Nat China never had the strength reductions and the Chinese warlords have units at 30%)
 
the nation U84 and U89 has problem with its tech teams the game dont read the CSV correctly.
 
I cant seem to deploy more than one unit at time I hold the shift button and uses the control button but it dont work at Armageddon - IC.

deployment.png
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Last edited:
Please remove the whole peacetime strength changes, they are not working. Besides, it would need a whole series of mobilization and demobilization events, including reactions on it by the neighbouring countries (AI or human). It is way beyond the possibilities of HOI2...

(currently (late 1937), both Spains have units limited at 50%, Japan and Nat China never had the strength reductions and the Chinese warlords have units at 30%)

Same here, the strength changes are not working... :S
 
I found a bug when testing the Sino-Japan war events. The file "db\events\events_34\Eventos_mod34\jap_34.txt" has several times this line:

command = { type = ai which = "switch/jap_build_standard" }​

It should be:

command = { type = ai which = "switch/jap_build_standard.ai" }​

EDIT: Forget to mention that I use the AoD version.
 
Another bug that I noticed already some time ago, but only recently tested it more. With AoD version there are two events firing in the beginning of a new game:

- Vatikan Annex event
- AI cheat level event.

Only one of these events fires normally and to fire also the other one I have to save and reload the game every time. Which one fires seems to be random.
 
Same here, the strength changes are not working... :S

Work fine, only big nations have the possibility to have the 100% in war.

If you play with a little nation, you will have a event to choice your strength , BUT if you have 4 tech slots and manpower >= 300, you will have a new event to change your strength
 
First priority is always bug fixes listed above by intrepid players. Thanks guys.
It was silly to think they would just drop support of AoD and DH, but nice of Johan to clarify.

I have AoD 1.07 and IC rev7 running well. So I am thankful. Also had DH and IC running, but patched DH to 1.02b1 like an idiot, and IC no longer worked. I'm sure this will be straightened out.

In the opinion of experienced players, is it worth it to hassle with a DH/IC installation when I've got AoD running well with IC and DH 2.01b rocking with KH, WIF mods, etc.

I know the differences in the games. I just want some personal opinions if anyone has the time. Thanks!
 
Work fine, only big nations have the possibility to have the 100% in war.

If you play with a little nation, you will have a event to choice your strength , BUT if you have 4 tech slots and manpower >= 300, you will have a new event to change your strength

I was playing with Comunist China and Japan ate easily all China... without problem or resistance. It's impossible when you and chinese minors have only 30% of their strength.
 
So IC is useless until DH give us full 1.02 patch. Classic paradox...
No, you're mistaken.
Iron Cross will be adapted to DH's 1.02 patch as soon as it becomes official. We can only work with official patches. in the meantime you can play with the latest DH's offcial patch+ Iron Cross 1.02b patch
 
I am playing with Japan my game is DH 1.01+ IC 1.02 beta
after I start war I realize my troops havent attack option. What can cause this?
8501.jpg