• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

pimparel

Wargamer Fanatic
54 Badges
Feb 12, 2003
1.934
13
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
Playing as BRZ, my african colony had a 'diamont rush' event which created a 0.5 p.metal province with 0.05 profit.
Later the event kicked again in the same province, but reducing to 0.2 p.metal!!!

And using the same command adapted to cattle:
Code:
command = { type = resource_value which = cattle value = 1 where = 2651 } #Montevideo
, instead of a increase, I got a HUGE decrease.

BTW,
Code:
type = leader which = ID
, doesn't work also. And the
Code:
command = { type = relation which = -3 value = 15 } #All GP
, doens't increase the relation with all GP as stated in the events_commands.txt.
 
Upvote 0
Correct.
 
Derek Pullem said:

What is correct} My statment or Theodus?
 
Both
 
Another bugged command:

Code:
command = { type = build_division which = infantry }

Join the army, we are at WAR!!!
:D

Oh my god, they fled to Canada. And killed Kenny in the way. :(
 
Moderator, rename this to bugged commands.

Also the:

Code:
command = { type = add_division which = xxx where = id which = xxx }

only work if the where is supressed, leaving the unit at the recruitment pool.

the where part of the command is buged.
 
Which events get hit by it - I thought most of the culture changes were by TAG

EDIT - stupid comment. :rofl:

Does it affect Germany too - I can check tonight but wonder if its an Italian only issue (culture spelling problem?)
 
Last edited:
Derek Pullem said:
Which events get hit by it - I thought most of the culture changes were by TAG

EDIT - stupid comment. :rofl:

Does it affect Germany too - I can check tonight but wonder if its an Italian only issue (culture spelling problem?)
i think that the problem is only with Italy, it is not a problem of the command, it is a problem of how the event chain works. :(
i answered in the thread about this with the real problem.
 
I had the same problem. Playing as Japan, one of my provinces was making precious metals at 2.5. After a gold rush happened, it was reduced to 0.5.
 
Since we are on the theme of bugged commands:
Using the -2 value for the "which" variable for rebel creation makes the game crash if the game is saved while the rebels are still alive.

Example:
command = { type = revolt which = -2 where = -1 }

If that is activated you have guranteed game crashing during either autosaves or manual saves.

I already reported this here but I thought I might as well add it here.
 
Yes (hope so)