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unmerged(95262)

Second Lieutenant
15 Badges
Mar 22, 2008
175
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bugs:
  • loader: "visit forum" is not translated ("Посетить форум" in russian)
  • loader: only 1 resolution 1024x768x16 (intel gma x3100, win7 x32)
  • soviet fullscreen.bmp - it must be reflected(mirror) left to right
  • my attacking leader gained a perk "counterattacker"
  • russian version: when i click on "credits"("Авторы") and "message settings"("Настройки сообщений") it causes CTD
  • losses aren't calculated correctly. if two countries attack the third, each of two of those will have total losses. for example, com_china(me, 2 divisions, 100 strength) & japan(15+ divisions) attack nat_china(10+ divisions). after the battle i receive a message which says my losses are near 4000 soldiers, though my two divisions are 98 and 99 strength
  • giving an unit to another country - when my airplanes are above enemy territory the button that allows to send the unit to the country which controls the province is active

also:
duplicates in the database
file %folder of aod%\config\Boostertext.csv

  • EXPENSE_CONSUMER
  • EXPENSE_INTELLIGENCE
  • EXPENSE_MILITARY
  • EXPENSE_NUCLEAR
  • EXPENSE_RESEARCH
  • EXPENSE_SYNTHETIC
  • EXPENSE_TITLE
  • EXPENSES_TOOLTIP
  • TECH_APP_SW_7290_DESC
  • TECH_APP_SW_7290_NAME


strings in the .exe file:

  • %d Percent ("%d проц." in russian)
  • (Convoy to: %s) ( "(Конвой в: %s)" in russian)
  • (Not active) ("(Не активен)" in russian)
  • Planned arrival date ("Планируемое время прибытия:" in russian)


devs, please, don't hurry, make this patch well:) thanks
 
Upvote 0
von Falkenhausen problem

von Falkenhausen deserted his command and abandoned his research as soon as China surrendered to Japan.

Any chance this might be fixed before the final 1.04 patch is released?
 
My 1.04 notes

-Torpedo and improved hull brigades do not apeear on navy production screen.

-Assault gun and railway artillery brigades still do not have pics.

-Artillery bombardment do not damage against enemy divisions and forts anymore.That's very bad.
 
In each my 1.04 game, Industrial Germany collapse because massive allies bombardement in 1942-1943.

IC just up and down. Each day the Germany IC change to 0 to max. For example : day one IC 340 - day two IC 150 - day three IC 8 - day four IC 340 and so on, the east front never cross Kiev and Germany has totally paralysed.

They never invade Moscow or Stalingrad and they are crushed by USSR and/or USA.

I take USA, France, Italie and Japon 1936 and it's always the same scenario...
 
In each my 1.04 game, Industrial Germany collapse because massive allies bombardement in 1942-1943.

IC just up and down. Each day the Germany IC change to 0 to max. For example : day one IC 340 - day two IC 150 - day three IC 8 - day four IC 340 and so on, the east front never cross Kiev and Germany has totally paralysed.

They never invade Moscow or Stalingrad and they are crushed by USSR and/or USA.

I take USA, France, Italie and Japon 1936 and it's always the same scenario...
That's easy to fix in a save file if you don't want to wait for a patch, it's called advanced slider settings or something like that. Set red/green arrows the way you want for yourself and then just copy two strings in the save with your settings to all other countries. Apparently AI doesn't move these advanced sliders.
 
I think the image of Defensive World View should be the Eiffel Tower. But in version 1.04 of mine it looks like Kremlin or something - which should be Revolutionary Pioneer Outlook.

ScreenSave1-2.jpg
 
I think the image of Defensive World View should be the Eiffel Tower. But in version 1.04 of mine it looks like Kremlin or something - which should be Revolutionary Pioneer Outlook.
Not the way the ideas were conceived, no.

Defensive World View was intended to be a rather paranoid outlook, sort of a "siege mentality" - something that the USSR seems to have had following the invasions and civil wars of the 1920s. Recent historical theories may challenge this view of the Soviet government outlook, but AoD still assumes the "traditional" story of Soviet development in the 30's and 40's.

Revolutionary Pioneer, on the other hand, is not the USSR of the 40's - by then the Soviet government is far too "mature". Trotsky, maybe, represented this outlook - and the early Spanish Republican government in the Civil War could certainly also be seen this way - but not Stalin. Early Chinese Communists might be another candidate, here, but such an outlook rarely survives any period of settled government.

Edit: 1.04 should have a new set of scenario files to relfect these ideas in the major nations.
 
I tried the new "goto" shortcut (g) and it´s not operating well I THINK.
If there are two messages in the screen (with game paused) the Enter key selects "Ok" in the message on top (the visible one) but the g key selects "GoTo" in the first message that appeared, wich is bellow the message that is visible.
With several messages to answer this makes the shortcut useless.
Please solve this because i REALLY need a shortcut to "Goto". I usually select "goto" to see what happened and then hit Enter to make the message go away and see the next one. I really miss the Space key to this but i realize that i can change that in buttons.txt after the g key is working well.

I really don´t understand why there aren´t lots of people compaining about this!
Maybe because i set a lots of messages to pause the game and other players don´t ?
 
I am not sure if the following were reported - and I get them in 1.03 so they might be removed already.

For leader and TTs events

1. Command reducing skill converts every lost skill level into 100 experience points i.e. it takes a second of combat to receive lost skill back.
The same actually happened earlier with set_skill command if it was lower than the starting skill so it is an old issue.

2. Command rising skill of leaders removes the leader from command and from available leader pool for some time - certainly a problem during a war.

3. TTs command doesn't activate/deactivate artillery ability - for some reason it is translated into mechanics - I don't know if 1.04 corrects that.