This is the event that fires if you give the clergy in a given province 0% power.
As opposed to the same event for any of the other social groups:
I'd assume that the clergy event, just like the other events, should decrease loyalty rather than increasing it.
########################################
# Clergy question your devotion to God #
########################################
province_event = {
id = 5405
[...]
action_b = { #grant clergy the power they demand
effect = { type = ruler_prestige scale = -2.5 }
effect = { type = ruler_piety scale = 2 }
effect = { type = clergy_power value = 0.1 }
effect = { type = clergy_loyalty value = 0.1 }
effect = { type = peasant_loyalty value = 0.5 }
effect = { type = burgher_loyalty value = 0.75 }
effect = { type = noble_loyalty value = 0.5 }
}
As opposed to the same event for any of the other social groups:
########################################
# Peasants despise their lot in life #
########################################
province_event = {
id = 5401
[...]
action_b = { #grant them the power they demand
effect = { type = ruler_prestige scale = -2.5 }
effect = { type = peasant_power value = 0.1 }
effect = { type = peasant_loyalty value = 0.1 }
effect = { type = burgher_loyalty value = -0.5 }
effect = { type = clergy_loyalty value = -0.5 }
effect = { type = noble_loyalty value = -0.75 }
}
I'd assume that the clergy event, just like the other events, should decrease loyalty rather than increasing it.
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