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Oct 17, 2010
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Each supply tech lowers my province ESE.

For example: Start new 1936 game. Сhoose Canada. Ottawa province ESE should be 84.99%. Right after researching Rear Area Dumps tech, Ottawa ESE lowers to 77.27%. All other provinces ESE lowers accordingly to this rule - the more distant provinces has the smallest ESE drop.

Am I misunderstand something?
 
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This is the first I have heard of this issue - I'll try to confirm it tonight, if I get time.
 
I can confirm it. Also it seems to make sense though. The tech increases the supply distance thus the ese decreases..I changed the modifiers in the tech file from 10 to -10. After that the ese properly increases after researching any of the supply techs
 
I can confirm it. Also it seems to make sense though. The tech increases the supply distance thus the ese decreases..
Better supply distance means less ESE penalty for distance from capital, right? So why it should decrease in all provinces?
I changed the modifiers in the tech file from 10 to -10. After that the ese properly increases after researching any of the supply techs
Thanks for this. This should work.
 
I confirm that this bug exists in 106A3. I loaded up the 1936 Scenario as Italy, and after discovering the 1936 infantry tech 'Rear Area Supply Dumps' the ESE in Italy's provinces DROPPED instead of increasing.

Either the various db/tech files that impact Supply Distance Modifier need to be edited to include '-' signs in front of the numbers, or else the command should be fixed. I prefer fixing the command because having a negative value be a benefit does not make sense, especially when the item being modified is called 'efficiency'.
 
I confirm that this bug exists in 106A3.
Yeah, sorry, I only managed to confirm this last night after 106A3 was posted - it should be fixed in the next alpha. In the meantime, if it bugs you I suggest changing the sign in the tech file...
 
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Well, I can truly confirm that the game default values (1.06A3) do not work as intended. But the ESE issue may indeed be a "bug" (reversed positive values), or it may be considered "correct", and in any case very easily fixed by changing the tech supply_dist_mod values to negative values to obtain the intended improved effects. It depends how we wish to look at it: should supply_dist_mod increase or decrease in order to improve the effects?
 
I confirm that this bug exists in 106A3. I loaded up the 1936 Scenario as Italy, and after discovering the 1936 infantry tech 'Rear Area Supply Dumps' the ESE in Italy's provinces DROPPED instead of increasing.

Either the various db/tech files that impact Supply Distance Modifier need to be edited to include '-' signs in front of the numbers, or else the command should be fixed. I prefer fixing the command because having a negative value be a benefit does not make sense, especially when the item being modified is called 'efficiency'.

Am I the only one on this forum who doesn't know by heart where every line of code is in this game? Would someone mind telling me in what specific line should I add a minus sign, and in which file it is located?

Henri
 
in what specific line should I add a minus sign, and in which file it is located?
Open AoD\db\tech\infantry_tech.txt
Search for all supply_dist_mod entries. There are 4 of them. Change "value = 10" to "value = -10" in each.

It doesn't affects supply distance modifier bonus(penalty in our case) gained from already researched techs in your old game, so I recommend change it only before starting new game.
 
So I'm reading about that Germ build issue and the non-escort of convoys and the ESE bug...

As a tortured Civ V player, I've recently learned the joys of mods just to fix the easily fixable after each patch. While I'm not asking for someone to write some automated script for me here, is there a sticky or link that has a list of various 'fixes' like this ESE one?
 
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Yeah, sorry, I only managed to confirm this last night after 106A3 was posted - it should be fixed in the next alpha. In the meantime, if it bugs you I suggest changing the sign in the tech file...

hehehe - sorry , but this made me chuckle.

If....If having techs make ESE worse instead of better bugs you? New member must assume that was /sarc LOL.