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unmerged(200423)

Second Lieutenant
3 Badges
Mar 21, 2010
188
0
  • Arsenal of Democracy
  • Darkest Hour
  • Iron Cross
In event_commands.txt i found the following typos and lacks:

typos:
1@@@@@@@@@@@@
type = free_rare_materials

2@@@@@@@@@@@@
in
Code:
# Land unit bonuses
command = { type = [unit value]
			which = [land/division type/brigade type]
			value = [additive value modifier]
}
if for [unit value] someone type "ground_defense" it doesn't work. "defensiveness" works

--

lacks:
1@@@@@@@@@@@@
for some numerical triggers, for example "supplies = x" , also ">=" doesn't raise problems during load.
Anyway ">=" doesn't work, while "=" means ">=".

maybe others event commands are under-documented (is a pity!!! With events this game flies!!!)

2@@@@@@@@@@@@
in
Code:
# Land unit bonuses
command = { type = [unit value]
			which = [land/division type/brigade type]
			value = [additive value modifier]
}
if for [unit value] someone type "suppression" the scenario will load correctly but when the event fire, the game will crash with a debug error "event command not yet supported".

--

Question:
How can i modify the values of a model without touch the model's file? For example i can modify some values for infantry, but this works only for already produced infantry and not for the current researched model.
So, after the event, if a new inf division is produced, it will have the standard values.
 
for triggers:

losses = { country = [TAG/-1] value = x } # true if country TAG (or country calling event if -1) has suffered at least X times 1000 number of losses in MP (ex. if X is set to 1, this event will fire when the countries total MP losses reach 1000)

Is wrong

value = X means X manpower unit. So 1 isn't 1000 but 1.
 
request: trigger for nuked evets, i.e:

nuked = { country = [TAG1] contry = [TAG2] where = [nat/nonNat] } #true if contry in TAG1 has dropped a nuke on country in TAG2 in a national/nonnational province.
 
for triggers:

losses = { country = [TAG/-1] value = x } # true if country TAG (or country calling event if -1) has suffered at least X times 1000 number of losses in MP (ex. if X is set to 1, this event will fire when the countries total MP losses reach 1000)

Is wrong

value = X means X manpower unit. So 1 isn't 1000 but 1.

Yes is an (very) ambiguous explanation:
X = MP, value = 1 means 1MP and of course 1MP means 1000 men