I dont think the last flight of Rudolf hes should triggers when England(U73) is a German pupet and member of the Axis.
Perhaps this could be altered.
Perhaps this could be altered.

While we're at it, I think the picture for the event should be changed, too (don't know what's the relation with Hess).I dont think the last flight of Rudolf hes should triggers when England(U73) is a German pupet and member of the Axis.
Perhaps this could be altered.
\db\ideas\ideas.txt
some file cleanup - no data change
files in \config\
some minor text corrections
1936 scenario files
proper country and unit ID assigned to divs/prov improvements in-production
SPR tech team file
minor fix
\map\adj-defs.csv
minor text fixes
For the Chinese militias, could they maybe be set (for the AI) to "do not reinforce" (per the button on the units screen - I don't know what the AI/event command for this is, sorry)? That way, they would wither away through losses as the Infantry replaces them, maybe?I chose to no longer include the disbanding events. This will increase the chinese losses in combat and due to attrition but reduces the losses by pocketing. Over all CHI has bcome weaker, JAP almost took Chongqing in 1939. The repaired command "construct" with "where = -4" is now used, also some garrison unlock events are included.
#########################################################################
# Xi'an Incident
#########################################################################
event = {
id = 90
random = no
country = CHI
name = EVT_90_NAME
desc = EVT_90_DESC
picture = "chinese_incident"
style = 0
trigger = {
war = { country = CHI country = CHC }
headofgovernment = 52002 # both Chiang Kai Shek
NOT = {
war = { country = CHI country = JAP }
}
random = 30
}
date = { day = 0 month = march year = 1936 }
offset = 15
deathdate = { day = 30 month = february year = 1937 }
action_a = {
name = EVT_90_ACTA
ai_chance = 100
command = { type = dissent value = -5 }
command = { type = peace which = CHC value = 0 }
# command = { type = peace which = CSX value = 1 } #just in case
# command = { type = peace which = CGX value = 1 } #just in case
# command = { type = peace which = CYN value = 1 } #just in case
# command = { type = peace which = CXB value = 1 } #just in case
# command = { type = peace which = SIK value = 1 } #just in case
command = { type = domestic which = democratic value = 1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = domestic which = freedom value = 1 }
command = { type = relation which = CHC value = 10 }
command = { type = relation which = CSX value = 20 }
command = { type = relation which = CGX value = 10 }
command = { type = relation which = CYN value = 5 }
command = { type = relation which = CXB value = 10 }
command = { type = relation which = SIK value = 15 }
command = { type = sleepleader which = 50011 } # Zhang Xueliang
command = { type = sleepleader which = 50340 } # Yang Hucheng
command = { type = local_setflag which = UnitedFrontFlag }
}
action_b = {
name = EVT_90_ACTB
ai_chance = 0
command = { type = dissent value = 10 } #loss of support (mainly Manchurian exiles)
command = { type = domestic which = democratic value = -1 }
command = { type = domestic which = political_left value = -1 }
command = { type = domestic which = interventionism value = -1 }
command = { type = domestic which = freedom value = 2 }
command = { type = relation which = CHC value = -20 }
command = { type = relation which = CGX value = -5 }
command = { type = relation which = CSX value = -10 }
command = { type = relation which = CYN value = -5 }
command = { type = relation which = CXB value = -5 }
command = { type = relation which = SIK value = -5 }
command = { type = sleepleader which = 50011 } # Zhang Xueliang
command = { type = sleepleader which = 50340 } # Yang Hucheng
command = { type = sleepevent which = 91 } #Alt Unified Front
command = { type = local_clrflag which = UnitedFrontFlag }
}
action_c = {
name = EVT_90_ACTC
ai_chance = 0
command = { type = dissent value = 15 } #anti-communist dissent
command = { type = peace which = CHC value = 0 }
# command = { type = peace which = CSX value = 1 } #just in case
# command = { type = peace which = CGX value = 1 } #just in case
# command = { type = peace which = CYN value = 1 } #just in case
# command = { type = peace which = CXB value = 1 } #just in case
# command = { type = peace which = SIK value = 1 } #just in case
command = { type = alliance which = CHC }
command = { type = alliance which = CSX }
command = { type = alliance which = CGX }
command = { type = alliance which = CYN }
command = { type = alliance which = CXB }
command = { type = alliance which = SIK }
command = { type = domestic which = democratic value = 2 }
command = { type = domestic which = political_left value = 1 }
command = { type = domestic which = free_market value = -1 }
command = { type = domestic which = interventionism value = 2 }
command = { type = domestic which = freedom value = 2 }
command = { type = sleepevent which = 91 } #Alt Unified Front
command = { type = local_setflag which = UnitedFrontFlag }
}
}
event = {
id = 91
country = CHI
random = no
trigger = {
OR = {
war = { country = CHI country = JAP }
war = { country = CHC country = JAP }
war = { country = CSX country = JAP }
war = { country = CGX country = JAP }
}
NOT = { alliance = { country = CHI country = JAP } }
NOT = { alliance = { country = CSX country = JAP } }
NOT = { alliance = { country = CHC country = JAP } }
NOT = { alliance = { country = CGX country = JAP } }
NOT = { alliance = { country = CYN country = JAP } }
NOT = { alliance = { country = CXB country = JAP } }
OR = {
NOT = { ispuppet = CSX }
puppet = { country = CSX country = CHI }
puppet = { country = CSX country = CHC }
puppet = { country = CSX country = CGX }
puppet = { country = CSX country = CYN }
puppet = { country = CSX country = CXB }
}
OR = {
NOT = { ispuppet = CHC }
puppet = { country = CHC country = CHI }
puppet = { country = CHC country = CSX }
puppet = { country = CHC country = CGX }
puppet = { country = CHC country = CYN }
puppet = { country = CHC country = CXB }
}
OR = {
NOT = { ispuppet = CGX }
puppet = { country = CGX country = CHI }
puppet = { country = CGX country = CSX }
puppet = { country = CGX country = CHC }
puppet = { country = CGX country = CYN }
puppet = { country = CGX country = CXB }
}
OR = {
NOT = { ispuppet = CYN }
puppet = { country = CYN country = CHI }
puppet = { country = CYN country = CSX }
puppet = { country = CYN country = CHC }
puppet = { country = CYN country = CGX }
puppet = { country = CYN country = CXB }
}
OR = {
NOT = { ispuppet = CXB }
puppet = { country = CXB country = CHI }
puppet = { country = CXB country = CSX }
puppet = { country = CXB country = CHC }
puppet = { country = CXB country = CGX }
puppet = { country = CXB country = CYN }
}
}
name = EVT_91_NAME
desc = EVT_91_DESC
style = 0
date = { day = 1 month = march year = 1937 }
offset = 1 # changed to 1 so it fires quicker because of the changes
deathdate = { day = 30 month = december year = 1942 }
action_a = {
name = EVT_91_ACTA
ai_chance = 100
command = { type = domestic which = interventionism value = 1 }
command = { type = domestic which = democratic value = 1 }
command = { type = domestic which = political_left value = 1 }
command = { type = domestic which = freedom value = 1 }
command = { type = dissent value = -5 }
# command = { type = peace which = CHC value = 0 }
# command = { type = peace which = CSX value = 1 } #just in case
# command = { type = peace which = CGX value = 1 } #just in case
# command = { type = peace which = CYN value = 1 } #just in case
# command = { type = peace which = CXB value = 1 } #just in case - are they not a puppet... boggle
# command = { type = peace which = SIK value = 1 } #just in case
# command = { type = alliance which = CHC }
# command = { type = alliance which = CSX }
# command = { type = alliance which = CGX }
# command = { type = alliance which = CYN }
# command = { type = alliance which = CXB }
# command = { type = alliance which = SIK }
command = { type = trigger which = 919193 } #CYN
#command = { type = trigger which = 919194 } #SIK
command = { type = trigger which = 919195 } #CHC
command = { type = local_setflag which = UnitedFrontFlag }
}
action_b = {
name = EVT_91_ACTB
ai_chance = 0
command = { type = domestic which = interventionism value = -1 }
command = { type = domestic which = political_left value = -1 }
command = { type = domestic which = freedom value = -1 }
command = { type = dissent value = 5 }
command = { type = relation which = CHC value = -10 }
command = { type = relation which = CSX value = -15 }
command = { type = relation which = CGX value = -10 }
command = { type = trigger which = 919193 }
command = { type = local_clrflag which = UnitedFrontFlag }
}
}
################
# Chinese alliance against the Soviets
#############################################
event = {
id = 29032
country = CHI
random = no
trigger = {
OR = {
war = { country = CHI country = SOV }
war = { country = CHC country = SOV }
war = { country = CSX country = SOV }
war = { country = CGX country = SOV }
war = { country = CXB country = SOV }
war = { country = SIK country = SOV }
war = { country = CYN country = SOV }
}
NOT = { alliance = { country = CHI country = SOV } }
NOT = { alliance = { country = CHI country = JAP } }
NOT = { alliance = { country = CSX country = SOV } }
NOT = { alliance = { country = CHC country = SOV } }
NOT = { alliance = { country = CGX country = SOV } }
NOT = { alliance = { country = CYN country = SOV } }
NOT = { alliance = { country = CXB country = SOV } }
NOT = { ispuppet = CHI }
NOT = { puppet = { country = CHI country = JAP } }
OR = {
NOT = { ispuppet = CSX }
puppet = { country = CSX country = CHI }
puppet = { country = CSX country = CHC }
puppet = { country = CSX country = CGX }
puppet = { country = CSX country = CYN }
puppet = { country = CSX country = CXB }
}
OR = {
NOT = { ispuppet = CHC }
puppet = { country = CHC country = CHI }
puppet = { country = CHC country = CSX }
puppet = { country = CHC country = CGX }
puppet = { country = CHC country = CYN }
puppet = { country = CHC country = CXB }
}
OR = {
NOT = { ispuppet = CGX }
puppet = { country = CGX country = CHI }
puppet = { country = CGX country = CSX }
puppet = { country = CGX country = CHC }
puppet = { country = CGX country = CYN }
puppet = { country = CGX country = CXB }
}
OR = {
NOT = { ispuppet = CYN }
puppet = { country = CYN country = CHI }
puppet = { country = CYN country = CSX }
puppet = { country = CYN country = CHC }
puppet = { country = CYN country = CGX }
puppet = { country = CYN country = CXB }
}
OR = {
NOT = { ispuppet = CXB }
puppet = { country = CXB country = CHI }
puppet = { country = CXB country = CSX }
puppet = { country = CXB country = CHC }
puppet = { country = CXB country = CGX }
puppet = { country = CXB country = CYN }
}
}
name = "UFRONT_NAME"
desc = "UFRONT_DESC"
style = 0
date = { day = 1 month = january year = 1936 }
offset = 14
deathdate = { day = 30 month = december year = 1999 }
action_a = {
name = "YES"
ai_chance = 90
command = { type = domestic which = interventionism value = 1 }
command = { type = domestic which = democratic value = 1 }
command = { type = domestic which = political_left value = 1 }
command = { type = domestic which = freedom value = 1 }
command = { type = dissent value = -5 }
command = { type = peace which = CHC value = 0 }
# command = { type = peace which = CSX value = 1 } #just in case
# command = { type = peace which = CGX value = 1 } #just in case
# command = { type = peace which = CYN value = 1 } #just in case
# command = { type = peace which = CXB value = 1 } #just in case
# command = { type = peace which = SIK value = 1 } #just in case
command = { type = alliance which = CHC }
command = { type = alliance which = CSX }
command = { type = alliance which = CGX }
command = { type = alliance which = CYN }
command = { type = alliance which = CXB }
command = { type = alliance which = SIK }
command = { type = local_setflag which = UnitedFrontFlag }
}
action_b = {
name = "NO"
ai_chance = 10
command = { type = domestic which = interventionism value = -1 }
command = { type = domestic which = political_left value = -1 }
command = { type = domestic which = freedom value = -1 }
command = { type = dissent value = 5 }
command = { type = relation which = CHC value = -10 }
command = { type = relation which = CSX value = -15 }
command = { type = relation which = CGX value = -10 }
command = { type = local_clrflag which = UnitedFrontFlag }
}
}
event = {
id = 7005
random = no
country = CHI
trigger = {
ai = CHC
OR = {
AND = {
lost_national = { country = CHC value = 40 }
NOT = { vp = 2 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
owned = { province = 1271 data = CHC } # Yan'an
NOT = { control = { province = 1271 data = CHC } } # Yan'an
lost_IC = { country = CHC value = 50 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
owned = { province = 1271 data = CHC } # Yan'an
control = { province = 1271 data = CHC } # Yan'an
lost_IC = { country = CHC value = 50 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
alliance = { country = CHC country = CHI }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
}
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
name = "ok"
command = { type = inherit which = CHC }
}
}
event = {
id = 7006
random = no
country = CHI
trigger = {
ai = CSX
OR = {
AND = {
lost_national = { country = CSX value = 80 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
lost_VP = { country = CHI value = 70 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
alliance = { country = CSX country = CHI }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
lost_national = { country = CSX value = 80 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
NOT = { ai = JAP } # human japan
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
}
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
name = "ok"
command = { type = inherit which = CSX }
}
}
event = {
id = 7007
random = no
country = CHI
trigger = {
ai = CYN
OR = {
AND = {
lost_national = { country = CYN value = 50 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
lost_VP = { country = CYN value = 30 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
alliance = { country = CYN country = CHI }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
NOT = { ai = JAP } # human japan
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
}
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
name = "ok"
command = { type = inherit which = CYN }
}
}
event = {
id = 7008
random = no
country = CHI
trigger = {
ai = CXB
OR = {
AND = {
lost_national = { country = CXB value = 50 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
lost_VP = { country = CXB value = 30 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
alliance = { country = CXB country = CHI }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
NOT = { ai = JAP } # human japan
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
}
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
name = "ok"
command = { type = inherit which = CXB }
}
}
event = {
id = 7009
random = no
country = CHI
trigger = {
ai = CGX
OR = {
AND = {
lost_national = { country = CGX value = 70 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
lost_VP = { country = CGX value = 50 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
lost_VP = { country = CHI value = 70 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
event = 27009 # China offers Guangxi Clique peace
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
alliance = { country = CGX country = CHI }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
NOT = { ai = JAP } # human japan
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
}
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
name = "ok"
command = { type = inherit which = CGX }
}
}
event = {
id = 7010
random = no
country = CHI
trigger = {
ai = SIK
OR = {
AND = {
lost_national = { country = SIK value = 50 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
lost_VP = { country = SIK value = 30 }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
alliance = { country = SIK country = CHI }
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
AND = {
NOT = { ai = JAP } # human japan
OR = {
ai = yes
local_flag = UnitedFrontFlag
}
}
}
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
name = "ok"
command = { type = inherit which = SIK }
}
}
event = {
id = 7011
random = no
country = CHI
trigger = {
ai = yes
ai = CYN
event = 90 # xian event
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
name = "Together we shall win"
command = { type = peace which = CYN value = 0 } #Just in case.
command = { type = alliance which = CYN }
}
}
event = {
id = 7012
random = no
country = CHI
trigger = {
OR = {
AND = {
NOT = { dissent = 15 }
ai = JAP
}
AND = {
NOT = { dissent = 10 }
NOT = { ai = CHI }
}
NOT = { dissent = 5 }
}
event = 7006 # Shanxi inherited
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
command = { type = dissent value = 10 }
}
}
event = {
id = 7013
random = no
country = CHI
trigger = {
OR = {
event = 7012
NOT = { event = 7006 }
}
OR = {
AND = {
NOT = { dissent = 15 }
ai = JAP
}
AND = {
NOT = { dissent = 10 }
NOT = { ai = CHI }
}
NOT = { dissent = 5 }
}
event = 7007 # Yunnan inherited
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
command = { type = dissent value = 10 }
}
}
event = {
id = 7014
random = no
country = CHI
trigger = {
OR = {
event = 7013
NOT = { event = 7008 }
}
OR = {
AND = {
NOT = { dissent = 15 }
ai = JAP
}
AND = {
NOT = { dissent = 10 }
NOT = { ai = CHI }
}
NOT = { dissent = 5 }
}
event = 7008 # Xibei inherited
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
command = { type = dissent value = 10 }
}
}
event = {
id = 7015
random = no
country = CHI
trigger = {
OR = {
event = 7014
NOT = { event = 7008 }
}
OR = {
AND = {
NOT = { dissent = 15 }
ai = JAP
}
AND = {
NOT = { dissent = 10 }
NOT = { ai = CHI }
}
NOT = { dissent = 5 }
}
event = 7009 # Guangxi inherited
}
name = ai_event
desc = ai_event
date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }
action_a = {
command = { type = dissent value = 10 }
}
}
\ai\afg_1936.ai
cavalry techs are no longer ignored to be researched
\ai\ast_1936.ai
cavalry techs are no longer ignored to be researched
\ai\aus_1936.ai
cavalry techs are no longer ignored to be researched
\ai\bel_1936.ai
cavalry techs are no longer ignored to be researched
\ai\bol_1936.ai
cavalry techs are no longer ignored to be researched
\ai\bra_1936.ai
cavalry techs are no longer ignored to be researched
\ai\bul_1936.ai
cavalry techs are no longer ignored to be researched
\ai\chi_1936.ai
new endgoal 1220
armor = 3 changed to 4
aircraft = 1 changed to 2
land_doctrines = 4 changed to 2
\ai\chl_1936.ai
cavalry techs are no longer ignored to be researched
\ai\col_1936.ai
cavalry techs are no longer ignored to be researched
\ai\cub_1936.ai
cavalry techs are no longer ignored to be researched
\ai\ger_1936.ai
Mulhouse, Frankfurt am Main, Breslau, Königsberg, Oppeln, Dortmund and Innsbruck are now IC provs
Königsberg is now infra prov
garrison = 0 changed to 2
hq = 3 changed to 1
\ai\gre_1936.ai
cavalry techs are no longer ignored to be researched
\ai\jap_1936.ai
Infra provs fixed
\ai\man_1936.ai
cavalry techs are no longer ignored to be researched
\ai\men_1936.ai
cavalry techs are no longer ignored to be researched
\ai\mon_1936.ai
cavalry techs are no longer ignored to be researched
\ai\mex_1936.ai
cavalry techs are no longer ignored to be researched
\ai\omn_1936.ai
cavalry techs are no longer ignored to be researched
\ai\per_1936.ai
cavalry techs are no longer ignored to be researched
\ai\nzl_1936.ai
cavalry techs are no longer ignored to be researched
\ai\spa_1936.ai
cavalry techs are no longer ignored to be researched
\ai\spr_1936.ai
cavalry techs are no longer ignored to be researched
\ai\tur_1936.ai
cavalry techs are no longer ignored to be researched
\ai\ven_1936.ai
cavalry techs are no longer ignored to be researched
\ai\yem_1936.ai
cavalry techs are no longer ignored to be researched
\ai\yug_1936.ai
cavalry techs are no longer ignored to be researched
\ai\switch\ger_build_land.ai
infantry = 32 changed to 22
armor = 10 changed to 9
garrison = 0 changed to 6
hq = 7 changed to 2
submarine = 0 changed to 10
\ai\switch\ger_build_mix.ai
armor = 10 changed to 9
garrison = 0 changed to 6
hq = 7 changed to 2
\ai\switch\ger_build_navy.ai
garrison = 0 changed ro 4
hq = 5 changed to 1
\config\Boostertext.csv
file by Denniss
\config\event_text.csv
file by Denniss
\config\extra_text.csv
file by Denniss
\config\new_text.csv
file by Denniss
\config\province_names.csv
file by Denniss
\db\events\AI_CHI.txt
27590-27593: Changed chain of events
\db\events\ai_disbanding.txt
file completely overhauled
\db\events\ai_ger.txt
20007: Barbarossa should now start historical if historical outcome option enabled
20556-20560: changed chain of events
\db\events\AI_Inherit_Chi.txt
7005-7010: Inherit events are now possible for human CHI
7012: 7006 leads to 10 dissent
7013: 7007 leads to 10 dissent
7014: 7008 leads to 10 dissent
7015: 7009 leads to 10 dissent
\db\events\AI_ITA.txt
26002: italy may now attack greece if sardinia lost
26521: minister is now in the correct section
26550: event outcommmented
26551: event outcommmented
26552: event outcommmented
\db\events\ai_jap.txt
22554-22556: changed chain of event
\db\events\ai_sov.txt
25005: soviet gear up reverted to original state
25552: new event for some dissent in early barbarossa
\db\events\hoi2.txt
90: new UnitedFrontFlag
91: new UnitedFrontFlag
\db\events\italy.txt
2900: new cores are seceded to VIC again
\db\events\japan.txt
3894: Garrisons will now occur in Hanoi instead of being obliterated in Haiphong
3836: new event to unlock garrisons
\db\events\nationalist_china.txt
29032: new UnitedFrontFlag
\db\events\UK.txt
3408: new event to unlock garrisons
\db\events\USA.txt
3709: construct which = ic where = -1 changed to -4
3710: construct which = ic where = -1 changed to -4
2729: new event to unlock garrisons
\db\events\USSR.txt
2653: Third GPW event may no fire if YUG destroyed
\db\events\vichy_new.txt
100003: does no longer triger 100004 directly
100004: now triggered indirectly
\db\ideas\Ideas.txt
file by Denniss
\db\leaders\leadersU73.csv
file by Denniss
\db\teams\teams_spa.csv
file by Pioniere
\db\teams\teams_spr.csv
file by Pioniere
file by Denniss
\db\teams\teams_vic.csv
file by Pioniere
\gfx\events_pics\Austria_Alliance.bmp
file from Doomsday
\gfx\events_pics\Fail_Hitler_Assasination.bmp
file from Doomsday
\gfx\interface\ill_prov_453.bmp
file by Pioniere
\gfx\interface\ill_prov_501.bmp
file by Pioniere
\gfx\interface\ill_prov_900.bmp
file by Pioniere
\gfx\interface\pic\T_SPA_AgustinGrandes.bmp
file by Pioniere
\gfx\interface\pic\T_SPA_Eduardo_Gonzalez-Gallarza.bmp
file by Pioniere
\gfx\interface\pic\T_SPR_FelipeSandino.bmp
file by Pioniere
\gfx\interface\pic\T_SPR_Juan_Modesto.bmp
file by Pioniere
\gfx\interface\pic\T_VIC_Andre_Bayle.bmp
file by Pioniere
\gfx\interface\pic\T_VIC_Jean-MarieCAbrial.bmp
file by Pioniere
\map\adj-defs.csv
file by Denniss
\scenarios\0_gc_1936.eug
db\events\ai_disbanding.txt is no longer included
trade 325: increased supplies to CGX
\scenarios\1936\cgx_36.inc
file by Denniss
\scenarios\1936\chc_36.inc
file by Denniss
\scenarios\1936\chi_36.inc
file by Denniss
new blueprints 1200 1210 1220
\scenarios\1936\csx_36.inc
file by Denniss
\scenarios\1936\cxb_36.inc
file by Denniss
\scenarios\1936\cyn_36.inc
file by Denniss
\scenarios\1936\japan.inc
-6x12 manpower
added 6x12 Inf-Art in the building queue
file by Denniss
\scenarios\1936\man.inc
new tech 1020
\scenarios\1936\saudi.inc
-1 manpower
added 1x4 Infrastructure for Riyadh in the building queue
file by Denniss
AoDGame.zip: exe hotfix - simply replace the exe - starting new game not required.
With the exe from "03-06-2012 at 13:35" i had CTDs in 1936.
files in \db\events
fixing the unlock event triggers and unit-ids, wrong country-ID in USA event
UK 1936 scenario files
misnamed unit
\db\events\AI_Inherit_Chi.txt
streamline inherit events
db\events\AI_CHI.txt
event 27029 made non-persistent - no need to fire every day if all three conditions met
event 27032 shall not fire if prof army already maxed
---------------------
JUST AS SUGGESTION:
db\events\ai_ger.txt
Breakthrough effects last for 3 months, just in case war starts far earlier or later than historical
event 391 has a triggerLiberating U73 as Axis puppet also triggers the Reinhard Heydrich assassination event. maybe we could fix that also.
NOT = {
control = { province = 19 data = GER }
}
Code:db\events\AI_CHI.txt event 27032 shall not fire if prof army already maxed
Code:db\events\ai_ger.txt Breakthrough effects last for 3 months, just in case war starts far earlier or later than historical
event 391 has a triggerCould you please run a test with GER replaced by -3 ?Code:NOT = { control = { province = 19 data = GER } }
-> -3 should be country receiving event or ally
control = { province = 19 data = ENG }
trigger + event-id + value = delayed event, will be fired after delay period is over and this information is stored inside the savegame. It is used a lot in CORE and we were working with Radu and other devs to iron out the bugs related to this function. It's pretty solid.
Fully professional army is a bit too much as help for the chinese ai, also completely ahistorical and it may also spoil gearing bonus.
If we set up London as positive control trigger we should use -2 for enemy, just in case it was captured and retaken by another nation.
\ai\afg_1936.ai
cavalry techs are no longer ignored to be researched
\ai\ast_1936.ai
cavalry techs are no longer ignored to be researched
\ai\aus_1936.ai
cavalry techs are no longer ignored to be researched
\ai\bel_1936.ai
cavalry techs are no longer ignored to be researched
\ai\bol_1936.ai
cavalry techs are no longer ignored to be researched
\ai\bra_1936.ai
cavalry techs are no longer ignored to be researched
\ai\bul_1936.ai
cavalry techs are no longer ignored to be researched
\ai\chi_1936.ai
new endgoal 1220
armor = 3 changed to 4
aircraft = 1 changed to 2
land_doctrines = 4 changed to 2
\ai\chl_1936.ai
cavalry techs are no longer ignored to be researched
\ai\col_1936.ai
cavalry techs are no longer ignored to be researched
\ai\cub_1936.ai
cavalry techs are no longer ignored to be researched
\ai\ger_1936.ai
Mulhouse, Frankfurt am Main, Breslau, Königsberg, Oppeln, Dortmund and Innsbruck are now IC provs
Königsberg is now infra prov
garrison = 0 changed to 2
hq = 3 changed to 1
\ai\gre_1936.ai
cavalry techs are no longer ignored to be researched
\ai\jap_1936.ai
Infra provs fixed
\ai\man_1936.ai
cavalry techs are no longer ignored to be researched
\ai\men_1936.ai
cavalry techs are no longer ignored to be researched
\ai\mon_1936.ai
cavalry techs are no longer ignored to be researched
\ai\mex_1936.ai
cavalry techs are no longer ignored to be researched
\ai\omn_1936.ai
cavalry techs are no longer ignored to be researched
\ai\per_1936.ai
cavalry techs are no longer ignored to be researched
\ai\nzl_1936.ai
cavalry techs are no longer ignored to be researched
\ai\spa_1936.ai
cavalry techs are no longer ignored to be researched
\ai\spr_1936.ai
cavalry techs are no longer ignored to be researched
\ai\tur_1936.ai
cavalry techs are no longer ignored to be researched
\ai\ven_1936.ai
cavalry techs are no longer ignored to be researched
\ai\yem_1936.ai
cavalry techs are no longer ignored to be researched
\ai\yug_1936.ai
cavalry techs are no longer ignored to be researched
\ai\switch\ger_build_land.ai
infantry = 32 changed to 22
armor = 10 changed to 9
garrison = 0 changed to 6
hq = 7 changed to 2
submarine = 0 changed to 10
\ai\switch\ger_build_mix.ai
armor = 10 changed to 9
garrison = 0 changed to 6
hq = 7 changed to 2
\ai\switch\ger_build_navy.ai
garrison = 0 changed ro 4
hq = 5 changed to 1
\config\Boostertext.csv
file by Denniss
\config\event_text.csv
file by Denniss
\config\extra_text.csv
file by Denniss
\config\new_text.csv
file by Denniss
\config\province_names.csv
file by Denniss
\db\events\AI_CHI.txt
27590-27593: Changed chain of events
file by Denniss
27031: Domestic value = 9 changed to 10
\db\events\ai_disbanding.txt
file completely overhauled
\db\events\ai_ger.txt
20007: Barbarossa should now start historical if historical outcome option enabled
20556-20560: changed chain of events
file by Deniss
\db\events\AI_Inherit_Chi.txt
7005-7010: Inherit events are now possible for human CHI
7012: 7006 leads to 10 dissent
7013: 7007 leads to 10 dissent
7014: 7008 leads to 10 dissent
7015: 7009 leads to 10 dissent
file by Denniss
\db\events\AI_ITA.txt
26002: italy may now attack greece if sardinia lost
26521: minister is now in the correct section
26550: event outcommmented
26551: event outcommmented
26552: event outcommmented
\db\events\ai_jap.txt
22554-22556: changed chain of event
\db\events\ai_sov.txt
25005: soviet gear up reverted to original state
25552: new event for some dissent in early barbarossa
\db\events\death_events.txt
364: Rudolf Hess flees to the United Kingdom only when still controlled by ENG
391: Reinhard Heydrich assassinated only when London still controlled by ENG
\db\events\hoi2.txt
90: new UnitedFrontFlag
91: new UnitedFrontFlag
\db\events\italy.txt
2900: new cores are seceded to VIC again
\db\events\japan.txt
3894: Garrisons will now occur in Hanoi instead of being obliterated in Haiphong
3836: new event to unlock garrisons
file by Denniss
\db\events\nationalist_china.txt
29032: new UnitedFrontFlag
\db\events\UK.txt
3408: new event to unlock garrisons
file by Denniss
\db\events\USA.txt
3709: construct which = ic where = -1 changed to -4
3710: construct which = ic where = -1 changed to -4
2729: new event to unlock garrisons
file by Denniss
\db\events\USSR.txt
2653: Third GPW event may no fire if YUG destroyed
\db\events\vichy_new.txt
100003: does no longer triger 100004 directly
100004: now triggered indirectly
\db\ideas\Ideas.txt
file by Denniss
\db\leaders\leadersU73.csv
file by Denniss
\db\tech\teams\teams_spa.csv
file by Pioniere
\db\tech\teams\teams_spr.csv
file by Pioniere
file by Denniss
\db\tech\teams\teams_vic.csv
file by Pioniere
\gfx\events_pics\Austria_Alliance.bmp
file from Doomsday
\gfx\events_pics\Fail_Hitler_Assasination.bmp
file from Doomsday
\gfx\interface\ill_prov_453.bmp
file by Pioniere
\gfx\interface\ill_prov_501.bmp
file by Pioniere
\gfx\interface\ill_prov_900.bmp
file by Pioniere
\gfx\interface\pic\T_SPA_AgustinGrandes.bmp
file by Pioniere
\gfx\interface\pic\T_SPA_Eduardo_Gonzalez-Gallarza.bmp
file by Pioniere
\gfx\interface\pic\T_SPR_FelipeSandino.bmp
file by Pioniere
\gfx\interface\pic\T_SPR_Juan_Modesto.bmp
file by Pioniere
\gfx\interface\pic\T_VIC_Andre_Bayle.bmp
file by Pioniere
\gfx\interface\pic\T_VIC_Jean-MarieCAbrial.bmp
file by Pioniere
\map\adj-defs.csv
file by Denniss
\scenarios\0_gc_1936.eug
db\events\ai_disbanding.txt is no longer included
trade 325: increased supplies to CGX
\scenarios\1936\cgx_36.inc
file by Denniss
\scenarios\1936\chc_36.inc
file by Denniss
\scenarios\1936\chi_36.inc
file by Denniss
new blueprints 1200 1210 1220
\scenarios\1936\csx_36.inc
file by Denniss
\scenarios\1936\cxb_36.inc
file by Denniss
\scenarios\1936\cyn_36.inc
file by Denniss
\scenarios\1936\japan.inc
-6x12 manpower
added 6x12 Inf-Art in the building queue
file by Denniss
\scenarios\1936\man.inc
new tech 1020
\scenarios\1936\saudi.inc
-1 manpower
added 1x4 Infrastructure for Riyadh in the building queue
file by Denniss
\scenarios\1936\uk.inc
file by Denniss
I have not been able to get the source of crashes so far...
I would need reproducible CTDs with save just prior of it in order to investigate further. I would put further changes on hold until the crashes are gone.
What ?Did the infrastructure build time difference between plains and hills get removed? Building in deserts and mountains take longer but...?
Edit: Well nevermind, it's just the tooltip that displays wrong.