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I think it is hardcoded, i don't know how the ai chooses to build infrastructure. A few new commands for the AI would be great (infra_at_war = yes/no, force_infra_until = 19xx, infra_end_year = 19xx)
 
Provinces with much ic are prefered for infra. So building IC increases Infra production. But if you have too much IC build at once IC is build in the wrong provinces. This prevents the AI from utilizing concentrationbonus.
 
I suspect a bug where AI can't build infra in a province with at least 100% (1.0) infrastructure. I suggest to set the list of infra provinces only with provinces with less than 100% infra and confirm it will build in them.
 
Here is my current set of changes. I was not able to test barbarossa yet. My last handsoff game went a bit unhistoric as SPA joined axis and Germany got confused.

Code:
\ai\afg_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\afg_1945.ai
		relative_build_scheme = yes
		
\ai\alb_1936.ai
		relative_build_scheme = yes
		
\ai\ALB_1945.ai
		relative_build_scheme = yes
		
\ai\arg_1936.ai
		relative_build_scheme = yes
		
\ai\arg_1945.ai
		relative_build_scheme = yes
		
\ai\ast_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\ast_1941.ai
		relative_build_scheme = yes
		
\ai\ast_1945.ai
		relative_build_scheme = yes
		
\ai\aus_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\bel_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\BEL_1941.ai
		relative_build_scheme = yes
		
\ai\bel_1945.ai
		relative_build_scheme = yes
		
\ai\bhu_1936.ai
		relative_build_scheme = yes
		
\ai\bhu_1945.ai
		relative_build_scheme = yes
		
\ai\bol_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\bol_1945.ai
		relative_build_scheme = yes
		
\ai\bra_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\bra_1941.ai
		relative_build_scheme = yes
		
\ai\bra_1945.ai
		relative_build_scheme = yes
		
\ai\bru_1945.ai
		relative_build_scheme = yes
		
\ai\bul_1936.ai
		cavalry techs are no longer ignored to be researched
		reinforcement = 0.5000 changed to 0.35
		
\ai\BUL_1941.ai
		relative_build_scheme = yes
		
\ai\BUL_1945.ai
		relative_build_scheme = yes
		
\ai\can_1936.ai
		relative_build_scheme = yes
		
\ai\CAN_1941.ai
		relative_build_scheme = yes
		
\ai\can_1945.ai
		relative_build_scheme = yes
		
\ai\cgx_1936.ai
		relative_build_scheme = yes
		
\ai\chc_1936.ai
		relative_build_scheme = yes
		
\ai\CHC_1941.ai
		relative_build_scheme = yes
		
\ai\CHC_1945.ai
		relative_build_scheme = yes
		
\ai\CHC_consolidated.ai
		relative_build_scheme = yes
		
\ai\chi_1936.ai
		new endgoal 1220, 6380
		armor = 3 changed to 4
		aircraft = 1 changed to 2
		land_doctrines = 4 changed to 2
		relative_build_scheme = yes
		adapted scheme to that
		
\ai\chi_1939.ai
		relative_build_scheme = yes
		
\ai\CHI_1941.ai
		relative_build_scheme = yes
		
\ai\chi_1945.ai
		relative_build_scheme = yes
		
\ai\chi_taiwan.ai
		relative_build_scheme = yes
		
\ai\chl_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\chl_1945.ai
		relative_build_scheme = yes
		
\ai\cmb_1945.ai
		relative_build_scheme = yes
		
\ai\col_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\col_1945.ai
		relative_build_scheme = yes
		
\ai\cos_1936.ai
		relative_build_scheme = yes
		
\ai\cos_1945.ai
		relative_build_scheme = yes
		
\ai\cro_1936.ai
		relative_build_scheme = yes
		
\ai\csx_1936.ai
		relative_build_scheme = yes
		
\ai\CSX_1941.ai
		relative_build_scheme = yes
		
\ai\cub_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\cub_1945.ai
		relative_build_scheme = yes
		
\ai\cxb_1936.ai
		relative_build_scheme = yes
		
\ai\CXB_1941.ai
		relative_build_scheme = yes
		
\ai\cxb_1945.ai
		relative_build_scheme = yes
		
\ai\cyn_1936.ai
		relative_build_scheme = yes
		
\ai\cyn_1939.ai
		relative_build_scheme = yes
		
\ai\cze_1936.ai
		relative_build_scheme = yes
		
\ai\den_1936.ai
		relative_build_scheme = yes
		
\ai\den_1945.ai
		relative_build_scheme = yes
		
\ai\dom_1936.ai
		relative_build_scheme = yes
		
\ai\ecu_1936.ai
		relative_build_scheme = yes
		
\ai\ecu_1945.ai
		relative_build_scheme = yes
		
\ai\egy_1945.ai
		relative_build_scheme = yes
		
\ai\eng_1936.ai
		relative_build_scheme = yes
		max_batch_peace = 240 changed to 720
		max_batch_war = 160 changed to 540
		max_batch_home_front = 160 changed to 360
		carrier = 10 changed to 8
		escort_carrier = 10 changed to 8
		destroyer = 10 changed to 12
		light_cruiser = 10 changed to 12
		
\ai\eng_1939.ai
		relative_build_scheme = yes
		
\ai\eng_1941.ai
		relative_build_scheme = yes
		
\ai\eng_1945.ai
		relative_build_scheme = yes
		
\ai\est_1936.ai
		relative_build_scheme = yes
		
\ai\eth_1936.ai
		relative_build_scheme = yes
		
\ai\eth_1945.ai
		relative_build_scheme = yes
		
\ai\fin_1936.ai
		reinforcement = 0.5000 changed to 0.35
		relative_build_scheme = yes
		
\ai\fin_1945.ai
		relative_build_scheme = yes
		
\ai\fra_1936.ai
		relative_build_scheme = yes
		
\ai\fra_1939.ai
		relative_build_scheme = yes
		
\ai\fra_1945.ai
		relative_build_scheme = yes
		
\ai\ger_1936.ai
		Mulhouse, Frankfurt am Main, Breslau, Königsberg, Oppeln, Dortmund and Innsbruck are now IC provs
		Königsberg is now infra prov
		chagged building scheme
		changed attachment preferences
		2330 and 2220 are now prefered to be researched
		
\ai\gre_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\gre_1945.ai
		relative_build_scheme = yes
		
\ai\gua_1936.ai
		relative_build_scheme = yes
		
\ai\hai_1936.ai
		relative_build_scheme = yes
		
\ai\hol_1936.ai
		relative_build_scheme = yes
		
\ai\hon_1936.ai
		relative_build_scheme = yes
		
\ai\hon_1945.ai
		relative_build_scheme = yes
		
\ai\hun_1936.ai
		reinforcement = 0.5000 changed to 0.35
		relative_build_scheme = yes
		
\ai\icl_1945.ai
		relative_build_scheme = yes
		
\ai\ire_1936.ai
		relative_build_scheme = yes
		
\ai\ire_1945.ai
		relative_build_scheme = yes
		
\ai\irq_1936.ai
		relative_build_scheme = yes
		
\ai\irq_1945.ai
		relative_build_scheme = yes
		
\ai\isr_1945.ai
		relative_build_scheme = yes
		
\ai\ita_1936.ai
		relative_build_scheme = yes
		
\ai\ita_1945.ai
		relative_build_scheme = yes
		
\ai\jap_1936.ai
		Infra provs fixed
		relative_build_scheme = yes
		changed building scheme
		
\ai\jap_1939.ai
		relative_build_scheme = yes
		
\ai\jap_1941.ai
		relative_build_scheme = yes
		
\ai\kor_1945.ai
		relative_build_scheme = yes
		
\ai\lat_1936.ai
		relative_build_scheme = yes
		
\ai\leb_1945.ai
		relative_build_scheme = yes
		
\ai\lib_1936.ai
		relative_build_scheme = yes
		
\ai\lib_1945.ai
		relative_build_scheme = yes
		
\ai\lit_1936.ai
		relative_build_scheme = yes
		
\ai\lux_1936.ai
		relative_build_scheme = yes
		
\ai\man_1936.ai
		cavalry techs are no longer ignored to be researched
		
\ai\men_1936.ai
		cavalry techs are no longer ignored to be researched
		
\ai\mon_1936.ai
		cavalry techs are no longer ignored to be researched
		
\ai\mex_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\MON_1945.ai
		relative_build_scheme = yes
		
\ai\nep_1945.ai
		relative_build_scheme = yes
		
\ai\nic_1945.ai
		relative_build_scheme = yes
		
\ai\nor_1936.ai
		relative_build_scheme = yes
		
\ai\nor_1945.ai
		relative_build_scheme = yes
		
\ai\nzl_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\nzl_1945.ai
		relative_build_scheme = yes
		
\ai\omn_1936.ai
		cavalry techs are no longer ignored to be researched
		
\ai\pan_1945.ai
		relative_build_scheme = yes
		
\ai\par_1945.ai
		relative_build_scheme = yes
		
\ai\per_1936.ai
		cavalry techs are no longer ignored to be researched
		
\ai\per_1945.ai
		relative_build_scheme = yes
		
\ai\phi_1945.ai
		relative_build_scheme = yes
		
\ai\pol_1936.ai
		relative_build_scheme = yes
		
\ai\POL_1945.ai
		relative_build_scheme = yes
		
\ai\por_1936.ai
		relative_build_scheme = yes
		
\ai\por_1945.ai
		relative_build_scheme = yes
		
\ai\PRK_1945.ai
		relative_build_scheme = yes
		
\ai\pru_1936.ai
		relative_build_scheme = yes
		
\ai\rom_1936.ai
		reinforcement = 0.5000 changed to 0.35
		relative_build_scheme = yes
		
\ai\saf_1936.ai
		relative_build_scheme = yes
		
\ai\sau_1936.ai
		new endgoals 5080, 1310
		
\ai\sau_1945.ai
		relative_build_scheme = yes
		
\ai\sch_1945.ai
		relative_build_scheme = yes
		
\ai\sia_1936.ai
		relative_build_scheme = yes
		
\ai\SIK_1945.ai
		relative_build_scheme = yes
		
\ai\sov_1936.ai
		relative_build_scheme = yes
		
\ai\sov_1939.ai
		relative_build_scheme = yes
		
\ai\sov_1941.ai
		relative_build_scheme = yes
		
\ai\sov_1944.ai
		relative_build_scheme = yes
		
\ai\sov_1945.ai
		relative_build_scheme = yes
		
\ai\spa_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\spa_1939.ai
		relative_build_scheme = yes
		
\ai\spr_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\swe_1936.ai
		relative_build_scheme = yes
		
\ai\syr_1945.ai
		relative_build_scheme = yes
		
\ai\tur_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\tur_1945.ai
		relative_build_scheme = yes
		
\ai\u39.ai
		relative_build_scheme = yes
		
\ai\usa_1936.ai
		relative_build_scheme = yes
		carrier = 20 changed to 18
		escort_carrier = 15 changed to 13
		destroyer = 20 changed to 22
		light_cruiser = 15 changed to 17
		
\ai\usa_1941.ai
		relative_build_scheme = yes
		
\ai\usa_1944.ai
		relative_build_scheme = yes
		
\ai\usa_1945.ai
		relative_build_scheme = yes
		
\ai\ven_1936.ai
		cavalry techs are no longer ignored to be researched
		
\ai\ven_1945.ai
		relative_build_scheme = yes
		
\ai\vie_1945.ai
		relative_build_scheme = yes
		
\ai\yem_1936.ai
		cavalry techs are no longer ignored to be researched
		
\ai\yug_1936.ai
		cavalry techs are no longer ignored to be researched
		relative_build_scheme = yes
		
\ai\YUG_1945.ai
		relative_build_scheme = yes
		
\ai\switch\build_ic.ai
		new file for ic_end_year = 1970
		
\ai\switch\eng_build_land.ai
		relative_build_scheme = no changed to yes
		
\ai\switch\eng_build_standard.ai
		relative_build_scheme = no changed to yes
		
\ai\switch\fra_build_land.ai
		relative_build_scheme = no changed to yes
		
\ai\switch\fra_build_standard.ai
		relative_build_scheme = no changed to yes
		
\ai\switch\FRA_Free.ai
		relative_build_scheme = no changed to yes
		
\ai\switch\Ger_Build_Fort.ai
		max_factor = 0.040 changed to 0.40
		
\ai\switch\ger_build_land.ai
		relative_build_scheme = no changed to yes
		infantry = 32 changed to 22
		armor = 10 changed to 9
		garrison = 0 changed to 6
		hq = 7 changed to 2
		submarine = 0 changed to 10
		
\ai\switch\ger_build_mix.ai
		relative_build_scheme = no changed to yes
		changed building scheme
		
\ai\switch\ger_build_navy.ai
		relative_build_scheme = no changed to yes
		garrison = 0 changed ro 4
		hq = 5 changed to 1
		
\ai\switch\ger_build_sp_art.ai
		new building scheme, file mostly rewriten
		
\ai\switch\ger_build_standard.ai
		relative_build_scheme = no changed to yes
		
\ai\switch\Ger_Russia.ai
		max_factor = 0.05 changed to 0.20
		
\ai\switch\GER_War_SOV_USA.ai
		max_factor = 0.07 changed to 0.20
		
\ai\switch\hun_aggresive.ai
		max_factor = 0.05 changed to 0.50
		relative_build_scheme = yes
		
\ai\switch\ita_build_land.ai
		relative_build_scheme = yes
		
\ai\switch\ita_build_standard.ai
		relative_build_scheme = yes
		
\ai\switch\JAP_Build_Fort.ai
		max_factor = 0.02 changed to 0.40
		
\ai\switch\JAP_Build_Fort_Stop.ai
		max_factor = 0.00 changed to 0.40
		
\ai\switch\jap_build_land.ai
		relative_build_scheme = yes
		
\ai\switch\jap_build_standard.ai
		relative_build_scheme = yes
		increased screen/capital ratio above 1
		
\ai\switch\JAP_Homeland.ai
		relative_build_scheme = yes
		
\ai\switch\jap_naval_pacific.ai
		max_factor = 0.10 changed to 0.40
		
\ai\switch\JAP_Pacific.ai
		max_factor = 0.10 changed to 0.40
		relative_build_scheme = yes
		
\ai\switch\JAP_Pacific_war_Phase4.ai
		max_factor = 0.10 changed to 0.40
		
\ai\switch\max_factor_000.ai
\ai\switch\max_factor_005.ai
\ai\switch\max_factor_010.ai
\ai\switch\max_factor_015.ai
\ai\switch\max_factor_020.ai
\ai\switch\max_factor_025.ai
\ai\switch\max_factor_030.ai
\ai\switch\max_factor_035.ai
\ai\switch\max_factor_040.ai
\ai\switch\max_factor_045.ai
\ai\switch\max_factor_050.ai
\ai\switch\max_factor_055.ai
\ai\switch\max_factor_060.ai
\ai\switch\max_factor_065.ai
\ai\switch\max_factor_070.ai
\ai\switch\max_factor_075.ai
\ai\switch\max_factor_080.ai
\ai\switch\max_factor_085.ai
\ai\switch\max_factor_090.ai
\ai\switch\max_factor_095.ai
\ai\switch\max_factor_100.ai
		simplified and corrected files
		
\ai\switch\pol_build_cavalry.ai
		relative_build_scheme = yes
		
\ai\switch\sov_build_land.ai
		relative_build_scheme = yes
		
\ai\switch\SOV_Fin_Demands.ai
		file by Denniss
		
\ai\switch\sov_germany.ai
		file by Denniss
		
\ai\switch\SP_EndCivilWar.ai
		relative_build_scheme = yes
		
\ai\switch\SPR_CivilWar.ai
		relative_build_scheme = yes
		
\ai\switch\usa_build_land.ai
		relative_build_scheme = yes
		increased screen/capital ratio above 1
		
\ai\switch\usa_build_standard.ai
		relative_build_scheme = yes
		increased screen/capital ratio above 1
		
\ai\switch\USA_Gear_Up_1.ai
		max_factor = 0.15 changed to 0.30
		
\ai\switch\USA_Gear_Up_3.ai
		max_factor = 0.05 changed to 0.25
		
\ai\switch\USA_Gear_Up_4.ai
		max_factor = 0.01 changed to 0.20
		
\ai\switch\USA_Homeland.ai
		relative_build_scheme = yes
		
\ai\switch\USA_War_Build.ai
		relative_build_scheme = yes
		increased screen/capital ratio above 1
		
\config\Boostertext.csv
		file by Denniss
		
\config\event_text.csv
		file by Denniss
		
\config\extra_text.csv
		file by Denniss
		
\config\new_text.csv
		file by Denniss
		
\config\province_names.csv
		file by Denniss
		
\db\revolt.txt
		repaired line 1097(RUS)
		
\db\Province.txt
		Marcus Island is now no longer desert and no longer arid
		
\db\events\AI_BRA.txt
		33060: event now reduce max_factor to 0.5 only
		
\db\events\AI_CAN.txt
		36173: event now reduce max_factor to 0.5 only
		
\db\events\AI_CHI.txt
		27590-27593: Changed chain of events
		file by Denniss
		27031: Domestic value = 9 changed to 10
		file by Denniss
		
\db\events\AI_CHL.txt
		35360: event now reduce max_factor to 0.5 only
		
\db\events\ai_disbanding.txt
		file completely overhauled
		
\db\events\ai_fin.txt
		32064-32071: new ai events to give control of finnland cores to finnland
		
\db\events\ai_ger.txt
		20007: Barbarossa should now start historical if historical outcome option enabled, reduced may chances
		20556-20560: changed chain of events
		file by Deniss
		file by Deniss
		20555: Redelayed to november
		20500-20505: manpower = 200 changed to 300, 20 manpower treshold untouched
		20510-20513: manpower = 200 changed to 300, 20 manpower treshold added
		20556-20560: changed chain of events
		
\db\events\AI_Infra_Chi.txt
		27573-27598: changed chain of events
		
\db\events\AI_Inherit_Chi.txt
		7005-7010: Inherit events are now possible for human CHI
		7012: 7006 leads to 10 dissent
		7013: 7007 leads to 10 dissent
		7014: 7008 leads to 10 dissent
		7015: 7009 leads to 10 dissent
		file by Denniss
		7012-7015: lowered dissent to 5
		7005-7010: Added some text
		7012-7015: Added some text
		
\db\events\AI_ITA.txt
		26002: italy may now attack greece if sardinia lost
		26521: minister is now in the correct section
		26550: event outcommmented
		26551: event outcommmented
		26552: event outcommmented
		
\db\events\ai_jap.txt
		22554-22556: changed chain of event
		file by Deniss
		
\db\events\ai_ministers.txt
		11054: headofgovernment which = 21056 changed to 21025
		11055: foreignminister which = 21069 changed to 21001
		11056: foreignminister which = 21071 changed to 21003
		
\db\events\AI_MEX.txt
		32962: event now reduce max_factor to 0.5 only
		
\db\events\AI_POL.txt
		file by Deniss
		
\db\events\ai_sov.txt
		25005: soviet gear up reverted to original state
		25552: new event for some dissent in early barbarossa
		25553: new event for some dissentreduction in mid barbarossa
		file by Denniss
		
\db\events\AI_SWE.txt
		32660: event now reduce max_factor to 0.5 only
		
\db\events\death_events.txt
		364: Rudolf Hess flees to the United Kingdom only when still controlled by ENG, picture changed
		391: Reinhard Heydrich assassinated only when London still controlled by ENG
		
\db\events\hoi2.txt
		90: new UnitedFrontFlag
		91: new UnitedFrontFlag
		
\db\events\italy.txt
		2900: new cores are seceded to VIC again
		
\db\events\japan.txt
		3894: Garrisons will now occur in Hanoi instead of being obliterated in Haiphong
		3836: new event to unlock garrisons
		file by Denniss
		
\db\events\nationalist_china.txt
		29032: new UnitedFrontFlag
		3814: adapted event to annexed Warlords
		4110: new event for Claire Chennault leaving the RoC
		
\db\events\UK.txt
		3408: new event to unlock garrisons
		file by Denniss
		
\db\events\USA.txt
		3709: construct which = ic where = -1 changed to -4
		3710: construct which = ic where = -1 changed to -4
		2729: new event to unlock garrisons
		file by Denniss
		
\db\events\USSR.txt
		file by Denniss
		2651-2656: Changed chain of events
		
\db\events\vichy_new.txt
		100003: does now longer use command = { type = trigger which = 100004 value = 1}
		
\db\ideas\Ideas.txt
		file by Denniss
		
\db\leaders\brazil.csv
		file by Pioniere
		
\db\leaders\german.csv
		added blank line
		
\db\leaders\italy.csv
		file by Pioniere
		
\db\leaders\japan.csv
		added blank line
		
\db\leaders\romania.csv
		file by Pioniere
		
\db\leaders\socialitaly.csv
		file by Pioniere
		
\db\leaders\leadersU73.csv
		file by Denniss
		
\db\minister\ministers_bra.csv
		file by Pioniere
		
\db\ministers\ministers_chc.csv
		added blank line
		
\db\ministers\ministers_fin.csv
		added blank line
		
\db\ministers\ministers_ger.csv
		37: Head of State Wilhelm III has now start year 1941 instead of 1942.
		
\db\ministers\ministers_ita.csv
		3195: Francesco Bertini
		3196: Francesco Bertini
		
\db\minister\ministers_rom.csv
		file by Pioniere
		
\db\ministers\ministers_yug.csv
		added blank line
		
\db\tech\armor_tech.txt
		2220 requires now 2320 instead of 2330
		2220 has now startyear 1938 instead of 1939
		
\db\tech\teams\teams_afg.csv
		file by Pioniere
		
\db\tech\teams\teams_csx.csv
		file by Pioniere
		
\db\tech\teams\teams_fla.csv
		file by Pioniere
		
\db\tech\teams\teams_men.csv
		file by Pioniere
		
\db\tech\teams\teams_sco.csv
		file by Pioniere
		
\db\tech\teams\teams_spa.csv
		file by Pioniere
		
\db\tech\teams\teams_spr.csv
		file by Pioniere
		file by Denniss
		
\db\tech\teams\teams_vic.csv
		file by Pioniere
		
\gfx\events_pics\Austria_Alliance.bmp
		file from Doomsday

\gfx\events_pics\Fail_Hitler_Assasination.bmp
		file from Doomsday

\gfx\events_pics\last_flight.bmp
		file by Pioniere

\gfx\interface\ill_prov_31.bmp
		file by Pioniere

\gfx\interface\Ill_prov_397.bmp
		file by Pioniere

\gfx\interface\ill_prov_453.bmp
		file by Pioniere

\gfx\interface\ill_prov_501.bmp
		file by Pioniere

\gfx\interface\ill_prov_804.bmp
		file by Pioniere

\gfx\interface\ill_prov_900.bmp
		file by Pioniere

\gfx\interface\ill_prov_1121.bmp
		file by Pioniere

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\scenarios\0_gc_1936.eug
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\scenarios\1936\cgx_36.inc
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Pang Bingxun - Can you see if the mechanics to the fall of dragon event works as designed because China should surrender when they have very few main provinces left.
I mean the required provinces for victory as Japan over China. Its OK that China is tough and hard but, all nation should surrender sometimes..
 
I had changed to the mechanics a while ago after you mentioned it. If Chongqing and Kunming are lost the lost national requirement is lowered from 90% to 80%. So in the screen you provided china would have surrendered. :)
 
Pang, if you post a new set of files it would be nice if you could also post a small changelog to the previous version. Easier to track what changed between them without comparing the whole changelog.

Agreed. At first i thought it was a good idea to make a complete changelist but a relative one is much more useful.
 
The issue of Rudolf Hess' picture is due to the umlaut in his name, I cannot remember how I fixed it. Gimme time and I'll find out!

EDIT: not the umlaut, whatever the "Heß" is in his name. But the other picture issues are caused by umlats and other non-English symbols/letters.
 
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Yes, on one of my computers with Windows 7 it's completely fine, on an older one with Windows XP I have the problem you mention. Not sure why.