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I still think SCW isn´t modeled very well. The outcome is pretty random. This game NatSpa is finished off by Dec 1936.

IMO there should be divs locked (until outbreak of SCW) in some key provinces so that core territory isn´t lost so easily and every side has sufficient numbers of units to start with.
 
The Axis attack on Greece in 2 out of 3 games is so slow in defeating them that Barbarosa will not be launched until 1942.

Either get the surrender of Greece back into line or at least change the Barbarosa event to not need defeat of Greece (if that is still the case).

Blecky -- just how exactly should the Spainish Civil War go? Is seems like a random outcome should be the normal one since all the foreign intervention and random support from commies, socialists, progressives, liberals, and elitists intelectuals (what a bunch of losers)!
 
IMO there should be divs locked (until outbreak of SCW) in some key provinces so that core territory isn´t lost so easily and every side has sufficient numbers of units to start with.
+1 IMO the main priority for the SCW should be prolonging the war. Although it probably is best for Nat Spain to win to avoid AI Germany getting involved after the fall of France, maybe give it events in 1937/38 that make sure it does?
 
...
Blecky -- just how exactly should the Spainish Civil War go? Is seems like a random outcome should be the normal one since all the foreign intervention and random support from commies, socialists, progressives, liberals, and elitists intelectuals (what a bunch of losers)!

Right now it looks like every combat unit has a chance of 50% to either join NatSpa or RepSpa. At the start of SCW the provinces are allocated according to historic premises, but if an INF in that province switches allegiance, that province is lost.

If several units would be exempted from that 50% chance and locked in key provinces (e.g. an INF in Sevilla for NatSpa or a MNT in Oviedo for RepSpa) then the SCW wouldn´t be over in less than one year.
 
New update, including Pang's #18 changes

Just did a quick test and the Shore bombardment cap in misc is not working, I changed the cap to 0.98 and in game it was still capped at 0.25.

It should be working now.

Pang said:
The paratrooper animation is used when they are entrenched and defend themselfs against tactical bombers. Are they trying to hide behind lots of unmanned parachutes?

Can you check if this hasa been corrected now? If yes, if possible check if normal paratrooper animation is working as it should during airborne assault :p
 
The Axis attack on Greece in 2 out of 3 games is so slow in defeating them that Barbarosa will not be launched until 1942.

Are you refering to beta 6? I had this result only in about 1 of 10 cases and that only when germany was confused due to SPA joining axis. When SPA need troops germany may not attack greece. And still when SPA is attack much too less troops are engaged to beat to invasion forces.
A workaround could be to reduce that number of SPA exp forces. In that cases SPA wuld at least you more wown troop to defend itself and keep Gibraltor locked. A solution was to give germany a priority to defend the beach of SPA if allied with SPA.

Either get the surrender of Greece back into line or at least change the Barbarosa event to not need defeat of Greece (if that is still the case).

That is probably the best workaround. :(
 
Is there a way to increase the soviet aggressiveness against the 3 baltic states? In june 1941 Kaunas has a garrison of 4 Inf and in the 4 adjecent provinces 56 soviet divisions are ready to attack. As 19 of 56 are armoured divisions this look really weird. I could change the gpw events to give more org early, but than the third or second gpw event would be required to reduce org, something i would like to avoid.
 
It is set to 1. Increasing it to 2 might help.

Edit: It help to enforce an attack against finland, but that beyond intention.
 
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Thanks Gunman shore bombardment works like a treat now, keep up to good work the more things soft coded the better.
 
Please add the following to "switch/JAP_China_North_Landings.ai"

Code:
#####################
# Combat            		#
#####################
front = { 
	recklessness 		= 2 # 0-3
	distrib_vs_ai 		= offensive
	distrib_vs_human 	= offensive

	enemy_reinf_days	= 6
	reserve_prop		= 0.1
	panic_ratio_vs_ai	= 2.5
	panic_ratio_vs_human	= 2.5
	base_attack_odds	= 1.2
	min_attack_odds		= 1.0
	max_attack_odds		= 2.0
	reinforce_odds		= 1.1
	withdraw_odds		= 0.6

	strength 	= 1.0
	organisation 	= 1.0
	soft_attack 	= 1.0
	hard_attack 	= 1.0
	ground_defense 	= 1.0
	dig_in 		= 1.0 # Against defender

	frozen_attack 	= 1.0
	snow_attack 	= 1.0
	blizzard_attack = 1.0
	storm_attack 	= 1.0
	muddy_attack 	= 1.0

	occupied 	= 0.7
	owned 		= 0.7

	jungle_attack 	= 1.0
	mountain_attack = 1.0
	swamp_attack 	= 1.0
	forest_attack 	= 1.0
	hill_attack 	= 1.0
	urban_attack 	= 1.0
	river 		= 1.0
	
	passivity = { 
		SOV = 90 
		MON = 90 
	} 
}

Else the japanese will attack with a recklessness of 0 and passivity 70 for CHI
 
They will not get encircled that often if you use this, therefore proving more of a challenge to USA players.

@gunman_: please improve the trade and convoy AI, in my current game JAP ran out of metal in mid36, although enough trade partners were aviable - many small trades clogged up all their convoys.
 
@gunman_: please improve the trade and convoy AI, in my current game JAP ran out of metal in mid36, although enough trade partners were aviable - many small trades clogged up all their convoys.

While i did not expeirence that special problem i saw problems rather often if save on one of the first days of the scenarios and reload. This might be solved by now, i never tested it in the near past.

SPA joining AXIS should be avoided at all costs - that never happenend as it was like commiting suicide for them.

That already happens almost only if already at war with allies.
 
SPA joining AXIS should be avoided at all costs - that never happenend as it was like commiting suicide for them.

Hitlet met with Franco on October 23, 1940 to discuss Spain's war entry in Hendaya. From what I understand, chances were roughly 50/50 on an agreement being reached at that time. They were not of course but it could have gone either way.