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GRRRRRR..........

anyway "southern ming" i discover by mistake (had to reload as them to end an endless war) has more the 17 millions cash :rofl:
 
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When is the most recent save game that they don't have $16 million in? Did they have a lot of bank loans?

I know this isn't an AGCEEP bug, but I've never seen it happen before and I'd like a closer look.
 
MichaelM said:
I know this isn't an AGCEEP bug, but I've never seen it happen before and I'd like a closer look.
I did but always too late... It is easy to find out when a country starts to build shipyards and covering provinces with fortresses and manufactories...

In the ToDo list anyway. ;)
 
YodaMaster said:
Well known EU2 bug...

yes indeed ;) . BUT i have not seen it for a LONG time, ESPECIALLY in agceep :confused:

i THINK that millions happened becouse manchu became china owning only the north provinces and sothern ming annexed the "old" southern china. how exactlly, no idea, but ALSO seems it got latin tech( or maybe inverting in technology as soon as possible eery time). the bug creates very bad behavious becouse it had maximum forst everywhere...you know what happens then ;)
 
MichaelM said:
When is the most recent save game that they don't have $16 million in? Did they have a lot of bank loans?

I know this isn't an AGCEEP bug, but I've never seen it happen before and I'd like a closer look.

no bank loans, and can not tell becouse i did not mind china area until 1750's when reaching gujarat and see the mess it has coused. but no loans that i noticed, and HIGH tech( like it became latin tech OR becouse "investing " the 200$ every time poassible). muste have been like that possiblly since manchu became china BUT southern ming NEVER got annexed.

i am SURE this bug is only for southern ming nation . this is the ONLY time i see it "survive" the 1650's china "break-up" ;) . to make sure just load and play as "southern ming".... when it is becoming "selectable". becouse i never seen THIS bug in agceep before( well at least in the last couple of years i guess), i am inclined to think there is something else going on here
 
beregic said:
i am SURE this bug is only for southern ming nation . this is the ONLY time i see it "survive" the 1650's china "break-up" ;) . to make sure just load and play as "southern ming".... when it is becoming "selectable". becouse i never seen THIS bug in agceep before( well at least in the last couple of years i guess), i am inclined to think there is something else going on here
No, I saw it for other countries. It must appear as an overflow when there is an operation on a number that is not supposed to become negative. Instead of -1, result is +16,777,216.
 
YodaMaster said:
No, I saw it for other countries. It must appear as an overflow when there is an operation on a number that is not supposed to become negative. Instead of -1, result is +16,777,216.
Which is why I was hoping for save games. It's hard to track down a bug one has never seen.
 
WELL in the same game, EXACT thing happens to england( 23 millions). note there are no LOANS in her stats, and i think that this is the very FIRST TIME i see TWO nations having the exact same problem.

not sure if this helps but i am playing as "itally". no personal modifications at all this game except for reloads from time to time; this is very odd and i would not be surprised if i find more as such minors with maximum forst ;)
 
YodaMaster said:
No, I saw it for other countries. It must appear as an overflow when there is an operation on a number that is not supposed to become negative. Instead of -1, result is +16,777,216.

i guess that was an example? since "my" england got 223 millions cash...late 1750's
 
I play from 1648 and for China there's no hope to upgrade to infra 5.
And I can never make negotiation with Netherland(on Taiwan)

As now it is 1771
Indian Nations have land tech 44 when European 50, but Poland and Moldova only 31.

Yoda that's in my savegame you can check it.
 
kevinxu said:
I play from 1648 and for China there's no hope to upgrade to infra 5.
And I can never make negotiation with Netherland(on Taiwan)

As now it is 1771
Indian Nations have land tech 44 when European 50, but Poland and Moldova only 31.

Yoda that's in my savegame you can check it.

thats the 40 inflation china starts with i bet, implemented becouse "balance" issues i guess; truth is china ai overuns everyone but just increasing inflation helps nobody; instead the china AI should be toned down in its agressivness files.
 
beregic said:
i guess that was an example? since "my" england got 223 millions cash...late 1750's
No, this wasn't an example but plausible problem with signed integer values in code. 223 millions is another story... Thanks for the information. I never saw such very high value (at least never above 16 millions).
 
@beregic: AI Chinese aggressiveness is already very low (-100) unless during civil war.

Aggressiveness has nothing to do with tech race. Without high inflation (realistic for Ming and Southern Ming), China could lead the tech race without any problem in all domains because Chinese provinces are very rich.


@kevinxu: difference between Orthodox tech group and Muslim tech group (most of India in 1648) is low. Indian countries start at around 22 in 1648 when Orthodox start at around 25 and Western countries at around 27. But Orthodox tech group is tiny and there is not much bonus inside it... while Russia will leave it after westernization.

About negociation, it is impossible if capital is unknown and China doesn't know location of the capital of all the colonial powers that are present in Chinese known part of the map. Do you mean Southern Ming and China (Manchus) should know corresponding European capitals? To be discussed in China thread.
 
i dont know is it bug or something but ive got this message: 'Critical error! Attepting to create a monarch with a leader- id(32034) that is already used. -- Do still want to continue?'
 
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It can happen in China-Manchu Qing sequence. This is a problem when a country changes tag but already uses existing leaders/monarchs from a previous tag change. Just press Ignore button.
 
Looks like 1520 file for Sus wasn't updated.

Code:
#Sus

#-----------------------------------------------------------------------------------------------

country = {
	tag = FEZ
	ai = "SmallTrade1.ai"
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	cancelledloans = 0
	extendedloans = 0
	treasury = 99
	inflation = 0
	merchants = 0.083333
	religion = { type = sunni }
	culture = {
		type = berber
	}
	diplomacy = {
		relation = { tag = MOR value = -100 refusetrade = no }
		relation = { tag = KNI value = -200 refusetrade = no }
		relation = { tag = TUR value = -100 refusetrade = no }
	}
	knownprovinces = {
		238 239 240 241 242 243 244 245 246 247 248 249 250 291 292 293 294
		295 296 297 298 299 300 301 302 303 304 305 306 307 309 310 311 312
		313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329
		330 331 332 333 334 335 336 337 338 339 340 343 344 345 346 347 348
		349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365
		366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 382 383
		384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400
		401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417
		418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434
		435 436 437 438 439 440 441 442 443 444 445 461 462 463 464 465 466
		469 470 474 475 476 477 478 479 480 481 482 483 484 485 486 490 491
		492 493 494 495 496 497 498 732 733 734 735 736 737 738 739 740 741
		742 744 745 746 804 805 806 817 819 820 821 919 920 921 922 923 925 926
		929 935 936 937 938 939 979 980 981 982 983 984 985 986 987 988 989
		990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004
		1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017
		1057 1058 1331 1494 1495 1496 1595 1596 1597 1609 1610 1611 1612 1613
	}
	ownedprovinces = {
		805 1595
	}
	controlledprovinces = {
		805 1595
	}
	nationalprovinces = {
		805 1595
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 805
		bailiff = yes
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1595
		bailiff = yes
	}
	landunit = {
		id = { type = 9423 id = 491 }
		[color=red]name = "Army of Fez"[/color]
		[color=yellow]name = "Army of Sus"[/color]
		location = 805
		infantry = 5000
		cavalry = 7000
		artillery = 0
	}
	technology = {
		stability = { level = 2 value = 42 }
		infra = { level = 1 value = 50 }
		trade = { level = 1 value = 150 }
		land = { level = 7 value = 500 }
		naval = { level = 2 value = 100 }
	}
}

#-----------------------------------------------------------------------------------------------