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Those are my events. I apologise if I made an error. :eek:o
Well, they do work. I just didn't think you meant the plague to raise revoltrisk everywhere in England for 20 years and 7 months. :p
 
Two sugar increase events depend on the wrong province:
Code:
#Sugar increase events

event = {
	id = 338278
	trigger = {
		NOT = { provincereligion = { province = [COLOR="Red"]158[/COLOR][COLOR="Yellow"]152[/COLOR] data = pagan } } #not a TP
	}
	random = no
	province = 152 #Barbados
	name = "EVENTNAME338278" #Sugar Production Expands in Barbados
	desc = "EVENTHIST338278"
	#-#

	date = { day = 1 month = january year = 1650 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		command = { type = provincetax which = 152 value = 8 } #Barbados
		command = { type = population which = 152 value = 2500 } #Barbados
	}
}
event = {
	id = 338279
	trigger = {
		NOT = { provincereligion = { province = [COLOR="Red"]158[/COLOR][COLOR="Yellow"]152[/COLOR] data = pagan } } #not a TP
	}
	random = no
	province = 139 #Guantanamo
	name = "EVENTNAME338279" #Sugar Production Expands in Cuba
	desc = "EVENTHIST338279"
	#-#

	date = { day = 1 month = january year = 1770 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		command = { type = provincetax which = 139 value = 7 } #Guantanamo
		command = { type = population which = 139 value = 2500 } #Guantanamo
	}
}
Province 158 is Cartagena, which doesn't even have such an event. I have no idea how it could have gotten there. :confused:

Also a comment is in error:
Code:
event = {
	id = 338288
	trigger = {
		NOT = { provincereligion = { province = 181 data = pagan } } #not a TP
	}
	random = no
	province = 181 #Surinam
	name = "EVENTNAME338288" #Sugar Production Expands in Surinam
	desc = "EVENTHIST338288"
	#-#

	date = { day = 1 month = january year = 1699 }
	offset = 90
	deathdate = { year = 1820 }

	action_a = {
		name = "EXCELLENT"
		command = { type = provincetax which = 181 value = 2 } #Surinam
		command = { type = population which = 181 value = 1000 } #[COLOR="Red"]Martinique[/COLOR][COLOR="Yellow"]Surinam[/COLOR]
	}
}
Totally useless, but I know YodaMaster is a stickler for detail. :p
 
Another one:
Code:
event = {
	id = 338477
	trigger = {
		NOT = {
			provincereligion = { province = [COLOR="Red"]810[/COLOR][COLOR="Yellow"]809[/COLOR] data = pagan } #not a TP
		}
	}
	random = no
	province = 809 #Bourbon
	name = "EVENTNAME338477" #Slaves imported from East Africa
	desc = "EVENTHIST338477"
	#-#

	date = { day = 18 month = january year = 1750 }
	offset = 360
	deathdate = { day = 29 month = december year = 1819 }

	action_a = {
		name = "ACTIONNAME338055A" #Oh, the humanity!
		command = { type = population which = 809 value = 5000 } #Bourbon
	}
}
 
Code:
#(1440) End of Regency -II-
event = {
	id = 210015
	trigger = {
		monarch = 077501 #Svitrigaila
	}
	random = no
	country = LIT
	name = "EVENTNAME210014" #End of Regency
	desc = "EVENTHIST210015"
	#-#In 1440, with the end of Svitrigaila's regency, the second phase of instability in Lithuania has started. The designated candidate to take over the Duchy was Wladyslaw. However Wladyslaw was elected King of Hungary, and was unable to be in Lithuania. Thus the Sejm decided to send Wladyslaw's brother, Casimir, as a Polish governor of Lithuania, but this move was contested by Svitrigailo and Lithuanian nobles. Finally Lithuanian nobles could not take such an indignation, and proclaimed Svitrigaila as Grand Duke.

	date = { day = 19 month = march year = 1440 }

	action_a = {
		name = "ACTIONNAME40209B" #Reinstall Svitrigaila
		command = { type = sleepmonarch which = 077510 } #Kazimieras
		command = { type = relation which = POL value = -100 }
		command = { type = relation which = MOS value = -50 }
		command = { type = revoltrisk which = 48 value = 5 }
		command = { type = religion which = orthodox }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = sleepevent which = 40213 } #LIT: Succession of Grand Duke Michailis
	}
	action_a = {
		name = "ACTIONNAME40209A" #Invite Casimir
		command = { type = sleepmonarch which = 077501 } #Svitrigaila
		#historical Kazimieras starts rule
		command = { type = relation which = MOS value = -25 }
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = stability value = 1 }
		command = { type = sleepevent which = 40211 } #LIT: Succession of Grand Duke Svitrigaila
		command = { type = sleepevent which = 40213 } #LIT: Succession of Grand Duke Michailis
	}
}

There are two action_a here...
 
Ctd

Had a CTD. When I reloaded the save game I had a duplicate leader error. Below you can see the duplicate leader.

Code:
navalunit = { 
        id = { type = 4712 id = 3329063 } 
        name = "Escadre Bleue" 
        location = 401 
        date = { year = 1534 month = january day = 1 } 
        development = no 
        morale = 1.813 
        historicalleader = { 
            id = { type = 6 id = 49829 } 
            name = "[COLOR="Yellow"]Jacques Cartier[/COLOR]" 
            category = explorer 
            location = 384 
            rank = 12 
            fire = 2 
            shock = 2 
            movement = 4 
            startdate = { year = 1534 month = january day = 0 } 
            deathdate = { year = 1542 month = september day = 22 } 
            } 
        warships = 1.000 
        galleys = 0.000 
        transports = 0.000 
        } 
    navalunit = { 
        id = { type = 4712 id = 3329066 } 
        name = "Escadre Bleue" 
        location = 975 
        date = { year = 1534 month = january day = 1 } 
        development = no 
        morale = 1.813 
        historicalleader = { 
            id = { type = 6 id = 49829 } 
            name = "[COLOR="Yellow"]Jacques Cartier[/COLOR]" 
            category = explorer 
            location = 384 
            rank = 12 
            fire = 2 
            shock = 2 
            movement = 4 
            startdate = { year = 1534 month = january day = 0 } 
            deathdate = { year = 1542 month = september day = 22 } 
            } 
        movetime = 1 
        movement = { 974 } 
        warships = 1.000 
        galleys = 0.000 
        transports = 0.000 
        port = { year = 1538 month = march day = 20 } 
        }
 
The Henry's Captains event(if that is indeed an AGCEEP event) doesn't actually give me the leaders that it is supposed to...unless I'm understanding the event wrong.

Leaders do come in the next decade but not immediately and also come along solo
 
I don't know what heppened with your save but there is only one 49829 in all the leaders files (and even in all EU2 files). :confused:

He must be on a different version as I had same issue which we fixed in the past year.
 
I don't remember, but if you say so. :)

Only recorded change for Cartier or 049829 in the whole PatchInfo including changes for 1.58 is:
-modified jacques cartier (049829) for France #439

Maybe I forgot to report it at some point...
 
From leaders.dan

Code:
historicalleader = {
	id = { type = 6 id = 042321 }
	category = general
	name = "Tønne Huitfeldt"
	startdate = {
		year = 1648
	}
	deathdate = {
		year = 1660
	}
	rank = 3
	movement = 1
	fire = 2
	shock = 1
	siege = 2
	[COLOR="Red"]siege = 0[/COLOR]
	dormant = no
}
 
As Naples, with land level 17, my armies are still stuck at medieval. Everything says renaissance, but the graphic for my armies are the medieval ones and I'm losing battles to countries with lower tech as if I was still below 11. I'm not sure if this is a bug or a feature, but I'll report it just in case.
 
AGCEEP can't change rules related to techs. Strange... Save and reload to see if there is a difference. Which are the values in the technology section of the NAP tag in the savefile then?
 
technology = {

land = { date = { year = 0 month = january day = 0 } level = 17 value = 825.124 }

naval = { date = { year = 0 month = january day = 0 } level = 12 value = 1081.000 }

stability = { date = { year = 0 month = january day = 0 } level = 3 value = 5.000 }

trade = { date = { year = 0 month = january day = 0 } level = 4 value = 5986.000 }

infra = { date = { year = 0 month = january day = 0 } level = 4 value = 12196.811 }

group = latin

}

From the save file for Naples

EDIT: After reloading, the graphic for the armies are correct. I haven't fought any battles yet, but reloading may have fixed it.
 
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