• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Pioniere

Field Marshal
17 Badges
May 29, 2006
5.326
336
  • Hearts of Iron III
  • Europa Universalis III: Collection
  • 500k Club
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron Anthology
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
British Raj after empires end (DH full)
When I played a game with Germany I saw that the British Raj just become and isolated country that did nothing and was neither part of the allies. I think the developers could think of different outcome one this like what about India in terms of Azad Hind nationalists. Perhapes a civilwar setting in India? Its not the first time I have seen that the British Raj becomes isolated, but I think other outcomes might be an idea.

Others things might be to consider Hong Kong as an “independent nation” puppet under Canada. Instead of just having USA to take ownership of Hong Kong.
-
I would recommend that Jamaica (U89) get real ministers/leaders and tech teams. If UK whenever is annexed there is chance that Jamaica revolt.

By the way, I am happy with the 1.5 patch it is just that there is always some small stuff here and there.
 
Last edited:
  • 1Like
Reactions:
I have got an idea which is a lot crazy and most likely very hard to implement in the game.

Playing as USA right now and I bombed Japan into submission with my Str. Bombers. I realized that I was missing one type of mission: carpet bombing.
Like, just throwing tons of bombs on a province, destroying everything, no matter if civilians are hit or not. This is actually forbidden and considered a war crime (Article 51 of the 1977 Protocol I of the Geneva Conventions), I know, but I think it could be interesting for gameplay reasons.
If you have a mission type like "carpet bombing" you throw tons of bombs on a province and kill civilians to break their morale, which is a very bad act. This could mean, that the attacker gets some belligerence for doing this mission because other countries don't want to see that kind of behaviour and also some dissent because the own people don't like doing that, they don't want their soldiers to do war crimes. The attacked nation would get some dissent too, of course, but also loses some manpower (that could indicate that civilians died which could potentially be drafted for war). Of course there would be damaged infrastructure, AA, radar, etc. but not that much as with strategic bombing, installation strike, logistical strike, etc. Increasing the target nations dissent (and thus partisan activity) and decreasing the manpower could quite well simulate a country submitting because of increasing war-fatigue. Maybe it could also lower the organization of the targets countries troops, symbolizing that even they become war-fatigued because of the bombings but this is not a must.

I know, it is a war crime but I think it would be interesting for gameplay reasons which gives the player a new possibility to win a war. Civilians would be killed with this action but I mean: they die anyways when provinces are bombed or when enemy troops take a province. We don't see the civilians suffer, they are not even really "in this game", we only know that civilians exist because of dissent, manpower and having them work in the factories, but we all know they would be directly attacked and this is a war crime. But on the other hand: if we don't want to hurt civilians in this game we would need to ban A-Bombs, too.

This topic is quite a difficult situation but I think it would be awesome for gameplaying to have this possibility. I also think it is hard to implement in the game. Maybe we can do that by events? Everytime you choose this type of mission and your bombers did the carpet bombing there should be an event which executes the effects, for example: +2 dissent for target country, +1 dissent for attacker, +2 belligerence for attacker, -1 manpower for target (not too much because it needs to be realistic because 1 manpower = 1000 people!). Or maybe it is possible to have an indicator in the events like we have it with "nuked", so the game automatically registers when someone is "carpet bombed", then the event could trigger, similar to the case that the events register if someone is nuked which could lead to peace events, for example the japanese surrender.
Specifically outlawed by paradox

 
I'll write this just in case...
As Interceptors have bonus against Bombers, game really need exactly the same bonus of Light Cruisers against Destroyers.
This will make the class of Light Cruisers playable/profitable/demandable, not as they are useless in the current mechanics.
----
And just remember - Hoi-2/DH platform still is the best of all Hoi-games !
Cruisers useless?!? Sacrilege. Research cruizergs. Iirc, Blue Emu showed us the way there.
 
Last edited:
I really just wish to see 3 things coming true for DH.

A) the Historical Hungarian occupation of Yugoslavia (It kinda bothers me a little bit that, for the most part, the borders of axis occupied of Yugoslavia align relatively close to their irl parts with the exception of Hungarian Vojvodina (which looks like a big block of land) and, to a lesser degree, Hungarian Prekmurje.

Author: ArnoldPlaton, Wikimedia Commons
Author: XrysD (Wikimedia Commons)


B) I just wish we could see the RSI (Italian Social Republic) use the same unit models as the base Italian tree instead of the generic (that and maybe including the Regno del Sud (Kingdom of the South), aka the allied co-belligerent Italian State represented instead of having the allied merely annex anything else that isn't under RSI control. Even though they often get forgotten, the Allied Italians did help a fair bit the allied war effort, they contributed various infantry divisions (namely the Corpo Italiano di Liberazione) and took part in various significant operations like Operation Herring, the last last combat parachute jump in the European Front. After all, if we can play the RSI whose military involvement was fairly limited, why shouldn't we also be able to play the Co-belligerent Italy. It was also claimed that First Sea Lord, Admiral Syfret had discussed the possibility of sending the Italian Fleet to the pacific against the Japanese with Admiral Ernest King, which came to nowhere it seems (even if it even happened in the first place). Nevertheless, it reflects the strategic importance that the allied Italians and potential that the co-belligerent Italians had for the overhaul allied war effort.

C) Stalinist Hungary head of state is Zoltán Tildy. While that is not entirely incorrect (he was Hungarian President between 1946-1948 following the abolishment of the Monarchy and during the period of sovietization of Hungary, the man was anything but a communist. Ideologically speaking he and his FKgP were more loosely right wing agrarian and making him a Stalinist is very akin to say making Edvard Beneš a communist aswell just because he was also head of state of post-war Czechoslovakia during a period of sovietization. The same applies to Kiril Preslavski (aka Prince Kiril of Bulgaria) who served as regent (alongside Bogdan Filov and Nikola Mihov) but who had been already overthrown in 1944 following the 1944 Bulgarian coup d'état. Its kinda weird to see this, expecially when you consider that Romania starts with Michael I as head of state in the 1945 scenario and only later switches to becoming a communist republic (something that I very much agree with and I think should be expanded to the other "switchers" since the majority did not really becoming full fledge communist states until after the war. Countries like Hungary and Bulgaria for example only really abolish their monarchies in 1946 while countries like Czechoslovakia, Romania and Czechoslovakia undertook a period of sovietization
 
Last edited:
  • 1
Reactions:
To bind the maximum number of IC to the infrastructure level.
1 Infra = 1 IC max
2 Infra = 2 IC max
3 Infra = 3 IC max
4 Infra = 4 IC max
5 Infra = 5 IC max
6 Infra = 6 IC max
7 Infra = 8 IC max
8 Infra = 10 IC max
9 Infra = 12 IC max
10 Infra = 14 IC and over

This will give a sense to build infrastructure and to use Minister's perks for infra building. Now infra building is meaningless.

  1. 0
  2. 1
  3. 2
  4. 4
  5. 6
  6. 8
  7. 10
  8. 12
  9. 14
  10. 16
Alternatively:
  1. 0
  2. 1
  3. 2
  4. 4
  5. 6
  6. 8
  7. 11
  8. 14
  9. 17
  10. 20
 
Last edited:
  • 1Like
Reactions:
I really just wish to see 3 things coming true for DH.

A) the Historical Hungarian occupation of Yugoslavia (It kinda bothers me a little bit that, for the most part, the borders of axis occupied of Yugoslavia align relatively close to their irl parts with the exception of Hungarian Vojvodina (which looks like a big block of land) and, to a lesser degree, Hungarian Prekmurje.

View attachment 1153840View attachment 1153844

B) I just wish we could see the RSI (Italian Social Republic) use the same unit models as the base Italian tree instead of the generic (that and maybe including the Regno del Sud (Kingdom of the South), aka the allied co-belligerent Italian State represented instead of having the allied merely annex anything else that isn't under RSI control. Even though they often get forgotten, the Allied Italians did help a fair bit the allied war effort, they contributed various infantry divisions (namely the Corpo Italiano di Liberazione) and took part in various significant operations like Operation Herring, the last last combat parachute jump in the European Front. After all, if we can play the RSI whose military involvement was fairly limited, why shouldn't we also be able to play the Co-belligerent Italy. It was also claimed that First Sea Lord, Admiral Syfret had discussed the possibility of sending the Italian Fleet to the pacific against the Japanese with Admiral Ernest King, which came to nowhere it seems (even if it even happened in the first place). Nevertheless, it reflects the strategic importance that the allied Italians and potential that the co-belligerent Italians had for the overhaul allied war effort.

C) Stalinist Hungary head of state is Zoltán Tildy. While that is not entirely incorrect (he was Hungarian President between 1946-1948 following the abolishment of the Monarchy and during the period of sovietization of Hungary, the man was anything but a communist. Ideologically speaking he and his FKgP were more loosely right wing agrarian and making him a Stalinist is very akin to say making Edvard Beneš a communist aswell just because he was also head of state of post-war Czechoslovakia during a period of sovietization. The same applies to Kiril Preslavski (aka Prince Kiril of Bulgaria) who served as regent (alongside Bogdan Filov and Nikola Mihov) but who had been already overthrown in 1944 following the 1944 Bulgarian coup d'état. Its kinda weird to see this, expecially when you consider that Romania starts with Michael I as head of state in the 1945 scenario and only later switches to becoming a communist republic (something that I very much agree with and I think should be expanded to the other "switchers" since the majority did not really becoming full fledge communist states until after the war. Countries like Hungary and Bulgaria for example only really abolish their monarchies in 1946 while countries like Czechoslovakia, Romania and Czechoslovakia undertook a period of sovietization

While I think these are all legitimate suggestions, it's stuff that can be more or less easily done by modding. Taking into account the limited time of the DH Dev, I think it would be better if they focus on engine-improvement, modability and performance. The rest will do the community ;)
 
  • 1Like
Reactions:
I hope that the developers of Darkest Hour could get some graphic and soft code help from modders like csv files(ministers,leaders&tech teams). In Darkest Hour full setting only Germany and somewhat USA seem to have a full set of models more or less.
 
  • 1Like
Reactions:
I hope that the developers of Darkest Hour could get some graphic and soft code help from modders like csv files(ministers,leaders&tech teams). In Darkest Hour full setting only Germany and somewhat USA seem to have a full set of models more or less.
All being worked on. Ministers, leaders, and teams. The devs are hard at work on them in addition to other stuff.