• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

gsxdsm

Second Lieutenant
1 Badges
Jan 29, 2015
115
16
  • Cities: Skylines - After Dark
The 1m citizen limit is fine, but I wonder like the 9-tile limit that can be opened up to 25 with mods, will the citizen limit also be moddable? Please make it so. I know some of us will buy all new PCs and super high-end processors JUST to play this game and can sacrifice performance for flexibility. :D
 
In this article Mariina says "That’s also the hard limit. There will not be a million and one".
But sincerely I don't understand if this condition is peremptory also with mod.
Ideally I would like to have the possibility, what matters is that the game is funny and run well in any case.
 
I'd really like to see that number be modifiable if at all possible, simply for future longevity of the product, so maybe in 5 years time somebody is still playing this game, and in 5 years time they've got super-computers (compared to what is available today) and that which can easily handle 5 or 10 million population. It would be nice if people could continue to bump up their population when their computer can handle it.

Of course I know nothing about the game engine and whether that population actually needs to be hard coded as a limit for some reason or not.
 
I hope that they will be able to go around these two limits later on with the introduction of some sort of regional play.

Don't hope too hard on that one. Unlocking additional tiles through mods is about as "regiony" as it'll get I reckon.

Who know's what the CO wizards will bring though.....
 
Right now I'm pretty sure it's a hard limit, but we're working to expose as many variables as possible.

Would it be safe to say that variables that are not exposed at launch may well be available at a later date after launch as things move forward?
 
Would it be safe to say that variables that are not exposed at launch may well be available at a later date after launch as things move forward?

Yes, that's a safe assumption. We're opening up for as much modding as we can do prior to launch, but will of course only launch the stuff we're comfortable won't break stuff. Then we expect our community to start playing around and finding what we should add next :)
 
I'd really like to see that number be modifiable if at all possible, simply for future longevity of the product, so maybe in 5 years time somebody is still playing this game, and in 5 years time they've got super-computers (compared to what is available today) and that which can easily handle 5 or 10 million population. It would be nice if people could continue to bump up their population when their computer can handle it.

Of course I know nothing about the game engine and whether that population actually needs to be hard coded as a limit for some reason or not.

I really hope that by that time there is a CSL 2 :p imagine what could be simulated in a city with these super aka quantum computers :closedeyes:
 
I think everybody underestimates exactly how many people 1 million is. Some of the larger cities I have seen in the streams don't even break 50k.

This. People are used to playing city builders with heavily inflated numbers of people in houses and apartments, so breaking 1 million was really no problem in that game whatsoever.

In C:SL however, you'll actually have a deflated number of people in apartments, so breaking 1 million of poeple will actually be a big challenge.
 
When you get to a million people, could you tell the difference if it was 1.1 million?
Naw.
We haven't even played the game. Heck, the release date hasn't even been announced yet! The whole question is "premature", to say the least.
 
I would agree that the 1 M cap should be plenty. Of course it would be nice to have more, but at least to me it's always appealing to build something like a real city, and cramming 1 M people into that space available will be very dense as it is, as skyscrapers in the middle of the forest type of stuff never really appealed to me. However, should larger maps become available, which I feel is a priority over the population cap, I wouldn't mind some kind of a 1 simulated per 9 statistical type of deal if the simulated ones were spread evenly across the map. I realize it would be a lot of work, but one can dream.