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Sergeant
Apr 13, 2004
65
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CTD when the second duke of Munster dies

This is reproducable. Playing as duke of munster, the first inharitance goes smoothly (changed law so that oldest son will take it all). The new duke gets heirs and it looks all set, but when he dies (that's what I suspect happends anyway, 'cause he is around 70 and the crash is not at a fixed date, as far as I can tell) the games goes to desktop. This was in 1.0 and is still in 1.01.

I thought it was the Estridson bug again, but nope. Oldest son is in the same dynasty.
 
Upvote 0
Bugs are seldom just this unique, propably this might happen in other places as well provided that some conditions are met. Can you think of any further causes to the CTD? If you have knowledge about looking through the saved files it might be helpfull, perhaps this has something to do with DNAs of characters being somehow faulty.
 
Grosshaus said:
Bugs are seldom just this unique, propably this might happen in other places as well provided that some conditions are met. Can you think of any further causes to the CTD? If you have knowledge about looking through the saved files it might be helpfull, perhaps this has something to do with DNAs of characters being somehow faulty.

I'll look through the save files tonight and see what I can dig up.
 
Okey did some tests.

1)Loaded a savegame with old duke # 2 Muirchertach year 1098 and ran it until 24th of july 1102 saved every year ---> CTD

2) loaded last save and ran it unitl may 1104 --> CTD

3) Loaded last save and changed to elective law. No my brother would inherit it all (premade brother I might add), Death ok but when Dairmait died --> CTD.

His heir was a random new court caracther from my dynasty.

So it has something to do with my generated offspring. Here's the details if anyone's interested.

Duke #2

character = {
id = { type = 10 id = 907 }
dyn = 695
tag = MUNS
name = "Muirchertach"
date = "10310001"
gender = male
religion = catholic
culture = "irish"
score = { gold = 159.049 prestige = 36.586 piety = 51.639 }
attributes = {
martial = 7.000
diplomacy = 4.000
intrigue = 4.000
stewardship = 5.000
health = 6.000
fertility = 7.000
}
traits = {
arbitrary = yes
zealous = yes
naive_wirepuller = yes
crusader = yes
}
father = { type = 10 id = 906 }
loyalty = 0.800
dna = "70124614172049"
}


Wife

character = {
id = { type = 4712 id = 5713 }
dyn = 14105
tag = MUNS
name = "Raghnialt"
home = 14
date = "10400001"
gender = female
religion = catholic
culture = "irish"
deathdate = "11000318"
score = { prestige = 24.140 }
attributes = {
martial = 6.000
diplomacy = 8.000
intrigue = 6.000
stewardship = 6.000
health = 5.000
fertility = 7.000
}
traits = {
generous = yes
arbitrary = yes
illness = yes
stress_symptom = yes
fortune_builder = yes
}
dna = "89100377345010456789"
}


Heir

character = {
id = { type = 4712 id = 12484 }
dyn = 695
tag = MUNS
name = "Finn"
home = 14
date = "10670421"
gender = male
religion = catholic
culture = "irish"
score = { prestige = 23.988 }
attributes = {
martial = 6.691
diplomacy = 3.522
intrigue = 3.287
stewardship = 4.266
health = 5.934
fertility = 6.706
}
traits = { tough_soldier = yes }
father = { type = 10 id = 907 }
mother = { type = 4712 id = 5713 }
dna = "89120377172010"
}



marriage

marrige = {
primary = { type = 10 id = 907 }
secondary = { type = 4712 id = 5713 }
startdate = { year = 1066 month = august day = 17 }
enddate = { year = 1100 month = april day = 18 }
}
 
Altar_Boy said:
This is reproducable. Playing as duke of munster, the first inharitance goes smoothly (changed law so that oldest son will take it all). The new duke gets heirs and it looks all set, but when he dies (that's what I suspect happends anyway, 'cause he is around 70 and the crash is not at a fixed date, as far as I can tell) the games goes to desktop. This was in 1.0 and is still in 1.01.

I thought it was the Estridson bug again, but nope. Oldest son is in the same dynasty.

Aren't some of the Irish lads named Mac <father's name>? Could be the same problem as with Scandinavian naming culture for this time.. someone mentioned Murchaid mac Diarmait (Western Isles) and Diarmait (his father the Duke of Isle of Man)..

/F
 
No, it's Irish.. Scots use it too since the Irish did some conquering.

Mac = son of
Nic = daughter of (unmarried)

Ó or O´ = grandson or later also descendent (from)
Ní = granddaughter or descendent (from)

If a woman is married, they use Mhic (for Mac) and Uí (for Ó).

/F
 
Just so as not to get left out, the Welsh were using a similar convention at the time with 'ap' (or 'ab' in front of a vowel) for 'son of' and 'ferch' for 'daughter of'. There's a few people that still use these today in Wales rather than having constant surnames across the generations.
 
Hmmm.. I haven't gotten a response on the deathdate/birthdate issue for the scenario files yet but..


character = {
id = { type = 10 id = 907 }
name = "Muirchertach"
gender = male
dynasty = { type = 12 id =695 }
father = { type = 10 id = 906 }
country = MUNS
religion = catholic
culture = Irish
birthdate = { year = 1031 month = january day = 1 }
deathdate = { year = 1086 month = january day = 1 }
dna = "70124614172049"
attributes = {
martial = 7
diplomacy = 4
intrigue = 4
stewardship = 5
health = 6
fertility = 7
}
traits = {
arbitrary = yes
zealous = yes
naive_wirepuller = yes
}
}


Don't know why this should cause a CTD when he actually dies though.. but still a bit weird.


Diarmait has a set deathdate as well.. and also their father the original Duke.

character = {
id = { type = 10 id = 908 }
name = "Diarmait"
gender = male
dynasty = { type = 12 id =695 }
father = { type = 10 id = 906 }
country = MUNS
religion = catholic
culture = Irish
birthdate = { year = 1036 month = january day = 1 }
deathdate = { year = 1118 month = january day = 1 }
dna = "68109679991329"
attributes = {
martial = 7
diplomacy = 8
intrigue = 4
stewardship = 4
health = 8
fertility = 7
}
traits = {
flamboyant_schemer = yes
}
}
/F
 
Altar_Boy said:
This is reproducable. Playing as duke of munster, the first inharitance goes smoothly (changed law so that oldest son will take it all). The new duke gets heirs and it looks all set, but when he dies (that's what I suspect happends anyway, 'cause he is around 70 and the crash is not at a fixed date, as far as I can tell) the games goes to desktop. This was in 1.0 and is still in 1.01.

I thought it was the Estridson bug again, but nope. Oldest son is in the same dynasty.
Let me double check one thing...you say "this was in 1.00 and is still in 1.01". Does this mean that this game was started under 1.00 and later loaded into 1.01?

If so, I expect that the cause lies in there somewhere (1.00 games are not usually compatible with 1.01 due to the optimization changes implemented).

The problem is definitely not one of succession. I received Altar_Boy's save file and have now triggered succession successfully 10 consecutive times without CTD and with Finn taking over as Duke of Munster. Five of those times I gave him a county of his own and the other five times I kept him in court and let him take over directly.

I then let the game run (after killing "daddy") and a CTD occured within a few years all 10 times. I once managed just over 15 years before the CTD, but ususally it's in the 3-5 year range. Considering my personal track record with CTDs (extremely rare on my system) there must be something active happening to cause it.

Bug mods: I've attached the rar file from Altar_Boy to this post and suggest that you point Johan to it to have a look at if Altar_Boy replies here that he played the entire game to this point under 1.01. Else I would suspect that the 1.00-1.01 incompatibility is the cause which I don't think will be resolvable. I also suppose that it could somehow be related to the other common CTD that people are reporting at roughly this date in which case it will be fixed at the same time as those are...though I'm not yet sure if that fix will be compatible with save files from before.

Not the best news, but that's my analysis.

Cheers! :)
 

Attachments

  • Duchy of Munster_1104_January_5.rar
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I can confirm that the whole game is played under 1.01. I tried the same going back to 1.00 to see if it still occured, and it did (Clean install). After that, I did a clean install and patched to 1.01. The whole game was started and played under 1.01.

Of course I started a new game (ran it on fastest settings) and didn't continue on the old savegame at any time.

Oh, and thank you Mr.T. I do not care (nor do I expect) that patches are savegame compatible :)
 
Okies...will see what the God of Thunder and Rock&Roll has to say about it :)