• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
It also has come to my attention that it seems that at all times a commando leader in charge of a vanilla infantry is -5? I could understand no effect, but -5???

Tell me it's WAD!
 
It also has come to my attention that it seems that at all times a commando leader in charge of a vanilla infantry is -5? I could understand no effect, but -5???

Tell me it's WAD!

WAD. Non-marine/paratrooper/mountain units receive this penalty and the said units receive a bonus from a Commando leader. Been this way for 6 years now since HOI2 came out.
 
I can understand this penalty for a Commando leader in charge on non elite troops - basically, he keeps asking them to do stuff that they don't know how to do, so they mess itup somewhat, and it degrades their overall performance, because the commander is used to having extra well trained and versatile troops, not just "run of the mill" foot-sloggers.

Tim
 
Clarification on the partisan issue :

WAD.


...



That is all,what are you still around for? :D

Oh, ok.

All units automatically combat partisans, what "anti-partisan mission" does is similar to how it is in HOI3, the units will automatically chase down any partisans that pop up so you can focus on important stuff rather than play "whack-a-mole" with partisans.

So there is no use for set a unit in anti-partisan duty than, will the unit still move and fight partisan in adjecent provinces ?

Captain Jack
 
I've confirmed the anti-partisan issue. The phenomenon is not that anti-partisan is always off, but that it's always on. Confront the unit suppression values and the actual suppression values,you will see they are double. Moreover,this 'functionality' has been present since AoD 1.0. Not sure why this hasn't come up before.

As for the astronomic revolt risk numbers, it's impossible for that to happen unless we're talking about a corrupt install.
The problem is that I have a moded game where I have this astronomic revoltrisk and can't find where to look where the game are deciding how much revoltrisk they put in the province. So I hope you guys can give me some clue where to look.

Thanks in advance.

Captain Jack
 
The problem is that I have a moded game where I have this astronomic revoltrisk and can't find where to look where the game are deciding how much revoltrisk they put in the province. So I hope you guys can give me some clue where to look.

Thanks in advance.

Captain Jack

As I've posted in the original thread. Reinstall the game. Your modding messed it up.

A few tips for the future :

ONE : When you even think of posting an issue, mention if it's a modded install or not.

TWO : If it's modded, mention if it's a personal mod. If so, DO NOT post anywhere other than the User Modifications.

THREE : If it's a personal mod, describe every single thing you changed . People aren't mind-readers and can't tell what you did wrong simply by you saying you modded the game.

I have no intention of debugging others' basic modding mistakes, I have plenty to do thank you very much, so if you have a modded game, first seek confirmation of an issue with the community before posting in the Bug/Tech Support sections.
 
As I've posted in the original thread. Reinstall the game. Your modding messed it up.

A few tips for the future :

ONE : When you even think of posting an issue, mention if it's a modded install or not.

TWO : If it's modded, mention if it's a personal mod. If so, DO NOT post anywhere other than the User Modifications.

THREE : If it's a personal mod, describe every single thing you changed . People aren't mind-readers and can't tell what you did wrong simply by you saying you modded the game.

I have no intention of debugging others' basic modding mistakes, I have plenty to do thank you very much, so if you have a modded game, first seek confirmation of an issue with the community before posting in the Bug/Tech Support sections.

Sorry if I have brought you inconvenience on this, that was not my intention. I just had a problem and wanted to get some help here. I will take note on your points here and try to comply with it in the future.

Captain Jack
 
Now I'm convinced that something is wierd with the revoltrisk or do I miss something here.
I did 2 separat test runs with vanilla 1.06b1 and vanilla 1.02 and discovered that when the province Xilinhot transfer to japanese on day 2nd Januari 1936 it gets 24% in revoltrisk. There seems to me that there shouldn't be any revoltrisk at all, the province is japanese. Can anyone confirm and get the same result and if this is what WAD.

Captain Jack
 
Last edited:
Partially WAD, if the receiver has no cores on this province it gets the standard revoltrisk. The same happens with Memel after ceding the province to Germany: Although Germany receives it as core, this core was added after receiving the province thus it gets the standard revoltrisk. Both events need updates to counter this.
Germany needs the addcore option in the "Claim Memel" event, japan needs a second event to reduce the base revoltrisk on Xilinhot.
 
[B@W] Abominus;12047990 said:
Would it be possible to swop out the leaderskills like you did it with the ministerskills?

This is a great idea. Even better if it would be possible to add completely new leaderskills.

By the way: Is it still planned to add a 'change flag' command (Was initially announced for 1.05, I think, but not implemented)?
It's no must-have but it would make a very nice addition.
 
[B@W] Abominus;12047990 said:
Would it be possible to swop out the leaderskills like you did it with the ministerskills?

+1