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Sergeant
Mar 19, 2004
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The Sleeping Archbishop: AI not using armies against me

I didn't see this bug in Grosshaus's bug list nor in the forum, so I'm reporting it here. (My apologies if this turns out to be a duplicate)

The AI was acting very strangely in the game I just played. I was playing as Duke of Swabia, and I declared war on the Count of Württemberg. The Count of Württemberg is a vassal of the Archbishop of Trier, who naturally declared war on me in response.

I immediately invaded Württemberg, fought the Count of Württemberg's armies, and defeated him. His defeated army retreated toward Trier. I laid siege to Württemberg, nervous because I could see that the Archbishop of Trier had called up his armies and those of a number of his vassals. He probably had control of 6000-8000, while I just had 2000. The Archbishop's armies, however, just sat around the whole time doing nothing.

After I had finished off Württemberg and added it to my demesne, the Archbishop refused peace. His armies were just sitting where he raised them, about 1,000 men per army. So I marched around, defeating his armies piecemeal, and I outnumbered him 2 to 1 in every battle. His armies did not once budge from their spots or attempt to merge together. Even when I was sieging Trier, he had several 1,000 men armies in neighboring provinces just sitting around doing nothing, as if they were all asleep

The Count of Württemberg, on the other hand, was still leading his army (which was now about 100), acting like a normal commander. He counterattacked me on several occasions, the last when I was sieging Trier. He joined up with the Archbishop's army on a few occasions after he lost, but the Archbishop's armies might as well have been asleep. The Archbishop should have done *something* rather than let me attack his armies piecemeal. His armies never once moved, and only fought me when I attacked. Not even when I was sieging Trier, did he attempt to counterattack like the Count of Württemberg tried to.

Naturally, I won that war, but the Archbishop should have easily beaten me. Most likely, he should have come after me when I was sieging Württemberg. The Count of Württemberg was acting completely differently, even intelligently on occasion.

I believe the sleeping Archbishop is an AI bug.

I should mention that I this was the 1066 scenarion on the 1.01 patch, which I installed right after I first installed CK.
 
Upvote 0
Mostly known bug, the AI is an absolute idiot when it comes to using a vassal's regiment.I've seen it all too often in my games too.
 
Yeah, the ai needs a lot of work, and this is one of many examples.

My inclination is to not really track this issue since improvement is all but guaranteed from Paradox, but not every specific behavior may get addressed. Fellow mods?
 
State Machine said:
Yeah, the ai needs a lot of work, and this is one of many examples.

My inclination is to not really track this issue since improvement is all but guaranteed from Paradox, but not every specific behavior may get addressed. Fellow mods?

I'll put it in the bug list anyway so people don't post about it elsewhere.
 
The problem with this bug is that it has a much greater affect than the "frozen AI", which sometimes seems to haunt EU2.

I'm playing my very first game, as Duke of Saxony, at the moment. Now, I'm doing OK, if playing in quite a conservative way while I get the hang of things. However, after a while, the King of the Germans decides he needs help fighting off Bourgogne, so he demands that I send my armies, which I do. My four armies have now been sat doing nothing in their home provinces for a couple of years. Meanwhile, I am losing about 8d per month while the King does nothing. Peace is unlikely to come any time soon, since two German vassals have just attacked the King.

The AI having control over human armies makes a frozen ai much more of a problem, but since CK does not use standing armies in peacetime and army support is expensive, the problem becomes much greater.
 
AI won't move it's vassals' armies

Sorry I cannot find a thread on the subject, even if the question is asked quite often.

The AI cannot move its vassals' armies. Each time the Emperor mobilizes through his HRE, thousands of men just stay here, doing nothing. The Emperor goes to the heatens with his 200 Austrians and of course gets slashed, whereas 5,000 Bohemians just stay here. The Bohemian Duke pays for them ans has no money left for improving Praha. The whole game is distabilized, as "good" vassals get broke, whereas "bad" ones don't.

Worse : the HRE capital is besieged by 53 heatens and the 5,000 Bohemians still don't move.

As for my Saxony Duchy, I know I can get independent when I want, as the whole empire will be mobilized by the Emperor, but only 200 Austrians will come to my borders. Crusades just lead to nothing.

Tons of beautiful gold coins vanish in the air. For such a price, I'd like to see at least a couple of dead soldiers.

So I'd like to know if this is adressed in 1.02. That would be REALLY great.
 
... however it hasnt changed with 1.02.
In 1078 as the king of bohemia I declared war on the HRE and Hungary ... both outnumbering me by some thousands; yet they didnt use their vassals armies ... so i invaded their home provinces -they are "next door" to Praha - claimed their count-title and through this destroyed both empires ... :wacko:
 
Yes, that is a main problem. Making AI to gather his troops and hit with full force would make the game much harder.

Now, i can count that enemy will theoretically outnumber me, but i know that he doesn't use much of his troops- so i can pick them up 1 by 1.
 
Sorry for bumping this (rather old) thread.

I tend to think this bug is a major one, as it may distabilize the main countries economies for no result at all. So I just wanted to know if it's being looked after and if we have a chance to see this issue adressed in Holy 1.03 Patch. :)
 
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Just wanted to say that I love the game, and this bug made it unplayable for me - too easy, even on Very Hard/Furious.
The liege AI should amass its vassals' armies and use them both defensively and offensively.
If anyone knows a workaround for this, it would be great if you could post it here.
Please address this in 1.03.