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I would prefer that patches - even beta ones - are delivered through official channels of paradox or bl-logic. I am skeptical about outsourcing such things.
 
Actually it seemed to me that the speed decreases even more. However, that may be influenced by not saving and running 8 years without a break. Usually the speed increases when you save the game, cancel the program and restart it again. After reloading the save the engine appears to work faster.
 
The reinforcement bug seems to "need" more time now. This may be due to changed production priorities or just random. I my handoffs game has now reached 1946. A standoff has occured on all fronts. Germany and the soviet union suffer from the reinforcement bug in an early stage, the republic china has reached a medium stage of the reinforcement bug.
Germany needs 478 IC and 287 manpower to reinforce, 112 manpower and 333 IC are available. No IC is put on reinforcements.
The soviet union needs 760 IC and 1094 manpower to reinforce, 1002 manpower and 336 IC are availble. No IC is put on reinforcements.
republic china needs 247 IC and 1828 manpower to reinforce, 1426 manpower and 35 IC are available. No IC is put on reinforcements.
Please note the infrastructure bug. The infrastructure repair slider setting is not saved in the savegame, therefore the value allocated is put on all 6 IC sliders and divided by 6.
One reason for the relatively weak reinforcement bug in this case is that germany managed to deliver some real resistance. Almost 100 soviet divisions were destroyed be germany by reducing their strength below 0. Those destroyed division do no longer require to be reinforced. The save is attached.

PS: The one and only change i did to my installation of AoD108b2 was to remove all drafting events from db/events/hoi2.txt into a new file db/events/drafting.txt. I could have included it the into db/events.txt but i did not. The current solution of those drafting events weakens almost all nations using them. :(
 
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What's the country tag END for? It appears in hoi2.txt.

EDIT: please add the attached files to your next version. Set includes:
Crashfix in revolt.txt, CSV separator count fixed in some minister files, several wrong/mistyped minister personalities fixed, some syntax fixes for battle scenario events.
Some more changes to USSR event files:
Purges only happen with Stalin in charge (was just looking for him being a minister)
Great Patriotic war events 2651ff only fire if Officer purge happened, the higher numbered events do not sleep the lower numbered events anymore as all are supposed to fire so SOV gets it's purge penalties removed.
 

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EDIT: please add the attached files to your next version. Set includes:
Crashfix in revolt.txt, CSV separator count fixed in some minister files, several wrong/mistyped minister personalities fixed, some syntax fixes for battle scenario events.
Some more changes to USSR event files:
Purges only happen with Stalin in charge (was just looking for him being a minister)
Great Patriotic war events 2651ff only fire if Officer purge happened, the higher numbered events do not sleep the lower numbered events anymore as all are supposed to fire so SOV gets it's purge penalties removed.

Thanks, I'll add them
 
No, it should be fixed in 1.08 as the line is commented out in those .inc files, at least in the Beta linked from post #1 there:http://forum.paradoxplaza.com/forum/showthread.php?590873-108-Beta

True, i did not properly read the "#".

After the war, in the return of occupied provinces, the event that return provinces to Norway miss one coastal province. I don't recall the name.

Probably it is stavanger(id=109):

http://forum.paradoxplaza.com/forum/showthread.php?592137-1.08B-Events-934-and-935-(Stavanger)
 
Hehe, I fixed this about two weeks ago for CORE 0.60. It is amazing what kinds of errors can remain stuck in a code for more than 5 years. The Stavanger thing must have been in since HOI2, pre-Doomsday ...
 
The problem with Germany´s BO persists (I mean the absurd amount of armored divisions being built).
 
It would be nice to change the position of the buttons of anti partisan duty and artillery bombardment. The last button is much easier to hit and especially in peace times anti partisan duty is the most used mission. So this would add some convenience.
 
Please investigate into the following commands and the message they display in events (easily verifyable with event 2800 VIC creation):
Code:
	# Delete the original French Army and Airforce
		command = { type = delete_unit which = -1 when = 100 }
		command = { type = delete_unit which = -3 when = 100 }

	# French Navy Switch mostly to Vichy
		command = { type = switch_allegiance which = -2 where = VIC when = 90 }
Multiple issues, at first the messages are somehow improperly connected to EE_DELETE_UNIT_LAND_PERC and EE_SWITCH_ALLEGIANCE_LAND_PERC in addon.csv as message always talks about army deleted or army switched to others. Second, there must be a problem with at least one of these message functions as they tend to duplicate the independence to Vichy mesage in the event (event command just above the section with delete_unit and switch_allegiance).
 
Updating: Weserubung files correct the Germany´s BO problem and don´t cause other issues. I´d suggest looking into it and maybe add it to the 3rd version of the beta.
 
Problems seems to be in several ai switch files having up to 28% for armor builds. INF is rather low in comparison and Garrison is far too low for germany's needs in all the occupied areas. The other problem source is the use of "relative_build_scheme = no" in the switch files whereas the german main ai files all use "Yes"
 
Yeah, but the files did improve BOs a lot. They even build paras (not that it´s terribly smart either, but better than building 9 serial lines of armor lol.)