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Pang Bingxun

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Nov 22, 2011
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Code:
##################################
# Recall of German Mission
##################################

event = {
	id = 4103
	random = no
	country = CHI

	#Triggered by GER 2035A

	name = "EVT_4103_NAME"
	desc = "EVT_4103_DESC"
	style = 0

	action_a = {
		name = "OK"
		command = { type = dissent value = 1 }
		command = { type = giveleader which = 50304 where = GER } #Von Falkenhausen
		command = { type = giveteam which = 1001 where = GER } #Von Falkenhausen
		command = { type = relation which = GER value = -10 }
		command = { type = relation which = JAP value = -10 }
		command = { type = relation which = MAN value = -50 }
		command = { type = supplies value = 2000 }
		}
	}

The command giveteam will make china lose its techteam von Falkenhausen. In early 1938 von Falkenhausen usually has almost finished the human wave doctrine. After the event has fired china has to start researching the tech again from the beginning. Does this work as designed?
 
Upvote 0
Giving china blueprints for 6210(mobilty focus) could ensure the research for human wave is finished early enough. Germany starts with the tech 6210. Giving china bluepints could simulate the german mission that should help china to close its gap towards the modern military of most western states and japan.
 
happened to me when CHI was puppeted lately, btw.
CHI bacame JAPs puppet, i (GER) had Falkenhausen already and he was researching. when CHI became a puppet he was stopping research, the slot was empty but Falkenhausen tech team still there. so i as germany had to start this research project from scratch.
 
I think the most easy and reasonable solution, if it is not done already, is that by event China should get blueprint for Human Wave doctrine. Realistically there should be a setback in research by Falkenhausen leaving, but paperwork should remain.
 
How about the human player? He might exploit the situation and start the research not before the blueprint. On the other hand a human player might have finished the doctrine by then anyway. So the best solution is to write an ai event with trigger = {event = 4103 } # Recall of German Mission.
In the last versions there is quite a chance the the progress of Falkenhausen is below 50% when the event fires. The blueprint might than help a bit too much.