• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Pleonast

Second Lieutenant
110 Badges
Mar 13, 2003
121
113
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • Europa Universalis IV
  • Victoria: Revolutions
  • Victoria 2
  • Sengoku
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Imperator: Rome Deluxe Edition
  • 500k Club
Dynasty include file error

This was first noticed by richvh when he was playing my Independent Counties scenario. CK 1.01 does not save the proper database dynaasty include file in the save file. For example, in my main scenario file ICOCK_scenario.eug, there is the line
Code:
include = "db\ICOCK_scenario_dynasties.txt"
However, in any savefile created while playing the scenario the corresponding line becomes
Code:
include = "db\dynasties.txt"
This is seems to be a problem for continuing a game from the savefile.

Hopefully this is a simple bug to fix. (Or, alternatively, moddir functionality might help with this problem also. ;) )
 
Upvote 0
well atm, we are mostly focusing on bugs in the official game and scenario's.
 
Yep, I realize this will be low priority, but it's definitely a bug that will affect any scenario that does not use the default dynasty file. I just wanted to put it on the official bug list for future reference.
 
anyway, its quite simple to modify (with a patcher like the one used for unlimited time tool) some hex code in the exucutable to make it point to others file than the original ones (dynasties, texts, scenarios, etc). I've modified the crusaders.exe (for a mod) in a way that it dont point to the original paradox files at all but the coas and other some graphics.

And, of course, you can change the automatic savegame entry...

Code:
include = "db\dynasties.txt"

...in what you want... ;)
 
All you need to do is make additions to the master dynasty file. These are then available to all scenarios.
 
King said:
All you need to do is make additions to the master dynasty file. These are then available to all scenarios.

Yes, but I want to make a fantasy scenario with dynasties specifically for it (and I don't want the standard dynasties showing up in it). I cannot do that currently without replacing the dynasty file every time to run the scenario.
 
Solmyr said:
Yes, but I want to make a fantasy scenario with dynasties specifically for it (and I don't want the standard dynasties showing up in it). I cannot do that currently without replacing the dynasty file every time to run the scenario.

Not ideal I know, but at the moment that is the only way.
 
Strange that this is "working as designed", since it is obviously an error in the savefile. Why not call it "low priority" or "to be fixed later"?

Does this mean we will get moddir functionality sometime soon? Since this would also solve the problem.