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unmerged(64512)

Nuked man
Jan 14, 2007
1.039
0
Game rules for 36 campaign :



IMPORTANT !!!!

0.0 : This ruleset doesn't cover all aspects and holes of the game engine.It does just show the historical way to follow.So instead of creating dozens of new rules,the players must agree in playing fair,respecting their opponents and the gameplay,so any unfair action done or going to be done shall be discussed with players that will take the right decision in order to keep a nice way of playing.


IMPROVEMENTS AND DOCTRINES

0.1 : Coastal/land forts level max is 5
0.2 : It's forbidden to switch to another naval/land doctrines tree

SPECIAL RULES

0.3 : no nukes
0.4 : no rockets or flying bombs till 43
0.5 : you can base only one air unit for each airbase level
0.6 : you are allowed to increase the existing airbases, it's allowed to build new ones on empty provs only from Danzig at the rate of 1 a year

TRADES

1.0 : No free trades between ALL humans, all trades must be fair and at 100pc
1.1 :The 2nd day of the game Axis are the first to make trades,later come the allies,but we tolerate allies trading if it's not with axis trading partners
1.2 :The first trades already in place must be respected till the war between the two sides concerned
1.3 :The trades between GER/SU and USA/JAP must be free and fair till the war or embargo event(for usa)
1.4 :The Allies/Komintern are allowed to cancel some trades when their new factories put their ressource growth in the red


SPYS


2.1 : Coups or funding partisans(bugged) are not allowed on humans players
2.2 : Stealing techs are the only intelligence operation authorized on AI nations(AI isn't able to kill correctly the spies)


UNITS IN THE FRONT


3.1 : Urban Limit for stacking units is 36
3.2 : Amphibious landing is unlimited
3.3 : No SR through a territory that contain enemies ground units which are not retreating,or when you're bombed by air
3.4 : Recycling units(disband) is allowed only if they aren't already encircled or outflanked
3.5 : During peace time you must supplie ALL your OWN divisions,air and fleet in your OWNED provinces


DIPLOMACY


4.1 : No war till Danzig except for events
4.2 : Phoney wars isn't allowed,and when you are able to take last Victory Points or Anex do it quickly
4.3 : You must respect peace treaties and no agression pacts
4.4 : Selling units is forbiden when one of the two sides are in peace,except between UK-Commonwealth,China-JAP and ITA-GER
4.5 : When you join one Alliance you must stay in till the end
4.6 : Allies-Kommintern cannot grant military access to each other

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GERMANY RULES

5.1 : Axis alliances allowed :
-Austria,Hungary,Romania,Bulgary,Italy,Argentina,Nationalist Spain,Finland(after the end of Winter War event),Japan(at Pearl Harbour event)​

5.2 : Germany must accept to DOW Poland at Danzig event

5.3 : R/M pact go historical,germany is allowed to dow ussr from april 41

5.4 : Germany can break the R/M pact,if he do it bring forward USA entry by 6 months

070601172516.jpg
ITALY RULES


6.1 : Italy can join axis at anytime after the Albania event

6.2 : Italy mustn't accept surrender event when his homeland is invaded(event bugged)

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JAPAN RULES

7.1 : Japan independent alliances :
-Japan can't ally any Chinese warlord country in the middle earth,Siam is allowed by event​

7.2 : Each side(JAP-SOV)must put one regular unit(not militia)per province in the whole bordering.No war between Jap-Sov dont significate that they must empty their respective borders.

7.3 : Japan must accept no agression pact with SU at Khalkin Ghol event

7.4 : Japan may not DOW the SU until it has achieved the following strategic objectives: The capture of Guam, the annexation of the Philipines, the capture of Borneo, the annexation of the Dutch East Indies, the capture of Singapore, the capture of Rangoon, the capture of Port Moresby, and the Australian VP possessions.

7.5 : Japan can DOW Allies from May 41

7.6 : Japan can DOW USA at anytime after his DOW against allies

7.7 : Japan must accept surrender event when his homeland is invaded

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UK RULES


8.1 : Allies alliances allowed :
-All the countries Axis dow and every countries outside of axis sphere of influence after danzig​




070601174248.jpg
USA RULES

9.1 : USA conditions to enter the Allies :
-Axis put a feet in North or South America
-UK homeland is being invaded at 50%+ by Axis
-3 months after when Japan DOW allies
-at Pearl Harbour event
-at december 41​

9.2 : USA cannot garrison Philipines of units to respect the Japanese surprising attack and the rule that say you must supply all your troops in your own territory while at peace

9.3 : USA mustn't accept Yamamoto assassination if Pearl Harbour is under Japan hands


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USSR RULES

10.1 : Komintern alliances allowed :
-Brazil

10.2 : Each side(JAP-SOV)must put one regular unit(not militia)per province in the whole bordering.No war between Jap-Sov dont significate that they must empty their respective borders.

10.3 : SU must accept and honnor R/M Pact

10.4 : R/M go historical(full pact),USSR can dow germany from jan 42

10.5 : SU must wait and accept End of Winter WAR event and take his owned provinces,in the other hand if SU want to Bring Socialism,NAP is broken and germany can DOW USSR from april 40 without any penalty

10.6 : USSR can break R/M pact from Vichy event,if he do it put back USA entry by 6 months


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NAT CHINA RULES

11.1 : China in case it's played by human from the start must accept peace event with Clan Gangxi



NB

If one of these rules isn't respected by one player the game will be SAVED and this player will get DISSENT by the edit of the save !

R/M ->ribbentrop molotov pact in 24 august 39
DOW->declaration of war
SR->strategic redeployment
NAP->no agression pact
 
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Special Rules are edited, new air battle/org concept included
One step forward in the realism is done
In the fly we will edit maximum air sizes stacks to 10 checksum ZMCW
 
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portugal should be considered axis influence sphere (salazar was a fascist) and spain should remain neutral either way
 
normally spain and portugual are into axis sphere of influence
 
realism is spain staying out :) same for pt
 
but they are still into axis sphère of influence because uk may not ally them :)
 
if the game allows, its possible:p what about letting axis ally both if it goes nat spain and uk ally both if i goes rep spain?
 
haha you know rep spain win the civil war 9/10 times :rofl: , in other hand the spirit of this rule is to not let the allies open a second front without a single shot single thing that is always considered unfair.But we don't wan't to forbide UK to ally countries like central south american ones,saudi arabia etc..
 
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I added one rule for trade agreements : "no free trades between all humans, trades must be fair and at 100 pc"

waiting for some additional options
 
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remove air rules.

oh and can we liberate anyone?
 
CL said:
remove air rules.
I don't listen to such orders so I will say no ;)

CL said:
oh and can we liberate anyone?

depends on who you want to liberate, some african country or else it's ok as uk,but if you think about liberating malaysia or else in order to force convoys and have shitload of rares.... :rolleyes:

keep in mind the ruleset is not made for high competitive games where all hits are allowed ;) it's more done for old daddies that expect having a familial,fair and long game. :cool:

watch out for trades rule 1.0, no free trades allowed between humans, I guess we will amend it for "no free trades between humans until both are at war" or something like that.
 
tell bock to find a new ukthen, im not playing with such useless air rules.

its not my fault u cant live with air:)
 
hello hoff, nice to see you around :D
 
Hoff said:
lol @ air rules :rofl: :rofl: :rofl:

i see what u did there but i think its too big of a change atm

yeah we did that ! :eek:
and we played with ! :eek:

do you want to know ? there was such good games :rofl: :rofl:
But i also think they need to be improved, the more they are tested the more ideas will be suggested.

btw CL you FORGOT, I say you forgot that for our future game (if there is one,lol because I already posted such thread for nuts :rofl: ) we could play without optional air rules, u remember ? Told you we could play some arcade game for fun. ;)
See ya :)
 
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you can build one airbase in one prov that doesn't have any at the rate of one per year
in other hand the players are free to increase to their max level the existing ones