Game rules for 36 campaign :
IMPORTANT !!!!
0.0 : This ruleset doesn't cover all aspects and holes of the game engine.It does just show the historical way to follow.So instead of creating dozens of new rules,the players must agree in playing fair,respecting their opponents and the gameplay,so any unfair action done or going to be done shall be discussed with players that will take the right decision in order to keep a nice way of playing.
IMPROVEMENTS AND DOCTRINES
0.1 : Coastal/land forts level max is 5
0.2 : It's forbidden to switch to another naval/land doctrines tree
SPECIAL RULES
0.3 : no nukes
0.4 : no rockets or flying bombs till 43
0.5 : you can base only one air unit for each airbase level
0.6 : you are allowed to increase the existing airbases, it's allowed to build new ones on empty provs only from Danzig at the rate of 1 a year
TRADES
1.0 : No free trades between ALL humans, all trades must be fair and at 100pc
1.1 :The 2nd day of the game Axis are the first to make trades,later come the allies,but we tolerate allies trading if it's not with axis trading partners
1.2 :The first trades already in place must be respected till the war between the two sides concerned
1.3 :The trades between GER/SU and USA/JAP must be free and fair till the war or embargo event(for usa)
1.4 :The Allies/Komintern are allowed to cancel some trades when their new factories put their ressource growth in the red
SPYS
2.1 : Coups or funding partisans(bugged) are not allowed on humans players
2.2 : Stealing techs are the only intelligence operation authorized on AI nations(AI isn't able to kill correctly the spies)
UNITS IN THE FRONT
3.1 : Urban Limit for stacking units is 36
3.2 : Amphibious landing is unlimited
3.3 : No SR through a territory that contain enemies ground units which are not retreating,or when you're bombed by air
3.4 : Recycling units(disband) is allowed only if they aren't already encircled or outflanked
3.5 : During peace time you must supplie ALL your OWN divisions,air and fleet in your OWNED provinces
DIPLOMACY
4.1 : No war till Danzig except for events
4.2 : Phoney wars isn't allowed,and when you are able to take last Victory Points or Anex do it quickly
4.3 : You must respect peace treaties and no agression pacts
4.4 : Selling units is forbiden when one of the two sides are in peace,except between UK-Commonwealth,China-JAP and ITA-GER
4.5 : When you join one Alliance you must stay in till the end
4.6 : Allies-Kommintern cannot grant military access to each other
GERMANY RULES
5.1 : Axis alliances allowed :
5.2 : Germany must accept to DOW Poland at Danzig event
5.3 : R/M pact go historical,germany is allowed to dow ussr from april 41
5.4 : Germany can break the R/M pact,if he do it bring forward USA entry by 6 months
ITALY RULES
6.1 : Italy can join axis at anytime after the Albania event
6.2 : Italy mustn't accept surrender event when his homeland is invaded(event bugged)
JAPAN RULES
7.1 : Japan independent alliances :
7.2 : Each side(JAP-SOV)must put one regular unit(not militia)per province in the whole bordering.No war between Jap-Sov dont significate that they must empty their respective borders.
7.3 : Japan must accept no agression pact with SU at Khalkin Ghol event
7.4 : Japan may not DOW the SU until it has achieved the following strategic objectives: The capture of Guam, the annexation of the Philipines, the capture of Borneo, the annexation of the Dutch East Indies, the capture of Singapore, the capture of Rangoon, the capture of Port Moresby, and the Australian VP possessions.
7.5 : Japan can DOW Allies from May 41
7.6 : Japan can DOW USA at anytime after his DOW against allies
7.7 : Japan must accept surrender event when his homeland is invaded
UK RULES
8.1 : Allies alliances allowed :
USA RULES
9.1 : USA conditions to enter the Allies :
9.2 : USA cannot garrison Philipines of units to respect the Japanese surprising attack and the rule that say you must supply all your troops in your own territory while at peace
9.3 : USA mustn't accept Yamamoto assassination if Pearl Harbour is under Japan hands
USSR RULES
10.1 : Komintern alliances allowed :
10.2 : Each side(JAP-SOV)must put one regular unit(not militia)per province in the whole bordering.No war between Jap-Sov dont significate that they must empty their respective borders.
10.3 : SU must accept and honnor R/M Pact
10.4 : R/M go historical(full pact),USSR can dow germany from jan 42
10.5 : SU must wait and accept End of Winter WAR event and take his owned provinces,in the other hand if SU want to Bring Socialism,NAP is broken and germany can DOW USSR from april 40 without any penalty
10.6 : USSR can break R/M pact from Vichy event,if he do it put back USA entry by 6 months
NAT CHINA RULES
11.1 : China in case it's played by human from the start must accept peace event with Clan Gangxi
NB
If one of these rules isn't respected by one player the game will be SAVED and this player will get DISSENT by the edit of the save !
R/M ->ribbentrop molotov pact in 24 august 39
DOW->declaration of war
SR->strategic redeployment
NAP->no agression pact
IMPORTANT !!!!
0.0 : This ruleset doesn't cover all aspects and holes of the game engine.It does just show the historical way to follow.So instead of creating dozens of new rules,the players must agree in playing fair,respecting their opponents and the gameplay,so any unfair action done or going to be done shall be discussed with players that will take the right decision in order to keep a nice way of playing.
IMPROVEMENTS AND DOCTRINES
0.1 : Coastal/land forts level max is 5
0.2 : It's forbidden to switch to another naval/land doctrines tree
SPECIAL RULES
0.3 : no nukes
0.4 : no rockets or flying bombs till 43
0.5 : you can base only one air unit for each airbase level
0.6 : you are allowed to increase the existing airbases, it's allowed to build new ones on empty provs only from Danzig at the rate of 1 a year
TRADES
1.0 : No free trades between ALL humans, all trades must be fair and at 100pc
1.1 :The 2nd day of the game Axis are the first to make trades,later come the allies,but we tolerate allies trading if it's not with axis trading partners
1.2 :The first trades already in place must be respected till the war between the two sides concerned
1.3 :The trades between GER/SU and USA/JAP must be free and fair till the war or embargo event(for usa)
1.4 :The Allies/Komintern are allowed to cancel some trades when their new factories put their ressource growth in the red
SPYS
2.1 : Coups or funding partisans(bugged) are not allowed on humans players
2.2 : Stealing techs are the only intelligence operation authorized on AI nations(AI isn't able to kill correctly the spies)
UNITS IN THE FRONT
3.1 : Urban Limit for stacking units is 36
3.2 : Amphibious landing is unlimited
3.3 : No SR through a territory that contain enemies ground units which are not retreating,or when you're bombed by air
3.4 : Recycling units(disband) is allowed only if they aren't already encircled or outflanked
3.5 : During peace time you must supplie ALL your OWN divisions,air and fleet in your OWNED provinces
DIPLOMACY
4.1 : No war till Danzig except for events
4.2 : Phoney wars isn't allowed,and when you are able to take last Victory Points or Anex do it quickly
4.3 : You must respect peace treaties and no agression pacts
4.4 : Selling units is forbiden when one of the two sides are in peace,except between UK-Commonwealth,China-JAP and ITA-GER
4.5 : When you join one Alliance you must stay in till the end
4.6 : Allies-Kommintern cannot grant military access to each other

5.1 : Axis alliances allowed :
-Austria,Hungary,Romania,Bulgary,Italy,Argentina,Nationalist Spain,Finland(after the end of Winter War event),Japan(at Pearl Harbour event)
5.2 : Germany must accept to DOW Poland at Danzig event
5.3 : R/M pact go historical,germany is allowed to dow ussr from april 41
5.4 : Germany can break the R/M pact,if he do it bring forward USA entry by 6 months

6.1 : Italy can join axis at anytime after the Albania event
6.2 : Italy mustn't accept surrender event when his homeland is invaded(event bugged)

7.1 : Japan independent alliances :
-Japan can't ally any Chinese warlord country in the middle earth,Siam is allowed by event
7.2 : Each side(JAP-SOV)must put one regular unit(not militia)per province in the whole bordering.No war between Jap-Sov dont significate that they must empty their respective borders.
7.3 : Japan must accept no agression pact with SU at Khalkin Ghol event
7.4 : Japan may not DOW the SU until it has achieved the following strategic objectives: The capture of Guam, the annexation of the Philipines, the capture of Borneo, the annexation of the Dutch East Indies, the capture of Singapore, the capture of Rangoon, the capture of Port Moresby, and the Australian VP possessions.
7.5 : Japan can DOW Allies from May 41
7.6 : Japan can DOW USA at anytime after his DOW against allies
7.7 : Japan must accept surrender event when his homeland is invaded

8.1 : Allies alliances allowed :
-All the countries Axis dow and every countries outside of axis sphere of influence after danzig

9.1 : USA conditions to enter the Allies :
-Axis put a feet in North or South America
-UK homeland is being invaded at 50%+ by Axis
-3 months after when Japan DOW allies
-at Pearl Harbour event
-at december 41
-UK homeland is being invaded at 50%+ by Axis
-3 months after when Japan DOW allies
-at Pearl Harbour event
-at december 41
9.2 : USA cannot garrison Philipines of units to respect the Japanese surprising attack and the rule that say you must supply all your troops in your own territory while at peace
9.3 : USA mustn't accept Yamamoto assassination if Pearl Harbour is under Japan hands

10.1 : Komintern alliances allowed :
-Brazil
10.2 : Each side(JAP-SOV)must put one regular unit(not militia)per province in the whole bordering.No war between Jap-Sov dont significate that they must empty their respective borders.
10.3 : SU must accept and honnor R/M Pact
10.4 : R/M go historical(full pact),USSR can dow germany from jan 42
10.5 : SU must wait and accept End of Winter WAR event and take his owned provinces,in the other hand if SU want to Bring Socialism,NAP is broken and germany can DOW USSR from april 40 without any penalty
10.6 : USSR can break R/M pact from Vichy event,if he do it put back USA entry by 6 months

11.1 : China in case it's played by human from the start must accept peace event with Clan Gangxi
NB
If one of these rules isn't respected by one player the game will be SAVED and this player will get DISSENT by the edit of the save !
R/M ->ribbentrop molotov pact in 24 august 39
DOW->declaration of war
SR->strategic redeployment
NAP->no agression pact
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