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Nominus

Second Lieutenant
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Jan 26, 2017
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So what is the best pop-ratio in 2.0.3?
Commerce is usually the most important income-source early game, while taxes become more important in late-game.
While nobles increase available trade routes and giving some reasearch points, slaves are important for tax income and production of tade-goods.

I currently prefer to max out citizens and nobles - mostly because I like the research advantage and for rp-reasons,
but I'd like to know what the best ratio of pop-types is if we are looking only at economics.
 
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I have not crunched any #'s, but the answer must be to build only a theater, temple, & foundry early game. As you transition to the mid-game build aqueducts to accommodate the pop growth. In the end-game use your high gold income and the open building slots you have and from not building any pop ratio/happiness buildings previously on x3 slave mills & tax offices.
 
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I've been wondering the same.
From the ratio's given in a settlement with no structures for every 6 pops there should be 1 Citizen, 1 Freeman and 4 Slaves.
with a Pop limit of 18 only 12 will be slaves and you need 15 Slaves to get a second trade item. Only Farms and Mines reduce that down by 5 to 10 Slaves.

In a city for every 10 Pops you should get 1 Noble, 3 Citizens, 4 Freemen and 2 Slaves.
If you build one of each Mill, Forum and Court of Law and 2 Academies then your ratios return to the original 1,3,4,2. The only advantage is the Happiness boosts they give.
Maybe the trick is to pair up Tax offices with mills and build those in one city. Then Forums with Training camps in another city and so on in the hope that they will compliment each other.

My personal opinion is that Aqueducts should double the Pop cap and not just add 4 or 16 in Metropolises.
So if the Pop cap were 10 then first Aqueduct would make it 20 and second Aqueduct would make it 40 and Third Aqueduct would make the pop cap 80 etc. The price of the Aqueduct should also double. I've not seen it yet but provinces with large Pops should suffer plagues as a penalty for all those extra Pops. Don't build too many cities in one province.
 
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In my capital province I urbanise every territory and build academies + libraries in the capital and courthouses + libraries in the remaining cities. Anywhere else I upgrade provincial capitals to metropolei and build temple, theatre, courthouses and forts. The rest I leave unchanged. In addition to that, via laws and government I focus on maximising the citizen ratio, and the governor’s policies focus on migration or assimilation (conversion is fast enough with the boni from temple, laws and inventions), the remaining gold surplus I spend on moving slaves to the capital province.
 
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Best build/plan for any province is:
-Found 2-5 cities. Settle on Food for trade goods if province have low populations.
-Spam Theater, Temple, Foundry there.
-Build Pop ratio buildings: Academy if u want nobles for research, trade routes. Forum for more manpower (with a bit more food), and Mills if you want tax.
-Aqueduct if you want your city big.
-Efficiency buildings (Library, Market, Camp, Tax Office).
-Fort for province capital, or important Cities.
-Build Road all states in and adjacent cities.
-Build 1 Port for coastal cities.

In Empire, if you go big empire, pick Rural path (+1 rural state building slot)
-Spam slave estate every where after full fill theater, temple and foundry.
-Build all Mines, Quarry and Farm.
-Barrack on Woad, Deer, Fur.

If you play with 0 or 1 legion for roads, u can have money to build them all.
If you focus on Legions, just build basic needed buildings and ratio buildings.