1
tag = { TAG1 TAG2 TAG3 ?TAGX }
Added new option to generic events decision used to define countries which this event/decision is available for. No country = TAG should be specified for such events/decisions. The event/decision will be available only for the specified countries. This will greatly improve game speed when a lot of generic events are used for just few countries (set in event抯 triggers).
if i use this Header, and i do not wanna persistent ,
then what is its logic?
fired only once at first country who matching conditions and at TAG?
can fire once at eveny TAG when they matching conditions?
can fire always when they matching conditions?
2
the some porv like in Egypt has no BASE revoltrisk, but MidEast has it,
where can i change this?
tag = { TAG1 TAG2 TAG3 ?TAGX }
Added new option to generic events decision used to define countries which this event/decision is available for. No country = TAG should be specified for such events/decisions. The event/decision will be available only for the specified countries. This will greatly improve game speed when a lot of generic events are used for just few countries (set in event抯 triggers).
if i use this Header, and i do not wanna persistent ,
then what is its logic?
fired only once at first country who matching conditions and at TAG?
can fire once at eveny TAG when they matching conditions?
can fire always when they matching conditions?
2
the some porv like in Egypt has no BASE revoltrisk, but MidEast has it,
where can i change this?