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Walter Hames

Second Lieutenant
5 Badges
Mar 17, 2007
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I have played Mote through solo 3 times now, not counting various shorter dead-end side trips. I have a few comments about this great game.

1. The feel of the game is more like the Seven Years War than the Napoleonic era. While epic sieges ( Danzig, Badajoz, Cuidad Rodrigo, Acre, etc. ) took place from 1789-1815, not every city was besieged, nor should have been. The customary rules of war allowed cities to yield in order to spare the people and property. I suggest the addition of a Demand Terms button. When an army moves into a city province, it could demand terms, resulting in immediate capitulation based on relative strengths of the garrison and the opposing army. This feature could be further modified by War Score, attacking leader's offensive ability, and defending leader's (if any) defensive ability, like LaSalle at Stettin. These additional features would permit open cities to surrender logically per honors of war. Their garrison could then be released and added to the national manpower pool of the defending country. The Demand Terms offer would not apply to fortresses usually.

2. It is my personal opinion that every city and fortress in the game is grossly over-manned. This results in far too many sieges. In reality, most cities had a few companies of militia, say 200-300 troops, and most fortresses were manned by invalided companies. One option would be to permit up to 200 "free" troops for a garrison, and require the Player to pay for any additional troops from the national manpower pool. If the Player chooses not to reinforce garrisons, many sieges would be mercifully short. And yes I know about the Paris Municipal Guard being a full brigade in strength. That is why they wound up in Spain.

3. War Score should be strongly weighted to Field Army survival. A crushing defeat of the main army should be enough for major concessions by the defeated nation. I think 50% or more War Score for the destruction of the main army would not be out of line. Destroying the army and seizing a large chunk of territory should result in a score above 99%. The Player should not have to completely defeat the enemy five or six time in order to convert that enemy to a client state; three should be enough. For Great Britain and other naval powers, defeat of the main fleet would also result in a weighted War Score.

4. Navies need to be much more manpower intensive to build and maintain. A first-rate squadron should cost the same manpower as a guard brigade, and this includes repairs after battle needing manpower to complete. I have not witnessed attrition and the need to refit ships that have been at sea for extended periods, since I have played as Russia mostly. If attrition is turned off for ships in this game, it needs to be turned back on. Ships wear out and have to be refitted.

5. Minor state army builds need to be tweaked. I have seen a huge Polish army of 16 Cuirassiers, and 12 assorted foot and horse artillery units with one transport. The Poles created one heavy cavalry Regiment historically. I am familiar with the Hearts of Iron games, and they handle builds pretty well. Minors also need to create fewer, but stronger armies.

6. One of the ironies of Napoleon's wars in Germany was the beginning of German unification. It doesn't seem to work as well in Mote. I miss the HOI diplomacy options. I know this is a different game engine, but it would be great if there was a way to give provinces to allies or satellites. The creation of French client states in Germany has never happened to any great degree in the three games I've played. If there is a way to do this, please let me know.

7. Would it be possible for a great victory, in itself, to decrease the Player's War Score? This would better reflect the historical reality that Austerlitz, Trafalgar, etc., increased domestic support for the war.

I will be playing this game to the exclusion of sleep and exercise for the foreseeable future. Thanks for a great game, Paradox!
 
Wow, 285 hours! That's an impressive commitment!

1. & 2. I agree, but without the need to siege every city and fortress the game or each campaign would be over in no time at all. So there is a balance issue there.
3. Agree 100% when manpower / army falls below a certain % of starting number or field army is below 20k or something, there should be a modifier to war score +25% or something.
4. Agree again. Play the 1792 Mod as this reflects your point perfectly e.g. 800MP for a First Rate.
5. Not seen Poland in any of my vanilla games.
6. The is no formation of Germany coded in vanilla. But I understand it's possible in the Naselus' excellent 1792 Mod.
7. Maybe a reduction to War Exhaustion or a small boost to income or manpower to reflect domestic support?

Happy gaming brother!
 
In terms of German client states, you can create the Kingdom of Westphalia as France through a decision if you meet certain criteria (from memory these are conquer Hessen and Nassau, and grab some of the Prussian enclaves in the Rhineland - I could well be mistaken here though. It would be nice to be able to create an enlarged client Saxony should the opportunity arise however.
 
1-2
a) Only important (or larger) cities have garrison (and only 1k), and I think this include small forts too. With you proposition included conquering countries will be too easy, and too fast without some penalty after that -> like no supply,higher attriction for a short time (no plunder), lower morale of troops , or added war exhaustion ( no bounty for soldiers, and generals).
b) But only important cities, and fortresses are included. So to conquer province you need only these cities. For example Schlesien should got 5 more fortress or cities to conquer...
3.
War capacity include army comparison, manpower and war exhaustion too. So AI is more willing to sign peace after major defeat.

Spain lost main armies in 1807/8, Prussia in 1806, Russia in 1800 and 1812, France in 1812 and in 1813, and even before 1805 they lost a lot of armies and don't sign peace. Austria propably could continue war in 1809 after Wagram with proper leader, and some kind of support.
And all countries don't sign peace, but waiting for another major battle.

4. More manpower to build navy? Great thing, but mostly GB will suffer from lack of manpower (blockade of France, Netherlands, Spain, Italy, eye on Baltic and Med. Sea),and I think this enforce players to more micro -> as France you can really hurt GB with hit and run tactic, so this need balance too.
In 1792 mod maybe this is good feature, but player have usually too much manpower there anyway...

6.
a) Agree, diplomacy need more options with satelittes, and allies and with coaliton.
b) French can create RHINE CONFEDERACY, KINGDOM OF WESTPHALIA by decision, for full requirements look at:
...\March of the Eagles\decisions\NapoleonSatellites.txt
 
As an army moved it got smaller due to strategic deployment. Ie detachments were garrisoned in towns, castles, villages and Forts. There were many sieges during the napoleonic era. Obviously most villages and towns where detachments were garrisoned would usually retreat before overwelming odds if they could or surrender. Most forts were defended by not only invalids which were its normal garrison but quite often with detachments from various battalions as well during war time.

just a small list of sieges that i can run off- Siege of Svartholm, Svegborg, Borga, Helgingfons, Acre, Cadiz, Gerona, Hamburg,Toulons, Hameln, 2 sieges of Zaragoza, Seringaputam, Copenhagan, Ciudad Rodrigo, Badajoz, Sebastian, Danzig, Fuengirola Castle, Ulm. And there were probably many more that we do not know or the town was directly assaulted and no siege was necessary. Which i personally do on every town or city with 2k or less men in it. Sometimes ill do it with even more men defending it if i have a larger force and necessity demands it.

This being said not every town and village would have been sieged usually the defenders if there were any would withdraw if possible or be assaulted by enemy troops or surrender.
 
Cynwulf, you make a good point. Strategic consumption should reduce your army/manpower size. At the moment, I can't remember ever using the button to release supply line guards on one of my rampages with Russia. Never the less, conquered cities and fortresses seem to slowly fill up with free Russian garrisons. Have I missed seeing this effect on the size of my army or manpower pool? Is this a percentage of my armies' attrition casting off garrisons in the rear? Would more attrition mean these new garrisons would fill faster? What happens to that manpower in returned provinces at peace? Inquiring minds want to know. Thanks for taking time to read my post.
 
I do not think so Walter i do not believe it takes place in game it should though. Strategic consumption is something which happened with all armies of the time period. It would also mean once the war is over that those troops which were detached to garrison would be added back to the army without using manpower unless they were overrun by the enemy.