I'm trying to figure out why a trait added by a mod keeps disappearing when I load a save game.
So far, I've seen that:
The only potential problem I've seen is that the trait in question has
Does anyone know how to tackle this problem?
So far, I've seen that:
- The game saves the trait (i.e., I can find its ID in the save file)
- It loads the trait - it is listed in setup.log, with the same ID as in in the save file
- The trait is not there after the save game loads
The only potential problem I've seen is that the trait in question has
potential = { always = no }
in its definition, but AFAIK that should only affect random assignment?Does anyone know how to tackle this problem?