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kreppert

Second Lieutenant
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Feb 27, 2007
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on my calander i have 31 days in decembar, you game goes to 30 the autosaves and jumps to jan 1st. but there are 31 days in the month. you are taking production and tech from me every day i lose. cant you fix the timer to day the days right?
 
Upvote 0
Please note that all months have 30 days. ie. February, July, etc. It appears the game engine is based upon a 360 day year. I am aware of other programs that have the same thing, so not sure if this can be solved or not.
 
Leave it this way, having to change months like they are would occupy valuable resources that could be used for calculations that actually affect the gameplay.
 
but that is 5 days of research and production that i do not get and 6 if you count leap year. it cant be that hard to set a time calander up. other games have the calander right
 
kreppert said:
but that is 5 days of research and production that i do not get and 6 if you count leap year. it cant be that hard to set a time calander up. other games have the calander right

Well, the AI doesn't have those five or six days either, so I can hardly see why that would be a problem. Also, what games have the calendar right? And, does it really matter in those games either?
 
EU3 has not only correctly numbered days per month but weekdays as well. It adds a nice feel to the game - allows you to hold weekly reviews etc.

The processor overhead to run such a calendar (by running a day 1 - day 10,227 master calendar with display converter, if necessary) is trivial.
 
kreppert said:
but that is 5 days of research and production that i do not get and 6 if you count leap year...
It's also five days that a hundred other competing countries DON'T get... so you lose five days, and the opponents lose five hundred days between the bunch of them. You're showing a profit of four hundred and ninety-five days, every year. That doesn't even count leap-years. What exactly are you complaining about?
 
That's not about losing these five days. What matters is that some important historical event happen on those days say like December 31. Alright, for example, the war between Japan and the US formally ended in Dec 31 1946, but you wil never be able to script that "accurately" in game because you don't have that day. And how do you explain the additional two days(in some cases, one) in February? You can't have something that's not even real(Feb 30)! It just doesn't make sense.
 
The 30-day months used in-game are correct and logical... it's real life that needs another patch, not this game.
 
clanjay1989 said:
And how do you explain the additional two days(in some cases, one) in February? You can't have something that's not even real(Feb 30)! It just doesn't make sense.


Just FYI,

Sweden’s 30 Days of February

In 1700 Sweden, which included Finland at the time, planned to convert from the Julian calendar to the Gregorian calendar. Therefore 1700, which should have been a leap year in the Julian calendar, was not a leap year in Sweden. However, 1704 and 1708 became leap years by error. This left Sweden out of synchronization with both the Julian and the Gregorian calendars, so the country reverted back to the Julian calendar.
February 30 1712 came into existence in Sweden when the Julian calendar was restored and two leap days were added that year. Sweden’s final conversion to the Gregorian calendar occurred in 1753, when a 10-day correction was applied so that February 17 became March 1 that year. Not everyone was pleased with the calendar reform. They believed this event stole 11 days of their lives.


The Soviet Revolutionary Calendar

February 30 existed from 1930-1931 after the Soviet Union introduced a revolutionary calendar in 1929. This calendar featured five-day weeks, 30-day months for every working month, and the remaining five or six days were “monthless” holidays. The abolition of the seven-day week in favor of a five-day week was intended to improve industrial efficiency by avoiding the regular interruption of a non-working day.
However, the Gregorian calendar continued to be used in the Soviet Union during this period. This is confirmed by consulting the successive dates in daily issues of Pravda, the official newspaper of the Communist Party, in which February had 28 days in 1930 and 1931, in accordance with the Gregorian calendar. The Soviet revolutionary calendar was eventually discarded as it was difficult to eliminate the Sunday rest tradition. The original seven-day week was restored in 1940
 
v. Meisenheim said:
... so that February 17 became March 1 that year. Not everyone was pleased with the calendar reform. They believed this event stole 11 days of their lives...
More to the point, land-lords charged a full month's rent for a month that was only 16 days long.
 
blue emu said:
The 30-day months used in-game are correct and logical... it's real life that needs another patch, not this game.

THIS IS CLASSIC. You definitely need to send a petition to the UN and ask them release a patch to fix this 31-day problem.
 
I remember when HOI would lose research points because you loaded the game and had to wait until a full revolution. What you are asking about might be a trivial computational task, but would require many man hours to implement a correction. Man hours in my opinion that could be well spent, on, say ... HOI3
 
I don't understand this anger against the suggestion. People have complained about smaller things (some provincial border looks silly, some places/units/people are written incorrectly, et cetera et ceterea et cetera) and no one has jumped on them saying how they should STFU.

Neither do I understand how could it be so hard to make the dates right. If it is, then so be it, but when compared to those zillions of other suggestions for tiny and often much much sillier enchangements I don't understand why correcting this ridiculous (if trivial) error would be a bad thins.

There was no Burgundian elephant cavalry attacking towards Moscow in 1940, so it isn't in the game even though naming German panzerdivisions "Burgundian elephantdivisions" wouldn't ruin my game experience. It would just be really, really stupid.
Likewise, when my in-game February 29th ends, the next day should be called March 1st instead of 007 Desjuary, 666 Aprijuly, 911 Septagustus or February
30th.

But still, if implementing this would be hard and costly, it's not important enough to do so. I can't see how come it would be, though.
 
There are worse things. As I recall Paris France was founded in 52BC or something like that. In 1948 I recall that the city was planning a big 2000 year celebrathion. With plans in place, some learned person pointed out that they were a year early. There was on year "0". We went from 1 BC to 1AD.

Everybody celebrated the new milentium in 2000 AD. It did not begin until 2001.

In 1991 I was trading back and forth some Excel data files with a co-worker and noticed that the dates changed by 4 years and 2 days. After looking into it I determined that my PC date defaulted to the 1904 dating system (Jan 1 1904 was day 1) whereas the co-workers MAC defaulted to the 1900 dating system (Jan1 1900 was day 0). That explains the 4 years and 1 day but what about the other day? The 1900 dating system has a February 29, 1900. There was no Feb 29 in 1900. Leap year is every 4 years except for even centuries not divisible by 400. I learned that in grade school every Feb during the 1950s. The programer, being younger than my self did not learn that in school because here in America they teach only non-important stuff during the entire month of Feb. now days.
 
Kasakka said:
Neither do I understand how could it be so hard to make the dates right.
It's not. What would be tedious (after changing the game code to day-based counting) would be re-writing the 10,000-odd event scripts to use days rather than months as timing triggers. And then debugging your changes.

Any volunteers?